• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

unmerged(6324)

Colonel
Nov 12, 2001
962
0
Visit site
National Statistic and Diplomacy:
shield_mos.gif

Nation: Muscovy
Head of State: Alexandra Donskoi, Grand Princess of Muscovy
Player: Euro-Maniac
Religion: Orthodox
Culture: Russian
Stats: 2/0/2/3/1 --> [3/0/1/3/0]
Provinces: 3
Ports: 0
Random event
+1 morale
+1 landmil for -1 economy
Random event
-1 morale, -1 technology (expires on Jul-Sep 1425)


Freindly Nations:
Novgorod
Lithuania
Poland
Pskov
Bavaria
Byzantium
Golden Horde

Hostile Nations:
Suzdal
Sibir
Sweden

Ambassadors:
Grand Ambassador Vladmir Voltulslov
Duke of Moskva Vasili Donskoi I
Duke of Vologorad Vasili Donskoi II
Duke of Rostov Vasili Donskoi III
Duke of Nizgorad Alexander Voltulslov

Diplomatic Relations:
Byzantium Empire +160
Bavaria +100
Novgorod +70
Golden Horde +60
Venice +60
Genoa +50
Lithuania +50
Poland +50
Pskov +50
Sibir +10
France +10
England +10
Papal States +10
Friesland +10
Austria +10
Suzdal -150
 
Last edited:
Originally posted by magicpiper97
Here's a quick question for you, I couldn't really find the answer in the rules...

Here are my stats
1/1/4/4/2
which is supposedly

Landmil/Seamil/Technology/Morale/Economy

does Landmil and Seamil refer to my military tech? or does it refer to the number of armies and navies? if not, is there a listing of the number of armies and navies? and may I assume it costs 1 eco to raise them?

thanks for the help, this is really fun and interesting!
MP97,

Land mil and sea mil are, as you guessed secondly, the actual size of your forces. And yep, it costs 1 econ to raise each, but this can only be done during wartime.

See the RULES and Religious Powers thread near the top of the forum for complete details on the battles system.

Glad to see you're enjoying the game!

Josef :)
 

unmerged(2826)

your favourite future Dictator
Apr 10, 2001
1.695
0
Tuscany is now played, HoS still to be decided.
 

Schlieffen

Crusty Old Medieval German Baron
107 Badges
Nov 21, 2001
451
0
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • March of the Eagles
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Lead and Gold
  • Magicka
Proposal for Rules Changes
(Unheard of, I know. I hope I'm not excommunicated or banned from the game. :D )
NOTE: These all require eachother to be implimented to be affective.

1) Turns equal 6 months - some of the events, in real life, would last years, much to long for a one turn = three months system. (The nobles still hate me... great... :rolleyes: ) This wouldn't change the battle system much since wars often were just a few battles instead of taking actual forts & cities one by one and, even in the game, it takes a while to gain even the lightly fortified provinces.

2) Eco regeneration per two turns (even based on the above system) - wars could destroy a nation for decades, possibly even rendering a nation the size of Poland, France (united) or the Ottoman Empire at its height vulnerable to rebelions, smaller nations wanting a slice of territory taken from them, etc. It isn't a "wait one-and-a-half years and you're ready to go" world; war is hell and the effects are long lasting.

3) One eco buys two armies if above systems are adopted - You lose two armies (probably a couple thousand men in real life) and you have to wait a year before you can recruit that many more - sounds about right to me, especialy for smaller nations.

4) Stats stay the same after a war - the possibility of a player waiting until after a nation spends all of its eco to overwhelm another nation and have only one, two armies left is wrong. Those armies aren't just disappearing - at the very worst they are going home, perhaps to be hired back later if something should happen. If they keep the soldiers in the field forever though you can expect some morale penalties - the soldiers are "traded in" after the war at a 1 eco : 4 armies/navies (or portion thereof for smaller nations without that many armies), still making loans difficult to pay off but allowing armies to be "bought back" if another nation decides to declare war suddenly.

5) Tech can be traded in after a war - Down to starting tech only! But it only makes it so the eco can re-generate; it's not instant.

6) Armies, Navies & Tech can be bought during peace time as a show of hostility or to defend yourself from a possible aggressive neighbor. (If you keep non-starting armies around too long, as mentioned above, your morale will suffer. The soldiers don't like being in the field forever without an enemy and their families don't like it either.)

7) Morale can't be bought - if the people are happy, they're happy. If they're not, they're not. Unless you want to attempt a random event that you "purchase" (with possible chance of failure) or make a speach of some sort (that you have to type... ugh :) ) they're not going to just be happy because you throw money out into the streets. (Well they might be, but you can only throw out so much money, so you have to say how you "throw it out" by requesting an event. It will usualy be at least 50% likely to succeed, but there is always the idea of "Who the hell do you think you are, trying to bribe us?" as a possability. ;) )

8) If morale is at or below 2 there is a chance of rebelion if something is going on, at 1 without provocation - if you're morale is going down you're doing something wrong. I want morale to be just that - how happy your people, nobles and army are.

9) If two enemy armies are close enough to eachother they fight eachother automaticaly unless one of the players orders his army not to - This would make border conflicts more realistic instead of a blitzkrieg where you take one province after another while your enemy does the same - the armies would probably fight eachother some time.


I'll probably think of some other flaw to point out later just to make the mods feel bad. :D
But seriousaly though, I'd like your input on how you feel about these - they aren't major changes as far as the rules go (no complicated math :D ), just little "basic idea" changes.
 

Legolas

Colonel
66 Badges
Oct 23, 2001
1.012
2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2 Collection
[A tall man dressed in Lithuanian regals, enters the court. He bows before the Duke and speaks]

"Greetings, Duke of Muscowy.
I am Stepan Vosyl, a messenger and an ambassador. I am sent to Your court by Magnus Dux Vytautas of Lithuania, who iswilling for me to become a diplomatic link between our countries.
The first matter I am ordered to tell you is not a joyful one, whatever pity this might be. As you may know, several months ago, three dukes of Lithuania were brutally assasinated. After serious investigations, our soldiers found out that the person who ordered the assasinations is living somewhere in Your duchy. Judging by the quality of the assasination, it seems that the person is a nobleman, maybe even one of the nobles who are now in the room... Magnus Dux asks You to carry out an investigation in Your duchy and bring the killer to us. He is not willing to say this, but... if You do not do this, we will be forced to search for the killer in Your country. I hope this will not happen"

[He bows and awaits an answer]
 
EVENT

The vassalisation of Scotland by France triggers a reaction.

1. Supporters of the aplication to join the Federation, rebel and move south with their troops to join the English to reclaim the Scot Kings throne. Scotland suffers -1 land mil and -1 morale for 3 turns

2. The Highlanders come south in their droves and join the English ranks. Scotland suffers -1 land mil and -1 morale for 2 turns

3. The remaining nobles that have survived the Regents holocaust and the Moderate party send secret messages to England asking for their Kings return. And freindship to England. Scotland suffers -1 morale for 2 turns

4. Supporters of the Auld Alliance send spys south and gain valuable troop movement information. Scotland gains +1 morale for 2 turns

5. The Highlanders come south in their droves and join the Scottish ranks. Scotland gains +1 moraleand +1 land mil for 2 turns

6. Supporters of the Auld Alliance rally and move south to join cause to retrieve the Scottish King. Scotland gains +1 morale and +1 land mil for3 turns


A 5 is rolled: Scotland gains +1 morale and +1 land mil for 2 turns.
 
EVENT

The vassalisation of Scotland by France triggers a reaction.

1. Supporters of the aplication to join the Federation, rebel and move south with their troops to join the English to reclaim the Scot Kings throne. Scotland suffers -1 land mil and -1 morale for 3 turns

2. The Highlanders come south in their droves and join the English ranks. Scotland suffers -1 land mil and -1 morale for 2 turns

3. The remaining nobles that have survived the Regents holocaust and the Moderate party send secret messages to England asking for their Kings return. And freindship to England. Scotland suffers -1 morale for 2 turns

4. Supporters of the Auld Alliance send spys south and gain valuable troop movement information. Scotland gains +1 morale for 2 turns

5. The Highlanders come south in their droves and join the Scottish ranks. Scotland gains +1 moraleand +1 land mil for 2 turns

6. Supporters of the Auld Alliance rally and move south to join cause to retrieve the Scottish King. Scotland gains +1 morale and +1 land mil for3 turns


A 5 is rolled: Scotland gains +1 morale and +1 land mil for 2 turns.
 

unmerged(7400)

Recruit
Jan 21, 2002
0
0
Visit site
Cons.

It is just like I would take Norway in my control, as a vassal of Denmark... Stjepan would be the HOS of Norway. That's all
 

unmerged(6719)

Floating Mod
Dec 7, 2001
44
0
Visit site
WAR IN HUNGARY


In a great showing by the Holy Roman Empire the coalition of nations after the defeat of the Battle of Magyar continue to romp over the Hungarians as is evident in the taking of the provinces of Maros, Carpathia, Ruthenia, and Odenburg by their combined forces.
Maros falls to Hannover
Ruthenia falls to Luxembourg
Carpathia falls to Luxembourg
Odenburg falls to Austria
 

unmerged(3110)

Student Facilities Supervisor
Apr 17, 2001
6
0
Visit site
EVENT

It's all very well to support Luxembourg in Hungary, but their are roots deeper than that.The Ethnic roots of the Magyar and Szekely that bring certain areas close to Transylvanias noble houses and their own.

Magyar and Szekely barons and other notables are recruited and sent to parlay with the landed nobles across Hungary in an attempt to save the lives of many Hungarian people. Masses of funds are spent to convince them of Erdely's place as standard bearer of Magyar culture and interests.(1 econ)

Troops are trained and clad in plain garb over their mail and infiltrate every city and town.(1 econ on troops)

They spread out in Maros and Banat first, in small groups and gain contacts and sway. Not many locals like being under the sway of all these foreigners but these guys don't seem to be so foreign.

(-1 modifier due to financial investment and planning)

1. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a brother who can speak for them and one province .( Banat ) even rebels against its present overlord. They declair themselves neutral.(Janos Hunyadi may speak for them but they will ask any HRE forces not to attack them.) But turn over King Ureoleo to Janos as well.(King Ureoleo to Janos as prisoner)( Temporary control of province to Transivania. .)(+1 L/M and +2 Morale for 3 turns to Trans.)

2. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a brother who can speak for them and rebel against their present overlords. Banat declair themselves neutral.(Janos Hunyadi may speak for them but they will ask any HRE forces not to attack them.) .(+1 L/M and +1 Morale for 3 turns to Trans)

3. The Magyar and Szekely nobles and commoners alike across Hungary hear of Janos Hunyadi and hope this hero might aid the people by speaking for them to gain a fair peace.

4. The Magyar and Szekely nobles and commoners alike across Hungary say....... Janos Who???


5. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a charleton that seeks to feed on their woe. They attack these cloaked spies, and many die.(-1 L/M and -1 Morale for 3 turns to Trans)

6. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a charleton that seeks to feed on their woe. They attack these cloaked spies, and many die. At home in Transylvania many houses mourn. Seeing Janos Hunyadi as a traitor they rebel against their government. (Transylvania rebels. 1 L/M Rebel Scum(Rural))(Janos Hunyadi Killed.)(-1 L/M and -2 Morale for 3 turns to Trans)

A 1 was rolled. (-1 modifier = 0)


The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a brother who can speak for them and one province even rebels against its present overlord. Banat declair themselves neutral. (Janos Hunyadi may speak for them and they will ask any HRE forces not to attack them.) But turn over King Ureoleo to Janos as well.(King Ureoleo to Janos as prisoner)( Temporary control of province to Transivania for 3 turns(end Jan 1425) )(+1 L/M and +2 Morale for 3 turns to Transilvania.)
 

unmerged(3110)

Student Facilities Supervisor
Apr 17, 2001
6
0
Visit site
Loss of Province and Hos.

EVENT

It's all very well to support Luxembourg in Hungary, but their are roots deeper than that.The Ethnic roots of the Magyar and Szekely that bring certain areas close to Transylvanias noble houses and their own.

Magyar and Szekely barons and other notables are recruited and sent to parlay with the landed nobles across Hungary in an attempt to save the lives of many Hungarian people. Masses of funds are spent to convince them of Erdely's place as standard bearer of Magyar culture and interests.(1 econ)

Troops are trained and clad in plain garb over their mail and infiltrate every city and town.(1 econ on troops)

They spread out in Maros and Banat first, in small groups and gain contacts and sway. Not many locals like being under the sway of all these foreigners but these guys don't seem to be so foreign.

(-1 modifier due to financial investment and planning)

1. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a brother who can speak for them and one province .( Banat ) even rebels against its present overlord. They declair themselves neutral.(Janos Hunyadi may speak for them but they will ask any HRE forces not to attack them.) But turn over King Ureoleo to Janos as well.(King Ureoleo to Janos as prisoner)( Temporary control of province to Transivania. .)(+1 L/M and +2 Morale for 3 turns to Trans.)

2. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a brother who can speak for them and rebel against their present overlords. Banat declair themselves neutral.(Janos Hunyadi may speak for them but they will ask any HRE forces not to attack them.) .(+1 L/M and +1 Morale for 3 turns to Trans)

3. The Magyar and Szekely nobles and commoners alike across Hungary hear of Janos Hunyadi and hope this hero might aid the people by speaking for them to gain a fair peace.

4. The Magyar and Szekely nobles and commoners alike across Hungary say....... Janos Who???


5. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a charleton that seeks to feed on their woe. They attack these cloaked spies, and many die.(-1 L/M and -1 Morale for 3 turns to Trans)

6. The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a charleton that seeks to feed on their woe. They attack these cloaked spies, and many die. At home in Transylvania many houses mourn. Seeing Janos Hunyadi as a traitor they rebel against their government. (Transylvania rebels. 1 L/M Rebel Scum(Rural))(Janos Hunyadi Killed.)(-1 L/M and -2 Morale for 3 turns to Trans)

A 1 was rolled. (-1 modifier = 0)


The landed Magyar and Szekely nobles across Hungary hear the call, and relate the name Janos Hunyadi as a brother who can speak for them and one province even rebels against its present overlord. Banat declair themselves neutral. (Janos Hunyadi may speak for them and they will ask any HRE forces not to attack them.) But turn over King Ureoleo to Janos as well.(King Ureoleo to Janos as prisoner)( Temporary control of province to Transivania for 3 turns(end Jan 1425) )(+1 L/M and +2 Morale for 3 turns to Transilvania.)
 

Karamazov

EU:M RPG Keeper of the Hall of Fame
7 Badges
Jun 9, 2002
136
0
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • 500k Club
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Apocalypse
A rider from Hessen

A rider approaches from the West, his coat is dark blue and an armband carries the symbol of Hessen.

Wilhelm Albrecht, Duke of Bavaria,

I am Ingelbert von Zelig and I have been appointed by my master Count Philipp of Hessen to your court. We have nothing but respect for your Duchy and we hope that there will be only peace between us for all time. We understand that you are a member of the Liga von Nurnburg. The Hessen people understand the cooperation is key to the greatness of our land, and we would most appreciate an offer to join, if it pleases the Liga. As a token of our commitment to friendship, please accept this keg of fine Hessen lager, from the Ducal Court's own celler. Our court is now open, and we will recieve your people with hospitality.
 

Gabriel Anthony

El Gran Capitán
4 Badges
Sep 13, 2004
537
29
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
Kub

Well, although it is true that the Union Council has control of both Kalmar Union nations for the time being, ( IC until King Erik recovers, OOC when Sharur returns).

That is a move on behalf of the Danes I would rather not make, and let Sharur decide upon his return.

Understand that this is a few weeks ,,at least.
 

unmerged(6719)

Floating Mod
Dec 7, 2001
44
0
Visit site
The Bavarian Duke smiles and says to all:


I too wish to admit Hessen and Austria, what say the rest of you?


With that he goes and sees his newborn children who are playing with their aunt and mother
 

Schlieffen

Crusty Old Medieval German Baron
107 Badges
Nov 21, 2001
451
0
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • March of the Eagles
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Lead and Gold
  • Magicka
Bishop von Nathusius, amazed at the power of his post, rises.

I doubt that there are any here who doubt the honor or integrity of these two nations and doubt even more that there are any of us who wish for less power for the Liga.


And I could be with the buracrats in the Diet... without the kids running around the palace or diplomats like Stoiber to teach... I wonder who took my position anyways...

With that he goes to the papers he carries around and looks through them before staring wide-eyed at one.
...a military man? Not a Bishop or a priest? What was Moers thinking... or did von Blommenstein do this... oh well, I guess they figured that a Bishop wouldn't fit in.
He looks at one of the children.
Besides there's always the children here; let's see that in the Diet.
Von Nathusius almost laughs at the thought of children running through the Imperial Diet and the reactions of the various nobles and diplomats.
 

unmerged(7400)

Recruit
Jan 21, 2002
0
0
Visit site
We could just accept it, and I won't end my vassalization to the Danes until he come back, I would be very vey quiet.

I just want to play, there's nothing to do in Bosnia. My wedding is not taking place, and it's been an IC year now...

I wanna play!
 
Status
Not open for further replies.