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BusterBunny

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BzAli,

I wish to take the control of Lotharingia.
 

unmerged(24868)

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Jan 19, 2004
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I think I might have to drop Hungary. I have recently taken over a Moderator position in 1558, and am not sure I will have much time for EU: M. I will continue to maintain Hungary for the time-being, that is until you find a replacement, because it is so much nicer to talk to a real person instead of a NPC. But, I must admit I most liekly will have to leave so that I can devote more time to 1558.
 
- EVENT -

shield_MAM.gif
Egyptian Involvement in Syria III
shield_OMA.gif

RESULT: The planned invasion is an unprecedented success. If anything, the strength of the Omani garrisons was over-estimated. Their distance from Mascate has made them idle and decedant. Between them, the Abbasid army and their Hasashin allies make short work of the Omanis, and swiftly wrest control of Syria from them. The Sunnis in the province howl with joy that their former Shia overlords have been so easily and convincingly routed. The Egyptians are welcomed openly, and their paths are strewn with flowers as they enter Damascus.
(The Mamelukes gain control and ownership of Syria province. +1 morale to The Mamelukes for 1 year/4 turns)

The Mamelukes spends 2 current econ and 1 current land mil.

EDIT: Syria is gained at the expense of NPC Oman. Sorry not to have included this earlier!
 
Last edited:
- EVENT -

shield_REB.gif
Weakened Empires
shield_REB.gif

RESULTS:
Castille: Rebellion!!
Formally loyal provinces rebel! Although the towns and cities of those provinces form no armies, their garrisons strike the colours of the realm’s Head of State from their walls in place of their own.
(Gibraltar, Granada, Andalusia and Murcia rebel and have base defence garrisons of -/-/5/5/-. -2 tech, -2 morale to Castille for 1 year/4 turns)

Ottoman Empire: Important nobles, local holy men and influential merchants alike express anger.
(-1 tech, -2 morale to The Ottoman Empire for 1 year/4 turns)

Please make sure the inevitable complaints are furthered to BzAli via PM and not posted on the forum. Further action may be taken against those who fail to take this on board.

Future, similar events for limited RP may be even more severe. Everyone involved in the game would do well to learn from this example.
 

TheArchduke

Doing his own thing
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I would like to inscribe for Denmark.

Whilst I hope for a more successful reign than my predecessor's (not difficult, I guess.:p).
 

unmerged(8054)

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Flame of Udûn said:
I'd like to apply for Ryazan please? :)

Ryazan sounds fine. Welcome back.


Please once again visit the National Statistics thread and make a post informing our resident Nat Stats man cccino what your new realm is and what name you have chosen for it's head of state. Now you're ready to post your stupendous court thread!

Please choose between your new role in the Medieval RPG and any role you may have in other RPG games on these baords and adopt that role’s avatar. Either way, please include a mention of your new role in the Medieval RPG in your signature.

We ask that you do not use instant messaging programs like MSN, ICQ and AIM to discuss deals and alliances for the purposes of the game. Doing so generally leads to animosity, mistrust and a lowering of role-playing standards. Unless an RPG Steward is trying to contact you in order to help you understand the game better, it would be better for all concerned if you politely avoid talking about your role in the RPG with other, active players. The forum’s message-posting and private messaging (PM) systems should be all you’ll ever need to play the game.


BusterBunny said:
BzAli,

I wish to take the control of Lotharingia.

Sounds great.

Please once again visit the National Statistics thread and make a post informing our resident Nat Stats man cccino what your new realm is and what name you have chosen for it's head of state, and also that Pfaltz is now NPC. Now you're ready to post your stupendous court thread!

Please choose between your new role in the Medieval RPG and any role you may have in other RPG games on these baords and adopt that role’s avatar. Either way, please include a mention of your new role in the Medieval RPG in your signature.

We ask that you do not use instant messaging programs like MSN, ICQ and AIM to discuss deals and alliances for the purposes of the game. Doing so generally leads to animosity, mistrust and a lowering of role-playing standards. Unless an RPG Steward is trying to contact you in order to help you understand the game better, it would be better for all concerned if you politely avoid talking about your role in the RPG with other, active players. The forum’s message-posting and private messaging (PM) systems should be all you’ll ever need to play the game.

Guynes said:
I think I might have to drop Hungary. I have recently taken over a Moderator position in 1558, and am not sure I will have much time for EU: M. I will continue to maintain Hungary for the time-being, that is until you find a replacement, because it is so much nicer to talk to a real person instead of a NPC. But, I must admit I most liekly will have to leave so that I can devote more time to 1558.
Good luck in your 1558 position. :)

I'd actually prefer a fully NPC Hungary than one played halfhearted. I appreacite your reasoning, but it's far easier to lure players to a nation if it's listed as NPC, rather than hoping they guess or remember that you're ready to leave with short warning.

TheArchduke said:
I would like to inscribe for Denmark.

Whilst I hope for a more successful reign than my predecessor's (not difficult, I guess.:p).

An active Denmark. A dream comes true:)


Please once again visit the National Statistics thread and make a post informing our resident Nat Stats man cccino what your new realm is and what name you have chosen for it's head of state. Now you're ready to post your stupendous court thread!

Please choose between your new role in the Medieval RPG and any role you may have in other RPG games on these baords and adopt that role’s avatar. Either way, please include a mention of your new role in the Medieval RPG in your signature.

We ask that you do not use instant messaging programs like MSN, ICQ and AIM to discuss deals and alliances for the purposes of the game. Doing so generally leads to animosity, mistrust and a lowering of role-playing standards. Unless an RPG Steward is trying to contact you in order to help you understand the game better, it would be better for all concerned if you politely avoid talking about your role in the RPG with other, active players. The forum’s message-posting and private messaging (PM) systems should be all you’ll ever need to play the game.
 

TheArchduke

Doing his own thing
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I take over Denmark, HoS stays Eleanore, wife of Fredrik von Wittelsbach.
 
I Killed Kenny said:
just to inform that Xizo will be my Co-Player, he shall RP the explorer Fernão Gomes who historicaly discovered the Cape Verde isles. He also have the rights to RP any Portuguese character he thinks he needs, so he can fullfill his Rp...
Please wait for BzAli to confirm that we're allowing Xizo to take on a co-player role. Sub-roles like these need to applied for just as much as any other.
 

unmerged(33058)

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Aug 10, 2004
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Yes, I did ask IKK to do the application as I was unsure as to how it is done. I am sorry for any problem. As said I apply for a sub-player to Portugal as Fernão Gomes

My past RPG works include the Knights of Saint John and French Rebels in 1558. Also the state of Milos followed by a jump to Athens in the Polis RPG.

~Alec
 

HJ Tulp

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As JG has asked for it I will officially resign my position of Gelre :(
 

von Streusser

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The Danube Syndicate
  • ARTICLE I - MISSION:

    1. To protect and promote the interests of Central-European, land-based merchants, especially focusing on the Danube River trade artery.

    2. To improve the status and wealth of the member-states of the Syndicate.

    ARTICLE II - GOVERNING BODY:

    1. The Syndicate will be led and managed by a council of delegates from member nations, with the chairman to be decided by vote. The Chairman will lead the organization for life. The Syndicate is not a political organisation.

    1.A. If the Syndicate determines the current holder of the office of Chairman to be ill-suited for the task, detrimental to the interests of the organization as a whole, or for any other reason it sees fit, it may remove the Chairman of the organization from his post at any time and hold immediate elections for a replacement. In order for a motion to remove the Chairman to pass, it must receive the votes of every member of the Syndicate with the exception of the Chairman himself.

    2. All decisions are made by democratic process. Simple majority vote is required to pass any decision. Unanimous vote is required to pass changes to this charter.

    3. All member votes have equal weighting. In the case of a deadlock, proposition will not pass unless deadlock is broken.

    4. The technical capital of the Syndicate is Vienna.

    ARTICLE III - MEMBERSHIP

    1. In order to be considered for membership, potential members must have either: a) access through the Danube River; or b) a trade reliance of at least 75% on river/overland routes and be geographically adjacent to an existing syndicate member through whom the Danube flows. This is to ensure all members can be focused on common issues.

    2. New members must invest in establishing and improving overland trade routes for Syndicate merchants in their country. New members must contribute 1 eco (all money goes to events). This is to ensure that ALL members contribute to keep the Syndicate sustainable and efficient - thereby, all members have a stake in the continual success of the Syndicate.

    3. In being a member of the Syndicate, all members have signed a non-aggression pact with all members. In any case where members are at war with each other, they are temporarily suspended from the voting priviledges of Syndicate Council. The remaining members of the council may take whatever means are necessary to ensure trade is not disrupted by the war.

    4. Members may sign trade agreements with other nations provided the Syndicate Council is given ample notification of its terms prior to its signing, so that potential problems may be identified at an early stage.

    5. Any member may sign military agreements with other nations provided they do not cause conflict with the Syndicate or its members. Member states must reserve the right with their allies to remain neutral should any conflict arise with the potential to draw Syndicate members into war, etc.

    6. Any member may make proposals to the Syndicate Council.

    7. No member may engage in trade embargoes, banning of merchants, imposing of extraordinary taxes or tariffs - or any other act deemed to be inappropriate - without approval of
    Syndicate Council.

    7b. States of the Holy Roman Empire, where required to enforce Imperial embargo, are excepted from this rule. Affected members must inform the Syndicate Council within 1 week of the Imperial ruling. The Syndicate itself is not required to enforce the embargo outside of the HRE.

    8. Members agree to abide by this charter and any resolutions of the Syndicate Council regardless of their date of signing.

    9. Members must accept all rulings of the Syndicate Council.

    10. Any member state has the right to ask for a loan from the Syndicate. All members of the Syndicate are obliged to contribute to providing the funds for any loan where appropriate (as determined by vote of the Syndicate Council).

    ARTICLE IV - TRADE GUIDELINES:

    1. Members of the Syndicate trade with each other under certain general priviledges and conditions. Members of the Syndicate trade with foreign nations under certain general priviledges and conditions. The Syndicate will increase trade between member nations, increase trade with external nations, provide incentives for private merchant groups, reduce costs involved with trade and therefore prices, and provide fair and equitable trade opportunities.

    2. All merchants from member-nations of the Syndicate are to be considered as native freemen of the country they are operating in. This means no additional taxes, duties or tariffs that would normally be applied to foreign merchants.

    3. Merchants who are members of this syndicate are to be given priority over foreign traders where necessary.

    4. Base prices for goods traded between members, within all territories belonging to members, will be negotiated yearly and fixed for that year.

    5. Trade between member nations will be regulated for maximum efficiency. It is an aim of the Syndicate to reduce haphazard merchant trade and introduce an organised and well managed import/export system.

    6. Member nations may not compete unethically or predatorily in foreign nations against merchants of members.

    7. Sales to and purchases from non-Syndicate nations will be carefully controlled to ensure all members recieve maximum benefit from syndicated buying power.

    ARTICLE V - INFRASTRUCTURE:

    Members must invest in improving the infrastructure and security of trade routes.

    1. Every member must provide free docking facilities for merchants of the Syndicate along the Danube and other major river trade routes. It is the responsibility of the Syndicate member to ensure the safety and security of river trade routes in his own realm.

    2. Every member must build in his own nation a quality road highway which will connect the capitals of each member. It is the responsibility of the Syndicate member to ensure these trade routes in his own realm are patrolled regularly by security forces for the protection of merchants and other travellers from bandits, and danger.

The Danube Trade Syndicate
April-June 1453
Between Moldavia, Hungary, Bohemia, and Carinthia
Trade Agreement, Loan Agreement, and Non-Aggression Pact between all parties

Hungary, Bohemia, and Carinthia should all confirm.
 

unmerged(24868)

Corporal
Jan 19, 2004
34
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BzAli said:
Good luck in your 1558 position. :)

I'd actually prefer a fully NPC Hungary than one played halfhearted. I appreacite your reasoning, but it's far easier to lure players to a nation if it's listed as NPC, rather than hoping they guess or remember that you're ready to leave with short warning.

I will have to resign then, being it in the best intrests of myself and the game. I shall finish up with the signing of the Danube Trade Syndicade and finish out this turn, then as of next turn you can move Hungary to NPC, maybe some time down the road I can come back, if not look for me in 1558, as that is where I will be.
 

unmerged(24868)

Corporal
Jan 19, 2004
34
0
von Streusser said:
The Danube Trade Syndicate
April-June 1453
Between Moldavia, Hungary, Bohemia, and Carinthia
Trade Agreement, Loan Agreement, and Non-Aggression Pact between all parties

Hungary, Bohemia, and Carinthia should all confirm.

Hungary confirms to the Treaty.
 

AugCaesar

Caesar Augustus
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This treaty is null and void, b/c Navarre has not fulfilled its loan obligations.



Castile Confirms as should Navarre.

Treaty between Castile y Leon and Navarre of 1452

Mechanical Effects:

- Navarre shall loan 2 eco to Castile over the course of two turns, or fully both points in the next turn.
- Navarre shall next turn declare war upon Algiers
- Navarre and Castile are bound in military alliance

The Basque Decree and Treaty of Recognition
I, Enrique IV de Trastamara, Rey de Castile y Leon, Rey de Granada, Conde de Trastamara, and Lord of Many Other Realms, do through the grace of god and with all my earthly power recognize Elazar of the House of Unamuno as Elazar I, Rey de Navarra, King of the Basque peoples. Evermore, the House of Unamuno shall reign in perputuity over Navarra with the goodwill and friendship of la Casa de Trastamara. In the name of God and his Holy Son Jesus Christ no man shall break asunder this proclamation made in the Lord's name.

Enrique IV Rey de Trastamra [x]


Henceforth shall be found the details of the Treaty of Recogntion of the House of Unamuno. In said treaty the House of Trastamara refers one and same to the Kingdom of Castile y Leon, and the name of The House of Unamuno to the Kingdom of Navarra.

1. The House of Trastamara shall drop all claim to the title King of Navarra, and recognize as legal ruler, Elazar Unamuno, and heretofore all his heirs.

2. The House of Trastamara shall grant to the House of Unamuno the hereditary title of Count of Lagrono, for which title he shall pay homage and fealty to the House of Trastamara. (ooc note: This fealty is solely rp and fitting to this grant of land, Navarra would be totally independent)

3. The House of Unamuno shall grant safe passage to all pilgrims bound for Compostela, and in Pamplona provide cheap and safe lodging for said travellers. For this service the Order of Santiago shall pay an annual duty of 1000 ducats to the House of Unamuno.

4. The House of Unamuno and House of Trastamara shall be bound in a holy alliance, pledging never to plot one against the other in the face of infidel aggression and to make all efforts towards mutual assistance in any conflicts regarding Islam.

5. The House of Unamuno shall never allow enemies of the House of Trastamara to pass through Navarra, and in recompense the House of Trastamara shall do the same for that of Unamuno.

6. Immediately the House of Unamuno shall grant in Loan 20000 ducats(2 eco) to the House of Trastamara to be solely used for the prosecution of war against the infidel Zayyanids, repayable within 1 year upon the cessation of hostilities with said Zayyanids.

7. In good faith both parties shall work towards aggreements of trade to the benefit of both, and in all things promise equity, and never resort to usury of one another for the profit of any party.

Enrique IV de Trastamara, Rey de Castile y Leon etcetera [x]
Elazar I Unamuno, Rey de Navarra [x]
 

unmerged(8054)

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Mar 3, 2002
338
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www.europa-universalis.com
Xizo said:
Yes, I did ask IKK to do the application as I was unsure as to how it is done. I am sorry for any problem. As said I apply for a sub-player to Portugal as Fernão Gomes

My past RPG works include the Knights of Saint John and French Rebels in 1558. Also the state of Milos followed by a jump to Athens in the Polis RPG.

~Alec

Under the usual sub-player condition, you're accepted. Kindly report your role in the Nat.Stats., and start finding those islands. :D

  • The subordinate character may not issue battle orders or DoWs, or utilise the stats of his realm in any way, including for the purpose of events.
  • The subordinate character must use the HoS player’s court-thread as his character’s base, but cannot exercise powers of arrest there.
  • The subordinate character may not sign treaties on behalf of his HoS.
  • The subordinate character speaks on behalf of his HoS, and the HoS character is responsible for his subordinate’s comments.
  • The HoS may exercise powers of arrest upon the subordinate character, as per the ‘Arrest Rules Clarification’ which can be found in the Vault and a link to which can be found in the Rules thread.