The recommendation I usually saw in 1.4 was that if you're using Neutron torps you should only have about 1 torp corvette out of 6 total so that they just kill shields and the other 5/6 do the ship killing.
Possibly because, like other anti-shield weapons, they spread their damage out by moving from active shield to active shield instead of focusing down the hull afterwards like anti-armor weapons and weapons without bonuses against shields or armor. You might have better luck if you mix them with lasers or plasma cannons or lances, which will prioritize the unshielded ships as targets.Ah, then why do they always seem to disappoint me deeply as weapons then though?![]()
Destroyers with Large weapons. Lots of them.
Not to be a dick, but from your initial post it sounds like your enemy had a tech advantage like you wouldn't believe - battleships, arc emitters and shield capacitors vs corvetted with photon torps isn't even a contest. Photon torps fire slowly - they do a lot of damage and are intended to be mounted on your corvettes so they can strip away enemy shields, allowing your big guns with + armor modifiers to go to work on their hull.
They get rid of the shield but the shield capacitors immediately start recharging them.
Now it seems that this is where your auto cannons are supposed to come in, but autocannons are horrible vs battleships in any size, but most importantly in the size a corvette can mount. They're close in flyswatter weapons designed to get rid of corvettes.
So your torps clear away the shields (that's why they spread damage, by the way - they're programmed to prioritise hitting targets that still have shields left over ones with fully or mostly stripped shields), but your auto cannons do so little damage that they likely didn't even manage to penetrate through whatever tiny amount the shield capacitors regenerated. Meaning the battleships took insanely long for your corvettes to wear down, whereas the enemy was probably blowing away a good hand full with every salvo because his arc emitters ignored the shield and evasion of your corvettes and hit them right in their tiny hull pool where it counts.
You would have been better off mixing them 1 to 3, 1 being photon torps and 3 being plasma, or better yet with normal torps as the poster above said - your ships were simply hard countered.
Going by what you wrote, you likely didn't have better tech in sensors/armor/shield modules either - can't imagine an enemy just so happening to outtech you only in hull size.
Arc Emitters are quite strong against corvettes. That said corvettes still > all, at least according to the tests I ran.
Edit: To specify I don't think there is one corvette template that beats _everything_ else there is on even numbers. But I think that between plasma and kinetic corvettes you can counter every player-fleet there is. Because plasma corvettes beat almost everything and what they lose to kinetic corvettes beat.
All the following tests had in common: Fleets always engaged at full range. No bonuses from starport, admirals, resources, ... .
Just think if we have had Arc Emitters back when Lances were still a large slot. Schocking. Positively Schocking.I miss my absurd Lance Destroyer doom fleets.![]()
Just think if we have had Arc Emitters back when Lances were still a large slot. Schocking. Positively Schocking.
Those were Void Cloud Lightning. Strong vs Armor, Weak vs Shields.We did but they weren't as cool.
Pretty sure there were Arc Emitters in 1.2.Those were Void Cloud Lightning. Strong vs Armor, Weak vs Shields.
It is easy to get them Confused![]()