Aquatic Species Pack is Broken!?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Firehawk11

Sergeant
49 Badges
May 10, 2017
53
14
  • Age of Wonders
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders III
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Magicka 2
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin - Premium Edition
  • Empire of Sin
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Age of Wonders: Shadow Magic
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
How crazy will it be to allow people to increase planet size? Can you imagine learning terraforming just so you can make Cold planets, just to mine to make your Homeworld bigger? God, that sounds REALLY stupid but what's this 100 super powerful clones from Clone Army but no more room, just make them aquatic and add more space to your planet, the ultimate 1 planet megacorp challenge or even one of those crazy Warmongering Empires that declare wars just to capture ice asteroids so you can expand or Cold planets to tear apart.

Goodness, I can't wait for the craziest Species pack yet, Necrophage Lithoid Aquatic Species here I come! (Yes this seems to be a thing, since you gain Aquatic trait from Ocean Worlds, Lithoid from choosing the portait and Necrophage from the Origin...~) Make your Capital a paradise for all other species, expand, raid other pop, buy slaves, get migration treaties,,,,,,,I kinda want to do the ultimate Egalitarian Ocean World challenge now where I want to be the bastion of the universe, the last safe heaven.

Future, Galatic Emperor?
 
  • 11
  • 1Haha
Reactions:

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.227
4.702
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
I thought it was only Frozen planets that let you mine ice? You know, like, the uninhabitable ones? Not just 'it's a bit snowy' habitable planets.
 
  • 13
Reactions:

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.462
6.269
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
Note that Arctic and Frozen are two different categories.
 

Attachments

  • arctic.png
    arctic.png
    168,1 KB · Views: 0
  • frozen.png
    frozen.png
    151,6 KB · Views: 0
  • 7
  • 2Like
Reactions:

Xyre255

Sergeant
72 Badges
Aug 2, 2019
61
198
  • Victoria 3 Sign Up
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Magicka 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
This mechanic doesn't seem well thought through. Water in all of its forms is extremely common in the universe. Having to search for ice asteroids and ice worlds. You could start colecting solar winds or stripmining gas giants for hydrogen and oxygen.

And just adding more water to a world doesn't seem to create a lot of living space. Unless the cities are floating on the surface there would be huge negative effects of increasing the water pressure. Making living on certain depths go from normal to uninhabitable.

In my opinion it would be best to create a new planet category of ocean worlds alltogether. Seperating them based on depth.
 
  • 5Like
  • 3
  • 1
Reactions:

mial42

Lt. General
21 Badges
Sep 28, 2020
1.434
3.024
  • Stellaris - Path to Destruction bundle
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
In theory, you could make a size 60+ Ecumenepolis without the Worm + Clouds Dance now. Toss in the Memorex for the huge production buff. Ultimate one-planet build.
 

Oculument

Captain
1 Badges
Feb 10, 2020
351
777
  • Victoria 3 Sign Up
I want to make a size 69 world and then terraform it to Gaia, or pave it over and make it an ecumenopolis. Then rename it to Nice, after my favorite city in France.
 
  • 9Haha
  • 1Love
Reactions:

Blackadder23

First Lieutenant
17 Badges
Apr 26, 2021
223
517
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
How crazy will it be to allow people to increase planet size? Can you imagine learning terraforming just so you can make Cold planets, just to mine to make your Homeworld bigger?
Can you imagine actually reading the description of something before starting a thread to complain about it? :p It requires frozen worlds (or ice asteroids), which you can't create through terraforming.
 
  • 17Like
  • 3
Reactions:

Ryika

Field Marshal
52 Badges
Apr 16, 2018
2.845
8.469
To be honest, nothing about the effects added by the species pack seems all that "broken" to me, since it's all outside of the things that are "meta" right now. Increasing the size of a planet in particular doesn't seem all that impactful. When it comes to raw efficiency, what's really the benefit of having a size 60 planet when you can just conquer a bunch of planets?

The thing that's actually interesting about the species pack is that it will likely open up a bunch of new playstyles, but I don't see any of them really entering a top slot in the meta. And that's a great thing in my opinion. The draw of a DLC should be the variety it adds, not whatever needlessly overpowered effects the devs stuff into it.
 
Last edited:
  • 6Like
  • 4
Reactions:

Celulthor

First Lieutenant
19 Badges
Sep 17, 2017
291
496
  • Cities: Skylines
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
You still pay 50 influence for 1 planet size. It does not seem much stronger than habitats, or simply building another ecumenoplis.

It is by no means over powered, but it does provide ways to more fully utilize unique planetary bonuses. Imagine for instance the Lost Colony homeworld bonus combined with Memorex. Turn that planet into ecumenopolis and you have like 55% bonus to resources from jobs. With Hydrocentric you employ all the metallurgists you ever need on that single planet.

Of course all this assumes that the decision to increase planet size can be repeated multiple times. If it isn't possible, then Hydrocentric is basically a weaker Mastery of Nature with cheaper influence cost and some extra steps. I really hope the decision is repeatable and the ice required doesn't need to be in the same system, because that would actually allow a fresh way to play the game.
 
  • 1Like
Reactions:

DeanTheDull

General
Aug 21, 2021
1.903
4.750
The +1 planetary seas decision is honestly mis-understood. It's not something you'd use on large planets to make them better, but on small planets to make them better resource-world pop-mills.

The planetary seas decision, at 50 influence a district, is 1/3rd the influence cost of making a Habitat (4 district), and 1/5th the influence of making an Ecumenopolis. For the influence cost of building a planet up 5 districts before making an Ecu, you could... just turn another planet into an Ecu instead. Even a small size-6 ecu would be better.

Where the planetary booster makes sense is to adjust worlds that are on the cusp of having the capacity to be both resource wolds and breeder worlds, so that when you set up your Ecumenopoli centers, you can keep funneling them breeder-world growth.
 
  • 2Like
Reactions:

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.227
4.702
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
This mechanic doesn't seem well thought through. Water in all of its forms is extremely common in the universe. Having to search for ice asteroids and ice worlds. You could start colecting solar winds or stripmining gas giants for hydrogen and oxygen.

And just adding more water to a world doesn't seem to create a lot of living space. Unless the cities are floating on the surface there would be huge negative effects of increasing the water pressure. Making living on certain depths go from normal to uninhabitable.

In my opinion it would be best to create a new planet category of ocean worlds alltogether. Seperating them based on depth.
I dunno, is it THAT common? Just look at our own solar system. There's your frozen worlds like Europa, your frozen asteroids aka comets, and then... what? A pittance on Mars? Nothing at all on Venus?

The Solar Wind, last I checked, is nothing more than charged protons streaming outward, and the gas giants like Jupiter, as far as I can find, have little to no oxygen in them at all.

I also don't see how it wouldn't make more living space, since you're flooding the islands. Water pressure also doesn't work the way you seem to think; water is 'noncompressible'. Adding more pressure doesn't increase its density by any appreciable amount. This is how most deep sea creatures survive; they're filled with water, so when the ocean crushes in on them, the water in them crushes outward just as hard. Humans, with air pockets in the form of lungs, get absolutely wrecked.

But if an ocean species's civilization, naturally, contains water filled structures, I don't see how there'd be much pressure problems at all.

So... yeah, the 'flood the world to expand it for ocean dwellers' seems to check out for me.
 
  • 3
Reactions:

Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
This mechanic doesn't seem well thought through. Water in all of its forms is extremely common in the universe. Having to search for ice asteroids and ice worlds. You could start colecting solar winds or stripmining gas giants for hydrogen and oxygen.

And just adding more water to a world doesn't seem to create a lot of living space. Unless the cities are floating on the surface there would be huge negative effects of increasing the water pressure. Making living on certain depths go from normal to uninhabitable.

In my opinion it would be best to create a new planet category of ocean worlds alltogether. Seperating them based on depth.
Absolutely agreed.

Though, the dolphin-head humanoid in normal clothes seems to have a surface city in its background, so... another opportunity wasted for something truly different *sigh*
 
  • 6
  • 1Like
Reactions:

hart30

Field Marshal
17 Badges
May 13, 2017
3.085
1.735
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Warlock 2: The Exiled
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
I really doubt that xou will be able to increase the planet size by more than 2 or 3. As i do not believe that the edict allows u to mine ice planets/asteroids in systems where u have no ocean world. They more likely will be a systemwide ressource and no galaxywide. So a planet can only be increased if it has some frozen worlds in its own system, those from other systems most likely do not count.
 
  • 3
Reactions:

M@ni@c

Lt. General
52 Badges
Apr 27, 2002
1.342
456
Visit site
  • Age of Wonders
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
I also don't see how it wouldn't make more living space, since you're flooding the islands.

On Earth the most lively parts of the ocean, are the low depth seas. The open ocean contains just as little biomass as the Sahara desert.
Why? Because the base of the food chain in the oceans, is, just like on land, photosynthesis.
The sun shines brightest near the ocean surface. So if you're a rooted plant, you can only grow in a low depth sea. Raising the sea level will create some extra low depth seas, but at the same time also destroy some.
You could say the food chain is based off of photosynthetic organisms just floating on the ocean surface. However they still need to get their molecules other than H2O from somewhere. On Earth that's the ocean floor, or erosion: rain and rivers bringing minerals from land to the sea. If you flood all the islands, you remove erosion as a source of minerals.

Personally I don't think flooding planets, that are already have an Ocean climate, makes much sense. However I'm willing to suspend disbelief, since it adds more gameplay variety.
 
  • 1Like
Reactions:

Me_

Myself
82 Badges
Jan 14, 2011
9.657
12.536
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
I can't stand such lack of realism. I think I will go feed the space dragon to calm down.
 
  • 4Haha
Reactions: