APRIL'S FOOL!
NOTE: This is the April's Fool thread - please visit the new one here:
(It also was the former VIET+ thread, which died on April 1st 2017)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------NOTE: This is the April's Fool thread - please visit the new one here:
(It also was the former VIET+ thread, which died on April 1st 2017)
LordPeter proudly presents:
FPS
- First Person Shooter -
A submod exclusively for CK2Plus
- First Person Shooter -
A submod exclusively for CK2Plus
Idea
I always felt that while CK2 was a brilliant "grand strategy" game, it lacked some of the features of more popular games, such as Battlefield or Counter Strike.
After playing around with the idea for a while, and after learning how to mod by making compatibility patches, I finally decided to make my very own mod. So here it is: A mod that aims to bring the fun and fast-paced gameplay of First Person Shooters to Crusader Kings!
Features
Totally reworked Dueling System
Duels are now fought with special weapons, with unique rules for each of them. For example, a sniper will be allowed to carefully aim their shot first in a fully 3D environment, represented by events:
Other weapons will only be allowed to be fired afterwards, but thus have a high chance to e.g. take the sniper down if he missed his first spot.
Damage is calculated based on the body region hit:
A headshot will always be lethal or at least make the victim incapable.
A bodyshot will add either wounded or maimed, and has a chance to substract health if the victim is already wounded (thus effectively also killing the victim after a few shots).
A miss will not do any damage, but has a chance to alarm the target if the assailant had not been noticed before.
Entirely new Casus Belli system
All CBs have been removed, but you can now declare war on anyone, as long as they are in a different "World Faction" than your own.
Sadly a ruler can not be of more than one society, so the "World Faction" system is based on traits and modifiers, but members can be shown via a decision.
Currently there are 3, but I aim to expand the list in the future:
- NATO
- Soviet Union
- China
More unique and advanced troops
Rulers who are part of the Hermetic Society or are highly advanced in technology have the option to design advanced weapons. If these efforts are successful, new, highly advanced units will spawn that can destroy entire enemy armies (something that had been promised in a Paradox trailer, but also was cut from MnM DLC)!
Sadly, currently they all have the "Camel Archer" model ingame, since I haven't figured out how to mod the 3D models...
Personal Weapons
A big arsenal of FPS-weapons for rulers to chose from, with new additions being unlocked as the game progresses.
Currently there are Rifle, Pistol, Grenade, Mortar, RPG-launcher and Sniper-Rifle, with more to come later.
Currently they are only character modifiers, since the system was designed before MnM came out, but they will be converted to artifacts later.
Nukes!
When you are at war and have built a nuke (see "More unique and advanced troops"), you will have access to a special province decision on enemy provinces. Launching a nuke will destroy most buildings in any holding there, kill all unit in that province (make sure yours are far away!) and apply a hefty modifier...
Final Notice
These are the submod's current features. I plan to add more when I have the time, and also probably rework more of the (imo boring) Medieval stuff to work better with my more "modern" approach.
Ideally, I would end up with some sort of a merge of CK2, HoI4 and Battlefield - a mix that could attract a lot more new players to CK2.
But that is still a long way down the road. For now, just enjoy the mod
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