The main thing to fix is the dang icons not showing up for assets downloaded from Steam when in game. Basically I dont download any assets other than buildings at this point, since they just become a jumbled sea of non-existant icons. This is single-handedly ruining the mod experience for many people. No point downloading 10 intersections when I cant tell them apart in game - just a sea of duplicate icons in the road menu. Aarrgghh.
I would not go as far as saying that it ruins the game experience for me, but the *one* thing that annoys me the most is the way workshop content is presented in gameplay.
1) The lego block icons MUST go and be replaced with the correct images. If content creators have to update/refresh their assets to facilitate this, then let's have that.
2) The asset menu in-game is WOEFULLY inadequate. We need fav items to be presented in a seperate row above, we need names displayed, we need more screen estate used for the menu, at least optionally (let's have a button to max the asset list window), and most important...
3) The asset menu in-game needs a SEARCH BOX that DYNAMICALLY narrows down the list of displayed items.
Let me explain what I mean by #3. I'd like to see a text input field where I can enter a string. With each character typed in - e.g. " s m a l " - the list of displayed items is filtered. So, after entering "s" only assets which have an "s" will be displayed, after entering "s m" the string "sm" must be matched, and so on. In this example, only "park (small)" and "small roundabout" would be displayed in the asset menu after entering "s m a l", all other assets would be temporarily hidden as long as the filter is set. You can see how this could work in Prison Architect, where they have introduced a similar feature recently.
Please cf. their dev vidblog #28
....the feature is explained at 4:15. But you can just go ahead and watch the whole thing, their videos are pretty entertaining.
To clarify, I refer to the in-game asset menu, not the one accessible from the main menu.
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