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unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
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This thread is for anyone running the new April 1st patch using the DEBUG option. Instructions on how to do this are with the patch notes, but I'll repeat them here for convenience:

We have been diligently trying to track down the few remain bugs - and in particular the elusive VFC crash bug. We haven't suceeded in trapping yet - although I think you'll be happy with the reduction in overall issues - so we would like to solicit the assistance of anyone who is very patient and has some extra free hard drive space. Here's what you can do:

  • This week's exe has been enabled for a limited debug mode. To use this, install the beta patch as per normal. Create a shortcut on your desktop (if you don't have one already). Now make a copy of that shortcut. Right click on your copy and choose the "Properties" option from the menu. The target will probably be something like:
    Code:
    "C:\Program Files\Paradox Entertainment\Crusader Kings\Crusaders.exe"
    (the exact path will depend on where you've installed your game and what version you have, but it should look soething like that).

    Change that line to add the word DEBUG immediately after the existing path (there MUST be a space between the closing quotation mark and the word DEBUG) so the line will now read something like:
    Code:
    "C:\Program Files\Paradox Entertainment\Crusader Kings\Crusaders.exe" DEBUG
    Click the "okay" button to save that change, and then rename the shortcut to remind you that this is the DEBUG version. Now double-click this to start the game.

  • You will notice a performance hit - not a major one - when you run under debug, and you will need LOTS of hard drive space. When you start the game, a new file will be created in your CK root directory called "savedebug.txt" where all behind-the-scenes activity will be recorded. This file will get very big very fast! We recomend setting your autosave to yearly and then after every autosave or two, surrender, exit the game, go to your CK root directoory and delete the file. Then restart and load up the autosave and resume the game. This will keep the file size down to something reasonable if (or when) you need to later open it.

  • IF you get a crash of any type immediately go to this file. Rename it to "debug_crash_yourname_whoyouwereplaying_yearifyounowit.txt" (example: debug_crash_MrT_King_of_France_1106.txt". This will avoid accidentally overwriting or deleting it. Now open the file with any text editor (Word/WordPerfect/Notepad/NotepadPlus/etc.) and when it finishes loading go to the end of the file (I use the ctrl+end keyboard shortcut). Copy the last 10-20 lines of the file and then post it in a thread that we will be creating on the forum for reporting purposes. ALSO please go to your ...\CK\sceanrios\save games\ directory and rename your most recent autosave using the same format (example: save_crash_MrT_King_of_France_1106.eug) just in case we need that save game. Now start up again (under debug) and load your save game and resume. If you have a reporducable crash from a save game then you've hit the jackpot and we'll want your save, but even a large sample of debug log crashes may suffice to track the few remaining bugs down and squish them.

  • Reminder: this will hurt your CK game performance (it will run more slowly and may seem to respond sluggishly at times) and if you keep running for a long time without exiting and deleting the debug file then it will get immensely large (so large that many text editors will simply refuse to try opening it!).

  • For those who feel up to the task, this extra effort will be greatly appreciated by everyone! For those who don't feel up to it, remember to thank those who do. It's an annoyingly time-consuming un-fun way to play.

When reporting a crash, please give us the following info:

  1. Anything at all that you think you were doing at the time that the crash occured or anything you think could be the cause.
  2. Confirm that you have saved a copy of the entire savedebug log in case Johan needs it.
  3. Confirm that you have a save game of some sort from not too long prior to the crash. Confirm whether you have gone back and retested the save game to see whether the crash is reproducable (it probably won't be but would be nice to know you've tried). DON'T forget to save your debug log under a different name before doing this test!
  4. Post the last 15 or so (10-20) lines of the savedebug log here, using the "CODE" vB tag. In case you haven't done that before, type:
    <code>
    then paste your log, then
    </code>

    except use the square braces [] instead of the <> so it looks like this:
    Code:
    then paste your log, then
Thanks, and happy bug-hunting!
 
Last edited:

unmerged(40814)

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Mar 3, 2005
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Got a VFC on my second autosave, here is the clipped debug log. I wasnt doing anything at the time the autosave hit, had finished a siege a few days prior to the autosave, and hadnt touched anything since.

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.338
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2524
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1265
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1619
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.166
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1862
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1439
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.75
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.174
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1233
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2536
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.254
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2758
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.15013
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.390
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.150
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1695
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2643
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.3028
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1229
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1430
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.15021
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2014
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.337
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1450
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.583
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.156
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.742

Unfortunately, I'm an idiot and forgot to change my autosave to every year, so my last autosave it 3 years prior, and the autosave that crashed is 55k, so I"m going to restart the game and actually change the autosave time this goaround, and try to save every december to have a save close enough to try and catch this little bugger..

Just in case it may prove useful, here is the truncated line from the autosave

Code:
    province = { 0 1 1100 3 4 5 6 7 8 1056 10 1119 12 1144 14 15 1119 1228 1069 19 1228 1228 1277 1277 24 1277 1277 1277 28 1277 1277 31 1277 33 34 1231 1152 37 1014 1014 1014 1130 1130 43 1022 1022 1296 1296 1296 1087 1087 1035 1063 1087 54 1063 1063 1063 1116 1116 1092 1148 1148 1116 1092 1092 66 1228 68 1277 1148 1148 1277 1200 74 75 1080 77 1080 79 82 82 82 83 84 84 86 87 88 1182 90 91 92 93 94 95 96 1149 95 99 100 101 102 103 1045 1045 1045 1011 108 109 110 1052 1278 113 114 1126 116 117 1123 119 1182 1280 1280 123 124 125 134 1222 128 129 1052 131 137 133 134 135 136 137 1278 139 140 1164 142 1164 144 144 146 147 148 1164 150 1164 1289 153 154 155 1085 1085 1043 159 160 161 162 163 164 1185 166 1348 1348 1252 1129 171 171 1241 1252 175 1272 1272 171 1129 1348 1272 1185 1185 1185 185 1026 1043 188 189 1285 1176 1285 1026 1272 1185 196 1272 198 1272 200 1145 1241 203 1050 205 206 1265 208 209 210 211 212 213 1214 1164 216 217 1214 219 213 1169 222 223 224 225 1040 224 228 229 230 231 232 1088 1140 1140 237 237 238 239 240 241 242 0 244 245 246 247 248 249 250 1202 1202 1280 1280 1209 256 1182 1182 1182 1136 995 1136 1257 1257 265 266 267 268 269 270 1291 1291 1291 274 275 276 1217 1217 1387 280 281 282 283 284 285 286 287 288 289 1223 291 1223 1262 294 1237 1291 1298 298 299 300 301 302 1275 304 1191 1136 1136 1166 309 310 311 1138 313 314 1029 316 317 318 1115 320 321 322 1213 324 325 326 1322 328 329 330 331 332 1323 334 335 336 337 338 338 340 341 340 343 344 1013 346 1013 1013 349 350 1173 352 1123 1213 355 1324 357 358 1029 1029 361 1037 363 364 1044 1166 367 368 1170 1170 1360 1178 1342 374 1353 376 1121 378 379 1344 138
 

NitramDatsgnos

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Ok, lets try this...

1. Nothing in particular. This was not a VFC, but a CTD.
2. Confirmed
3. Confirmed. confirmed, did not reproduce
Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10141
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10153
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10140
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1052
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.7945
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10133
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.396
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.760
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10092
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10087
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.678
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2272
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2236
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1366
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1390
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2308
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.111
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1212
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.505
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10135
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 46 (_CEUEVT_UNITMOVECANCEL_) to 4712.7760
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.265
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1556
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2868
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1651
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6
 

NitramDatsgnos

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1. CTD on autosave (not VFC)
2. Confirmed
3. Confirmed. Autosave crashes on load. Oldautosave works, but the CTD is not reproduceable.

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32105
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32104
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32111
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10349
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.13001
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.12440
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10390
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.31282
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32122
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32086
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.11627
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10338
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10180
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.12224
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10644
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.11486
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10512
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.11663
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.9879
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10148
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32112
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.30023
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10386
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10292
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.11366
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.9889
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10053
Processing an 176 (_CEUEVT_TICK_RESOURCE_) to 4712.9930
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.12264
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10232
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.11462
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.10203
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.12640
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
There was an autosave that had just finished a moment before the CTD. The autosave was successful, but it crashed almost immediatly afterwords.
Code:
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1383
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.873
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1727
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2253
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.478
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.155
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.234
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1075
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45243
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2069
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1747
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1253
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2061
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.79
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.437
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.475
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.915
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2675
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.625
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2755
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.219
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1149
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.196
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.295
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6
 

Gaute65

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1. Confirmed: Have renamed avi folder to avi.old
2. Confirmed
3. Confirmed, confirmed

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41916
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39210
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39287
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39406
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39519
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41961
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39397
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39537
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41641
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40061
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40872
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40169
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39490
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53612
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40113
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.42273
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41248
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41283
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41633
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41315
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6

edit: Dont know if its a vfc, got a microsoft error report.
 
Last edited:

Pseudodragon

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autosave VFC
2) and 3) done

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21736
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.101
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2844
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2906
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.1045
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.31249
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.130
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.561
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.666
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2261
Processing an 32 (_CEUEVT_COMBAT_PHASE_) to 4712.31304
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.30464
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.24219
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.24216
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.24284
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.24213
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2560
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.2201
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.852
 

NitramDatsgnos

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1. Don't know. CTD, not VFC
2. Confirmed
3. Confirmed. Confirmed, not reproduceable.
Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.58810
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.84274
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.84274
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59113
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.61740
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.61344
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.84438
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59611
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.84415
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.84436
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59163
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.61033
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.84289
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.84289
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.84532
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.61428
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.58637
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.84498
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59188
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.84473
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59110
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59819
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59546
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59145
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.61449
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59369
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.60718
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.59116
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6
 

NitramDatsgnos

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Jul 27, 2003
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1. VFC on autosave
2. Confirmed
3. Confirmed. Trying to select the incomplete autosave causes annoying freeze (reboot needed). Older save works, but the VFC is not reproduced.
Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.95665
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.94099
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.94099
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.95766
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.95733
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.87635
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.87635
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.87614
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.87614
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.90573
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.90015
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.87611
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.87611
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.95673
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.95664
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.94900
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.94900
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.94900
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.94903
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.94903
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.94903
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.91268
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.95675
 

unmerged(24980)

Second Lieutenant
Jan 23, 2004
155
0
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21604
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23799
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21667
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23499
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.22910
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21967
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.22790
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.24057
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.22063
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21694
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23445
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21272
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23957
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.22031
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23937
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21843
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23910
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21987
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23850
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.21734
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23473
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.23141
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27287
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.22948
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27313
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27354
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27352
Processing an 176 (_CEUEVT_TICK_RESOURCE_) to 4712.21244
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27340
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27358
Processing an 32 (_CEUEVT_COMBAT_PHASE_) to 4712.27320
Processing an 35 (_CEUEVT_COMBAT_RETREAT_) to 4712.27320
Processing an 31 (_CEUEVT_COMBAT_REMOVE_UNIT_) to 4712.27320
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.20832
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.20832
Processing an 35 (_CEUEVT_COMBAT_RETREAT_) to 4712.27320
Processing an 34 (_CEUEVT_COMBAT_ENDED_) to 4712.27320
Processing an 113 (_CEUEVT_PROVBATTLEWON_) to 3.1331
Processing an 114 (_CEUEVT_PROVBATTLELOST_) to 3.1260
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.20539
Processing an 479 (_CEUEVT_BATTLE_RESULT_EVENT_) to 4712.20523
Processing an 34 (_CEUEVT_COMBAT_ENDED_) to 2.2
Processing an 28 (_CEUEVT_COMBAT_DELETE_) to 4.172
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27336
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.27351
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.24109
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.22399

I had just mobilized for the crusade, and a courtier wanted to retire. I told her she could, and I got a crash to desk.
 

NeilJT

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Aug 20, 2003
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1. Can't remember, I would guess that the game was autosaving. I wasn't at war, a crusade was active.
2. Yes
3. Yes - autosave was corrupt. Old Autosave works okay. Cannot repeat..
4.

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39240
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40244
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39107
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45854
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45858
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39248
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40969
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45846
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41664
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45855
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39659
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39882
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40512
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40300
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45857
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40220
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40920
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.38978
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41183
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45856
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39392
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41698
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45733
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.41733
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.40679
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39526
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.45851
 

NitramDatsgnos

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1. Don't know. CTD, not VFC
2. Confirmed
3. Confirmed. Confirmed, not reproduceable.
Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.245129
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.273365
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.245768
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.245077
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.245631
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243252
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.247388
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243697
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243233
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.273373
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243484
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244567
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243693
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243254
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.246259
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244892
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244150
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244598
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.246146
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.246167
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.245931
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244391
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244239
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.246262
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243178
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244306
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244441
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.245904
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.273386
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243537
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.244517
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.245763
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243483
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.243422
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6
 

NitramDatsgnos

First Lieutenant
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Jul 27, 2003
241
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1. VFC on autosave
2. Confirmed
3. Confirmed. Trying to select the incomplete autosave causes annoying freeze (reboot needed). Older save works, but the VFC is not reproduced.
Code:
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.347829
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312748
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312740
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.350470
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.311837
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312306
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.310345
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312778
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.310894
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.313539
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.313366
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.310674
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312267
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.311516
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312945
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.349002
Processing an 45 (_CEUEVT_UNITMOVEDATE_) to 4712.349002
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.349002
Processing an 50 (_CEUEVT_UNITMOVE_ADD_DEST_) to 2.3
Processing an 49 (_CEUEVT_UNITMOVEPATH_) to 4712.349002
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.313337
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.313446
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.313389
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.310646
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.310533
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312698
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.311243
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.311767
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312454
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.313226
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312342
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.313399
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.310926
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.312214
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.311006
 

unmerged(33872)

Recruit
Sep 2, 2004
7
0
I knew I shouldn't have played so late - these logs are the result of a VFC, but I have neither the full log nor a saved game... I'll do better next time, I swear.
Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.50013
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.49837
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.48770
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.48330
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.48003
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52986
Processing an 176 (_CEUEVT_TICK_RESOURCE_) to 4712.48301
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.49632
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52988
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52930
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52996
Processing an 32 (_CEUEVT_COMBAT_PHASE_) to 4712.52856
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.52557
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.52560
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.52577
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53003
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53004
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53006
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52997
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52983
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52987
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.48694
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.48393
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.50480
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52931
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.50909
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.48081
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.47937
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.50582
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.49228

and

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52113
Processing an 32 (_CEUEVT_COMBAT_PHASE_) to 4712.73752
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.60772
Processing an 282 (_CEUEVT_DIVISION_LOSSES_) to 4712.70914
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54167
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54336
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.55197
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52488
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.61204
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54026
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54698
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52581
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52311
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54579
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52833
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54997
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52202
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53272
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54239
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.73759
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.54066
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53858
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52441
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53786
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.53434
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.52445
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.73617
Processing an 265 (_CEUEVT_QUESTIONBOX_OK_) to 3.1296
Processing an 75 (_CEUEVT_GAME_END_) to 65535.-1
Processing an 76 (_CEUEVT_GAME_WINNER_) to 65535.-1
 

Gaute65

Newbie
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May 22, 2001
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1. Got a ctd when I was "clicking" on my ruler.Speed= fast. Has renamed avi folder.
2. Confirmed
3. Confirmed, confirmed.

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.115636
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.115989
Processing an 57 (_CEUEVT_UNITSERVERUPDATE_) to 2.3
Processing an 44 (_CEUEVT_UNITMOVE_) to 4712.117313
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.115052
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.116324
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.114955
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.115068
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.116812
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.113967
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.116909
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.114331
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.114558
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.116368
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.116206
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.115935
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.114325
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.114674
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.115088
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.116473
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.115080
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.114298
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.116541
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6

edit:
Two more crashes. The first 6 year after that above. The next one year after. Got a new error report:"Crusader exe. has generated errors and will be closed by windows"

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.127056
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.125910
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.126241
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.132815
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.125628
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.128563
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.125860
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.126345
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.127381
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.127567
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.125998
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.125971
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.126051
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.125657
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6

Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139058
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139094
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139096
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139072
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.132149
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139095
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139006
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.131790
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.131987
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139071
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139078
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.138999
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.139013
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.132587
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.132808
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.133907
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 23 (_CEUEVT_TIMER_MONTH_) to 65535.-1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6
 
Last edited:

lenny

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EDIT: It was a regular save, not autosave;
1) Got a VFC CTD on save December, 1077. I was doing nothing special at that time. The game froze, and on alt-tab I saw the error message.
2) confirmed
3) I have the previous autosave and a save from March 1077. Of course, the crash was not reproducible.

Code:
Processing an 34 (_CEUEVT_COMBAT_ENDED_) to 2.2
Processing an 28 (_CEUEVT_COMBAT_DELETE_) to 4.782
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.35116
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.34941
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32270
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39674
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.35046
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32623
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39736
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.34832
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.33141
Processing an 32 (_CEUEVT_COMBAT_PHASE_) to 4712.39737
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.33693
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32398
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.32502
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.39673
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.34358
Processing an 170 (_CEUEVT_PAUSE_) to 65535.-1
Processing an 477 (_CEUEVT_SELECT_EFFECT_EVENT_) to 2.11
Processing an 478 (_CEUEVT_EXECUTE_EFFECT_EVENT_) to 18.1039
 
Last edited:

lenny

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1) This was a CTD (no error message) on save in December 1092. A character had just finished her education, however people do that all the time so I don't know if it is related to the CTD.
2) confirmed
3) Have the autosave from the beginning of the year.
Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.94954
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.92414
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.98259
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.98291
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.98289
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.93341
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.92813
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.98226
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.93301
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.98260
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.98258
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.92837
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.92531
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.92793
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.92375
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.98281
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.94464
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.94395
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.93876
Processing an 170 (_CEUEVT_PAUSE_) to 65535.-1
 

lenny

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1) Again a VFC with CTD on autosave, January 1st 1101. Nothing special happened.
2) confirmed
3) Have the old autosave and a save from May 1100. Not reproducible.
Code:
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.107944
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.127272
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.107704
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.126810
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.110054
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.110077
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.126983
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.107619
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.107784
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.109457
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.108776
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.109827
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.108388
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.107694
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.108539
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.107587
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.109319
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.127321
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.108259
Processing an 168 (_CEUEVT_AI_TICK_) to 4712.109486
 

The Regent

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1. The screen went black and a Microsoft "Do you want to report the error?" appeared. Not an autosave crash. No noticeable events on screen.
2. Confirmed
3. Confirmed, not reproduced. Autosave available.

Code:
Processing an 483 (_CEUEVT_GRANTTITLE_) to 2.9
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 2.10
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 2.10
Processing an 476 (_CEUEVT_TRIGGER_EVENT_) to 18.1178
Processing an 476 (_CEUEVT_TRIGGER_EVENT_) to 18.1108
Processing an 169 (_CEUEVT_KILL_) to 4712.19125
Processing an 482 (_CEUEVT_CREATECLAIM_) to 10.674
Processing an 482 (_CEUEVT_CREATECLAIM_) to 10.650
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 10.100539
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 10.1773
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 10.620
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 10.242
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 4712.3911
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 10.20876
Processing an 474 (_CEUEVT_REQUEST_REVOKE_TITLE_) to 3.677
Processing an 483 (_CEUEVT_GRANTTITLE_) to 3.1279
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 4712.4165
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 10.4309
Processing an 477 (_CEUEVT_SELECT_EFFECT_EVENT_) to 2.11
Processing an 477 (_CEUEVT_SELECT_EFFECT_EVENT_) to 2.11
Processing an 478 (_CEUEVT_EXECUTE_EFFECT_EVENT_) to 18.1178
Processing an 478 (_CEUEVT_EXECUTE_EFFECT_EVENT_) to 18.1108
Processing an 437 (_CEUEVT_ADD_TRAIT_) to 2.10
Processing an 476 (_CEUEVT_TRIGGER_EVENT_) to 18.1964
 

ladlas

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Ctd.

I get a very reproducable CTD when I load a save game. Apparently a female court member is a marshal, so the first thing I do is to correct that.

Code:
Processing an 254 (_CEUEVT_ADD_OWNERAREA_) to 4712.349758
Processing an 254 (_CEUEVT_ADD_OWNERAREA_) to 4712.349758
Processing an 254 (_CEUEVT_ADD_OWNERAREA_) to 4712.349758
Processing an 254 (_CEUEVT_ADD_OWNERAREA_) to 4712.349758
Processing an 254 (_CEUEVT_ADD_OWNERAREA_) to 4712.349758
Processing an 488 (_CEUEVT_SETPAPALCONTROLLER_) to 14.12
Processing an 170 (_CEUEVT_PAUSE_) to 65535.-1
Processing an 261 (_CEUEVT_START_GAME_TIMER_) to 65535.-1
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 2.10
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 2.10
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 4712.234466
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 4712.223007
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 2.10
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 4712.234466
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 2.10
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 2.10
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 4712.276554
Processing an 66 (_CEUEVT_CHANGE_COURT_POS_) to 4712.340803
Processing an 170 (_CEUEVT_PAUSE_) to 65535.-1
Processing an 171 (_CEUEVT_UNPAUSE_) to 65535.-1
Processing an 268 (_CEUEVT_TIMER_DATE_) to 8.1
Processing an 22 (_CEUEVT_TIMER_DAY_) to 65535.-1
TimerDay: GLOBAL-Phase 1TimerDay: GLOBAL-Phase 2TimerDay: GLOBAL-Phase 3TimerDay: GLOBAL-Phase 4TimerDay: GLOBAL-Phase 5TimerDay: GLOBAL-Phase 6TimerDay: Before Character ExecuteTimerDay: After Character Execute
 
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