I'm not sure if it is too far in the development process to implement this, or if any announcement has been made on this subject, so I will throw this out there...
One of the first strategy games I enjoyed playing was the original Romance of The Three Kingdoms. In this game, rulers appointed generals and advisors as governors of provinces. In times of war they would act as generals in the field.
I was wondering if this could be an aspect of gameplay that could be implemented in EUIII? These provincial governors could effect peacetime developments, for good or ill, such as how the populace views the government (stability), how well business grows, etc. And, in times of war, they would help determine the course of battles. Also, appointing provincial governors helps to personalize gameplay.
I know it would probably be too late to implement something like this if it hasn't been implemented already, but there you go.
One of the first strategy games I enjoyed playing was the original Romance of The Three Kingdoms. In this game, rulers appointed generals and advisors as governors of provinces. In times of war they would act as generals in the field.
I was wondering if this could be an aspect of gameplay that could be implemented in EUIII? These provincial governors could effect peacetime developments, for good or ill, such as how the populace views the government (stability), how well business grows, etc. And, in times of war, they would help determine the course of battles. Also, appointing provincial governors helps to personalize gameplay.
I know it would probably be too late to implement something like this if it hasn't been implemented already, but there you go.