Apply DLC infantry models to artillerymen and extend Native Units models

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balmung60

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First and foremost, the various unit DLC packs only contain infantry and cavalry and don't apply the infantryman model to the infantryman in the artillery model. Since players tend to use a lot of artillery, many of us will see that artillery model a lot and miss out on the nice infantry models. For one of the most jarring cases, load up Nepal in a late start and detach a regiment of artillery. While your infantry and cavalry are indian (copied Bengali units), your artillerymen seem to have come all the way from China.

So I would propose that, for all unit DLC that contains infantry, the DLC infantryman model also take the place of the infantryman that accompanies the cannon in the artillery model.

Second, I would like to propose extending the use of the Native American Units models to the second level, where rather than going to generic North American level 2 units, they change to the level 1 unit models from the DLC, but now with guns instead of spears, axes, and clubs and only switch to generic units at level 3.
 
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balmung60

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I figured I'd give some screenshots, but my computer seems to have decided that it hates making good screenshots (directly or through Steam). If you can forgive some weird screenshotting artifacts that don't actually cover the guys or appear in game, let's take a look anyway, so that you can see what I'm asking to have changed.

Let's start with one of my favorite nations - Nepal. So of course I have the Indian Units DLC.
wYVmf0F.jpg

Huh? Where'd the Chinese dude come from? Right, he's there because Nepal uses asiangfx and the Indian Units DLC only replaces infantry and cavalry, while leaving generic artillery.

I've got the Native American unit packs, so let's give the Sioux a look.
UqTsK41.jpg

Well, that's no better.

Well, I've got the French and English Colonial Units DLC, so let's take a look at some French Canadians.
7867ZWg.jpg

Huh. That's a bit less bad, but it's still not what I paid 2 wampums for.

I might not be a big fan of Byzantium, but let's take a look at them since I have Purple Phoenix.
je093u6.jpg

What. No, really, super WHAT. The artillery dude isn't even eastern, he's WESTERN. Lower levels look like generic eastern units instead of th nifty Byzantine units, but starting at level 3, it's a western dude, and not even the standard western halberdier placeholder.

Look, I really like the various DLC unit models, and I just want to see them when I have an artillery-heavy stack, instead of having them overridden by the baseline unit models.
 
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balmung60

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Anyone else up for this? I do feel that this relatively small scripting change to the entities files in the unit pack DLCs would greatly increase their value, simply due to making the DLC unit models much more prominent in the artillery-heavy late game.
 

Kansai-kun

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I might not be a big fan of Byzantium, but let's take a look at them since I have Purple Phoenix.
je093u6.jpg

What. No, really, super WHAT. The artillery dude isn't even eastern, he's WESTERN. Lower levels look like generic eastern units instead of th nifty Byzantine units, but starting at level 3, it's a western dude, and not even the standard western halberdier placeholder.

Look, I really like the various DLC unit models, and I just want to see them when I have an artillery-heavy stack, instead of having them overridden by the baseline unit models.
It's one of the later eastern models. The western ones look different.