Apart from supression, does CAVALRY has any use?

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him_15

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Is there any nation that can make good use of CAVALRY? Such as Mongolia or China Perhaps? In fact, what type of warfare does calvary excels in?
 
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Zwirbaum

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Is there any nation that can make good use of calvary? Such as Mongolia or China Perhaps? In fact, what type of warfare does calvary excels in?

*CAVALRY not CALVARY

First of all, cavalry divisions benefit from both Infantry and Cavalry advisor. There are countries like Poland, Estonia (I don't remember from top of my head the rest) which have that combo. (+20/+25% Att/Def - modifier may vary based on the quality of advisor)

Theoretically, you can create 'Cavalry' divisions to maximize benefit of such combination. 5 CAV/2 INF/2 ART + Support Units will have
lowest possible cavalry amount to qualify as Cav division in 7/2 variant, minimizing supply consumption, minimizing IC cost and minimizing the doctrine and tech lack/low benefits for Cav units.
Depending on choice of doctrine and how far are you in tech tree you may get lower benefit, or bigger. Etc.

List of Countries with Infantry and Cavalry advisors:
-Bulgaria
-Estonia
-Hungary
-Italy (Both Specialists level for only +10%/+15% total boost)
-Nepal
-Netherlands
-Poland
-Tibet
 
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elitesix

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Cavalry's pretty decent as a low-end substitute for motorized. You lose a lot of speed, but it's far cheaper. So anything that works with motorized infantry more or less works with cavalry. 7 Cav + 2 SPArt; Cav + Arm Divisions, etc.
 

Redot

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I've had some success using light cavalry divisions as South Africa. Often times you will be fighting in dense jungle or low infrastructure deserts, so the added mobility of cavalry gives you a big advantage when supply is low and everything has slowed to a crawl. Encircling 7/2 Infantry Divisions in the bush with your twelve-width cavalry brigade is very satisfying.
 

Madzai

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Theoretically, you can create 'Cavalry' divisions to maximize benefit of such combination. 5 CAV/2 INF/2 ART + Support Units will have
Lowest possible Cavalry to qualify as Cav division in 7/2 variant, minimizing supply consumption, minimizing IC cost and minimizing the doctrine and tech lack/low benefits for Cav units.
Depending on choice of doctrine and how far are you in tech tree you may get lower benefit, or bigger. Etc.

Can you elaborate this a bit more? You're saying that a Div gets bonuses from doctrines\leaders\etc. based on how game threat it? So if a see a "Tank" rolling around, this is an "Armour Div" that gets bonuses solely from +Armour bonuses, no matter if it consist of 2 LA Bats and whole bunch of INF Bats?

I mean if you're playing as a nation that's INF-focused and uses INF-Based doctrines\leaders etc., and make a Templates that game threat as a "Armour Template" you actually gimp yourself?
I always thought that all bonuses are applied per-Bat. separately.
 

Zwirbaum

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Can you elaborate this a bit more? You're saying that a Div gets bonuses from doctrines\leaders\etc. based on how game threat it? So if a see a "Tank" rolling around, this is an "Armour Div" that gets bonuses solely from +Armour bonuses, no matter if it consist of 2 LA Bats and whole bunch of INF Bats?

I mean if you're playing as a nation that's INF-focused and uses INF-Based doctrines\leaders etc., and make a Templates that game threat as a "Armour Template" you actually gimp yourself?
I always thought that all bonuses are applied per-Bat. separately.

First of all - all divisions qualify based upon 'division weight type' as certain unit-type division. 1 MTN/1 INF division will count as Mountaineer Division which is 'Infantry and Special Forces' at the same time. For info about division unit types see here - http://www.hoi4wiki.com/Division#Division_unit_type
You can see those boosts during combat lumped together under 'Country' modifier.

Armored Divisions and Artillery divisions are also unique that they are affected by the general traits. (Panzer Leader for Armored, and Wojtek with his Bearer of Artillery for Artillery divisions).

All tech boosts, like Support Weapons, Improved Artillery, Mobile Defense from Superior Firepower are boosts applied per batallion basis. However it is good remainder how per batalion those boosts apply.

Let's take a look at the Mountaineer batalion.

It has +30% Breakthrough modifier from unit type which is applied to the equipment value of unit. (So on 3 Breakthrough value of equipment for that unit, it will be 3.9 in the end as a result).

If we will research Support Weapons I which gives +3% defense and breakthrough for Mountaineers, Our modifiers for Mountaineers are as follows - +33% Breakthrough modifier from equipment (for total of 3.99 BRK per batalion if fully equiped with 3 BRK equipment). and +3% Defense. If we would research 3 first Superior Firepower doctrines this Mountaineer unit would have following stats:
+20% Soft Attack (from Superior Firepower +20% soft attack to frontline batalions - MTN count as them)
+10 ORG (making it 80 ORG) from Delay tech in Sup. Firepower doctrine tree
+23% Defense (+3% from Support Weapons I and +20% from Mobile Defense)
+33% Breakthrough (+3% from Support Weapons I and +30% from being Mountaineers).


I think I finally need to start writing those 'field manuals to HoI IV' with explaining and clarifying everything ;)
 
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ringhloth

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As others have said, cavalry is really quite useful in very low (1-3) infrastructure areas to take less attrition by both finishing the war quickly and using less supplies to do so. While it's not that common of an occurrence in vanilla HOI4, they're very useful for fighting in central Asia and Africa.
 

Zwirbaum

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As others have said, cavalry is really quite useful in very low (1-3) infrastructure areas to take less attrition by both finishing the war quickly and using less supplies to do so. While it's not that common of an occurrence in vanilla HOI4, they're very useful for fighting in central Asia and Africa.

Cavalry consumes more supplies than Motorized Infantry :p

(0.12 vs 0.11 per batalion)
 

Meglok

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As others have said, cavalry is really quite useful in very low (1-3) infrastructure areas to take less attrition by both finishing the war quickly and using less supplies to do so. While it's not that common of an occurrence in vanilla HOI4, they're very useful for fighting in central Asia and Africa.

This. Cavalry is the poor man's motorized. It is quite fast enough to surround and overrun infantry. Chinese cavalry can be quite a pain for both Japan and Russia, especially if it has proper support units. All China needs is bodies and guns,and maybe support EQ to field absolute swarms of Cav. The horses are free and China never runs out of bodies,even at full industrial mobilization.
 

TheDungen

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Cavalry consumes more supplies than Motorized Infantry :p

(0.12 vs 0.11 per batalion)
Perhaps but you can lose motorized vehicles to attrition, but you don't lose any horses that needs replacing to attrition.
 

Zwirbaum

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Perhaps but you can lose motorized vehicles to attrition, but you don't lose any horses that needs replacing to attrition.

Yes, but at the same time motorized will spent less time travelling through attrition land. In case of combat, motorized should be in better spot thanks to more tech providing (and better) boosts, having hardness (0-20%) which can shave off some soft attacks, giving more sturdyness and being in general more effective in combat).

Cavalry have it's uses, but currently there is no need to dismiss motorized infantry in 'low supply areas' as well, mainly due to lower supply consumption than cavalry. (Which is quite frankly, strange)
 

TheDungen

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Yes, but at the same time motorized will spent less time travelling through attrition land. In case of combat, motorized should be in better spot thanks to more tech providing (and better) boosts, having hardness (0-20%) which can shave off some soft attacks, giving more sturdyness and being in general more effective in combat).

Cavalry have it's uses, but currently there is no need to dismiss motorized infantry in 'low supply areas' as well, mainly due to lower supply consumption than cavalry. (Which is quite frankly, strange)
No cavalry in low supply areas is more along the lines of the people who are there are pretty much bound to have limited factories too so they are a good replacement until you can find the time to produce motorized.
 

Zwirbaum

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No cavalry in low supply areas is more along the lines of the people who are there are pretty much bound to have limited factories too so they are a good replacement until you can find the time to produce motorized.
I agree with the 'poor's man motorized' and when you're constraint with IC/Research to be able to field motorized... BUT notice my initial post refered to this post by @ringhloth

As others have said, cavalry is really quite useful in very low (1-3) infrastructure areas to take less attrition by both finishing the war quickly and using less supplies to do so. While it's not that common of an occurrence in vanilla HOI4, they're very useful for fighting in central Asia and Africa.

'and using less supplies' to do so. Which I then said that cavalry consumes a lot of supplies (twice per batalion as Marines/Paratroopers (0.12 vs 0.06, more than MTN/Inf 0.12 vs 0.07, and even more than Motorized (0.12 vs 0.11).
 

FrancescoT

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@him_15 edited the thread title because I suppose you was interested more in horses than about Biblical sites :rolleyes: .
 

Zwirbaum

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ringhloth

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Cavalry consumes more supplies than Motorized Infantry :p

(0.12 vs 0.11 per batalion)
Well, that's why I have two different division templates. I almost always have at least a mediocre cavalry template that can remain small and become a tiny bit better with just a little equipment, and which if they do lose equipment it's infantry equipment which I often have plenty of (I most often play KR multiplayer, where Russia gets a ton of infantry equipment for conquering smaller countries). If I want to design a motorized infantry template, I'm not going to design two, when an existing cavalry template does the job just fine.
 

Klausewitz

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Let's take a look at the Mountaineer batalion.

It has +30% Breakthrough modifier from unit type which is applied to the equipment value of unit. (So on 3 Breakthrough value of equipment for that unit, it will be 3.6 in the end as a result).
Wouldn't that be 3/10=0.3*1.3 (30%) for 3.9 breakthrough and flat 4 after Support Weapons?
(I am math insecure so i tend to ask such things).
 

AOW

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For a specific use for horse cav ... I have gotten good use out of 15-20 divisions as Japan when I use them as a rapid exploitation force from a bridgehead in Southern China after an amphibious landing. I use 6 battalions plus a few support companies per division. They are cheap, mobile in low infra terrain and can stand up to the line CHI inf divisions well enough. Later in the war I use them in breakthrough and encirclement operations in the jungles and mountains of SE Asia and India. They even do well in the Steppes of the USSR.