Is there any nation that can make good use of CAVALRY? Such as Mongolia or China Perhaps? In fact, what type of warfare does calvary excels in?
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Is there any nation that can make good use of calvary? Such as Mongolia or China Perhaps? In fact, what type of warfare does calvary excels in?
Theoretically, you can create 'Cavalry' divisions to maximize benefit of such combination. 5 CAV/2 INF/2 ART + Support Units will have
Lowest possible Cavalry to qualify as Cav division in 7/2 variant, minimizing supply consumption, minimizing IC cost and minimizing the doctrine and tech lack/low benefits for Cav units.
Depending on choice of doctrine and how far are you in tech tree you may get lower benefit, or bigger. Etc.
Can you elaborate this a bit more? You're saying that a Div gets bonuses from doctrines\leaders\etc. based on how game threat it? So if a see a "Tank" rolling around, this is an "Armour Div" that gets bonuses solely from +Armour bonuses, no matter if it consist of 2 LA Bats and whole bunch of INF Bats?
I mean if you're playing as a nation that's INF-focused and uses INF-Based doctrines\leaders etc., and make a Templates that game threat as a "Armour Template" you actually gimp yourself?
I always thought that all bonuses are applied per-Bat. separately.
As others have said, cavalry is really quite useful in very low (1-3) infrastructure areas to take less attrition by both finishing the war quickly and using less supplies to do so. While it's not that common of an occurrence in vanilla HOI4, they're very useful for fighting in central Asia and Africa.
As others have said, cavalry is really quite useful in very low (1-3) infrastructure areas to take less attrition by both finishing the war quickly and using less supplies to do so. While it's not that common of an occurrence in vanilla HOI4, they're very useful for fighting in central Asia and Africa.
Perhaps but you can lose motorized vehicles to attrition, but you don't lose any horses that needs replacing to attrition.Cavalry consumes more supplies than Motorized Infantry
(0.12 vs 0.11 per batalion)
Perhaps but you can lose motorized vehicles to attrition, but you don't lose any horses that needs replacing to attrition.
No cavalry in low supply areas is more along the lines of the people who are there are pretty much bound to have limited factories too so they are a good replacement until you can find the time to produce motorized.Yes, but at the same time motorized will spent less time travelling through attrition land. In case of combat, motorized should be in better spot thanks to more tech providing (and better) boosts, having hardness (0-20%) which can shave off some soft attacks, giving more sturdyness and being in general more effective in combat).
Cavalry have it's uses, but currently there is no need to dismiss motorized infantry in 'low supply areas' as well, mainly due to lower supply consumption than cavalry. (Which is quite frankly, strange)
I agree with the 'poor's man motorized' and when you're constraint with IC/Research to be able to field motorized... BUT notice my initial post refered to this post by @ringhlothNo cavalry in low supply areas is more along the lines of the people who are there are pretty much bound to have limited factories too so they are a good replacement until you can find the time to produce motorized.
I know I'm not supposed to do this and please don't ban me but I got to ask (and I can't figure out how to send a PM), what you mean with that Biblical sites reference?
Well, that's why I have two different division templates. I almost always have at least a mediocre cavalry template that can remain small and become a tiny bit better with just a little equipment, and which if they do lose equipment it's infantry equipment which I often have plenty of (I most often play KR multiplayer, where Russia gets a ton of infantry equipment for conquering smaller countries). If I want to design a motorized infantry template, I'm not going to design two, when an existing cavalry template does the job just fine.Cavalry consumes more supplies than Motorized Infantry
(0.12 vs 0.11 per batalion)
Wouldn't that be 3/10=0.3*1.3 (30%) for 3.9 breakthrough and flat 4 after Support Weapons?Let's take a look at the Mountaineer batalion.
It has +30% Breakthrough modifier from unit type which is applied to the equipment value of unit. (So on 3 Breakthrough value of equipment for that unit, it will be 3.6 in the end as a result).