Lots of good idea's are posted here about naval warfare, hopefully the devs will read this.
I don't think that would be a good model. It would make historical results like the Battle of Samar even more impossible to achieve.
( Superior leaders, doctrine, radar, org and luck allowing an inferior force of escort destroyers and carriers to defeat and chase away a superior force of Battleships and heavy cruisers ).
Escorting a landing like they did in the Battle of Samar?Scuse me .. Isn't that what always happens now? I come to the point of not using battleships against carriers. ever. except when the carriers are escorting a landing.
Escorting a landing like they did in the Battle of Samar?
A fleet of 6 CVE escorted by 1-2 DDs and Transports up against 4 BB and 6CA in HoI3?
The slow CVEs don't last many rounds in HoI3...
Just like the 5" shells are no serious threat to Kuritas Heavy cruisers at Samar? ( just happened to blow up one of them and blow the bow of another when detonating torpedoes ).
Just like 5" shells are no serious threat to the USS South Dakota at Guadalcanal? ( just happened to knock out the electrical system removing the Battleship from the rest of the battle ).
There are more examples of small caliber shells causing crippling damage against much heavier naval units "designed to be protected" against them. And it's not just Yadayada... It's real examples of ships being sunk or unable to fight back at all.
Part of this is because of the all or nothing design of their armor, part of it is because of the nature of damage control where fires can spread, and part of it is because of the general chaos and mayham where a single lucky hit to the bridge can kill the captain and send the entire task-force into disarray.
These are the primary reason why I think AP_attack and armor_values is a bad idea for ships, unless you also ensure that random critical hits totally ignore armour of target.
Yeah, the CVLs have crap speed. Fleet carriers can easily outrun BBs on their own.
However, thanks to game mechanics in HOI3, average speed is king, so a bunch of slow CVLs with inadequate screens will be easily caught up by decent tech BBs and cruisers. How modern were the Japanese cruisers at Samar?
Escorting a landing like they did in the Battle of Samar?
A fleet of 6 CVE escorted by 1-2 DDs and Transports up against 4 BB and 6CA in HoI3?
The slow CVEs don't last many rounds in HoI3...
oh .. cv E's .. sorry. My mistake. Anyone building those?
Well, technically, HOI3 doesn't have CVEs. It has CVLs. I guess escorts could also be CVEs. I just assume that when people say CVEs, they might also mean CVLs in game terms.
It's quite confused in HoI3. The filename and engine name defining the unit is called "escort_carrier" and it's speed is something like halfway between what a CVL should have ( same as CV ) and CVE ( significantly slower ).