AoW + the patch : Higher system requirements ?

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TTS

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... Windows 7/8 which use > 1.4GB easily without running a single program

Windows uses something called "SuperFetch" to load commonly used programs/files into unused RAM. Use task manager to check how much is RAM is "cached".
 

Niptium

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Windows uses something called "SuperFetch" to load commonly used programs/files into unused RAM. Use task manager to check how much is RAM is "cached".

Does OS X do the same ?
 

TTS

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Does OS X do the same ?

I wouldn't know, but I would be surprised if it didn't. Linux uses RAM caching too, which is why EU4 loads slowly the first time you run it, but if you exit and reopen it it loads quickly.
 

AndrewT

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Why is the application still 32-bit, when Paradox is suggesting to move to a 64-bit system?
I'm running OS X 10.9.5 on an i5 iMac.
Paradox is not going to go back and re-write EU4 from scratch to be 64bit throughout. That would take, at a guess, a year during which time there'd be 0 income from EU4 and see the death of the game. Simply impossible in practical terms, I'm afraid.

I haven't been following HOI4 but I'd guess it's still 32bit too; the day when PDS bite the bullet as write to 64bit only - irrevocably excluding all X and other 32bit users from that game - is a little way off yet, it seems.

... if the "operational reality" changed, you should change the published specs as well.
I agree, and have suggested exactly that. But there are difficulties with changing the published spec on an existing game, which are beyond my pay-grade to be able to address :) For a start XP would have to be removed from the supported OS list.

What really needs to be fixed is that the published Minimum and Recommended specs are the same ... !
 

Willem IV

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The last Mac sold that wasn't able to run 64-bit was in the year 2006 A.D.
Those machine are a little bit slow anyway.
 
Nov 28, 2007
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Paradox is not going to go back and re-write EU4 from scratch to be 64bit throughout. That would take, at a guess, a year during which time there'd be 0 income from EU4 and see the death of the game. Simply impossible in practical terms, I'm afraid.
If it's well designed, it shouldn't need to be rewritten, merely recompiled. That's how I write my programs. In a portable way.

I haven't been following HOI4 but I'd guess it's still 32bit too; the day when PDS bite the bullet as write to 64bit only - irrevocably excluding all X and other 32bit users from that game - is a little way off yet, it seems.
Again, I don't see why the two need to mutually exclusive. Maintain a single code base and recompile for the target architecture. With GCC, it's as simple as passing -m[64/32].
 

AKronblad

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The patch released at the same time as AoW has major optimization work in it.

There is no noticable difference in performance... For the 1% still on 32-bit systems, I'd recommend to upgrade as soon as possible, as not all those systems will handle the minor memory increase.

Will the major optimisation work also benefit large mods (such as having many country tags) to run better and smoother, all else equal (i.e., assuming the mod is unchanged)?
 

misterbean

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How can I check whether I am running 32 or 64-bit system?
 

misterbean

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jdrou

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I believe 32-bit OS by itself should not be an issue; you can set a boot parameter (editing boot.ini in XP or using bcdedit on Vista or later)* to allow programs to use more than 2 GB. You must have a 64-bit processor and more than 2GB memory (preferably at least 4) to do this though so those would be the real limits. Also with Vista and later you could install 64-bit using the same key as 32-bit so no need to spend more money on that (unfortunately you can't upgrade 32 to 64, only full reinstall).


*examples:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional 3GB Limited" /fastdetect /3GB /userva=2536

or

bcdedit /set increaseuserva 2536
 

AKronblad

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I believe 32-bit OS by itself should not be an issue; you can set a boot parameter (editing boot.ini in XP or using bcdedit on Vista or later)* to allow programs to use more than 2 GB. You must have a 64-bit processor and more than 2GB memory (preferably at least 4) to do this though so those would be the real limits. Also with Vista and later you could install 64-bit using the same key as 32-bit so no need to spend more money on that (unfortunately you can't upgrade 32 to 64, only full reinstall).


*examples:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional 3GB Limited" /fastdetect /3GB /userva=2536

or

bcdedit /set increaseuserva 2536

I believe that I have a 64bit processor (Intel Core i5 4460) and I have 16GB RAM and Windows8 64bit.

Do I need to set a parameter to allocate more than 2GB to EU4, and can I at all?

How do I it specifically, and can I specify how much memory I want to allocate? (And given that and my 16GB, hpw.much do you suggest that I allocate?)

Many thanks!
 
Last edited:

jdrou

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A 64-bit OS always allows up to 4 GB virtual address space for 32-bit large-address-aware processes so no configuration should be needed as long as you have enough physical memory.
 

winddy

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At least it's performance will be better than this right? "Use CK2's shattered mod to make lots of county and then convert into an EU4 mod"
I just try it and performance surprisingly drop!