... Windows 7/8 which use > 1.4GB easily without running a single program
Windows uses something called "SuperFetch" to load commonly used programs/files into unused RAM. Use task manager to check how much is RAM is "cached".
... Windows 7/8 which use > 1.4GB easily without running a single program
Windows uses something called "SuperFetch" to load commonly used programs/files into unused RAM. Use task manager to check how much is RAM is "cached".
Does OS X do the same ?
Paradox is not going to go back and re-write EU4 from scratch to be 64bit throughout. That would take, at a guess, a year during which time there'd be 0 income from EU4 and see the death of the game. Simply impossible in practical terms, I'm afraid.Why is the application still 32-bit, when Paradox is suggesting to move to a 64-bit system?
I'm running OS X 10.9.5 on an i5 iMac.
I agree, and have suggested exactly that. But there are difficulties with changing the published spec on an existing game, which are beyond my pay-grade to be able to address... if the "operational reality" changed, you should change the published specs as well.
If it's well designed, it shouldn't need to be rewritten, merely recompiled. That's how I write my programs. In a portable way.Paradox is not going to go back and re-write EU4 from scratch to be 64bit throughout. That would take, at a guess, a year during which time there'd be 0 income from EU4 and see the death of the game. Simply impossible in practical terms, I'm afraid.
Again, I don't see why the two need to mutually exclusive. Maintain a single code base and recompile for the target architecture. With GCC, it's as simple as passing -m[64/32].I haven't been following HOI4 but I'd guess it's still 32bit too; the day when PDS bite the bullet as write to 64bit only - irrevocably excluding all X and other 32bit users from that game - is a little way off yet, it seems.
The patch released at the same time as AoW has major optimization work in it.
There is no noticable difference in performance... For the 1% still on 32-bit systems, I'd recommend to upgrade as soon as possible, as not all those systems will handle the minor memory increase.
Will the major optimisation work also benefit large mods (such as having many country tags) to run better and smoother, all else equal (i.e., assuming the mod is unchanged)?
RMB on "my computer" and select properties.
I believe 32-bit OS by itself should not be an issue; you can set a boot parameter (editing boot.ini in XP or using bcdedit on Vista or later)* to allow programs to use more than 2 GB. You must have a 64-bit processor and more than 2GB memory (preferably at least 4) to do this though so those would be the real limits. Also with Vista and later you could install 64-bit using the same key as 32-bit so no need to spend more money on that (unfortunately you can't upgrade 32 to 64, only full reinstall).
*examples:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional 3GB Limited" /fastdetect /3GB /userva=2536
or
bcdedit /set increaseuserva 2536
Not for sure?
At least it's performance will be better than this right? "Use CK2's shattered mod to make lots of county and then convert into an EU4 mod"
I just try it and performance surprisingly drop!
Not for sure?