AoW: Planetfall - Xenografted Muscles does not correctly increase infection strength

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Voidreiter

Recruit
Sep 9, 2020
4
0
One line summary of your issue
Xenografted Muscles does not correctly increase infection strength

What platform are you running the game on?
Steam

What operating system do you use?
Windows 10

Which version of the game are you running?
v1.303.43287

What expansions do you have installed?
Revelations, Invasions

Please explain your issue is in as much detail as possible.
This one's a few days old, but since I registered for the other one, I'm reporting it too.
I almost literally saw this break - worked fine earlier in the map on Scavengers, noticed it did not work anymore sometime later when designing an infectuous construct creating Reverse Engineer. (This was around the time errors with Bouncer Flechette interactions were noticed and fixed, for what it's worth. Unfortunately don't have exact dates of initial observations but error persists)

Xenografted Muscles should grant repeating melee attacks strength 8 Parasitic Infection.
If the user is a Xenoplague unit, this strength should increase to 12 even on repeating attacks.
This works fine on the "innate" Xenoplague units (Pustule et al) and a Hero with Pestilence weapon, but it does not work on units that became Xenoplague units via the Xenoplague Parasite mod.
Since I've seen this work earlier, and since other Interactions based on "being a Xenoplague unit" (like healing from Spore Pods) work fine on such "artificial" Xenoplague units, I assume this isn't working as intended.

Have you tried verifying your files?
No

Steps to reproduce the issue
- Be Assembly Xenoplague for easy access to a melee unit (could probably also try Kirko, I didn't)
- fast forward click 2 techs into secret tree
- Put Xenografted Muscles and Xenoplague Parasite mods onto a Scavenger
- Observe Parastitic Infection strength on the melee attack being 8 instead of the expected 12 despite the unit being marked a Xenoplague unit in its unit card.

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Triumph Jordi

Quality Assurance Specialist
Paradox Staff
QA
Feb 18, 2019
3.818
2.750
Hey Voidreiter, thank you for reaching out. I'm sorry to say but this is working as intended. Xenoplague units have a natural chance to inflict 'Parasitic Infection' so they get a higher chance when equipped with a mod that grants that effect. The baseline is that unless a mod says 'and X-modded units' the effect or improvement will only apply to the actual secret tech unit. F.e. the Voidtech mod 'Quantum Avatar' mentions 'The unit and any Voidtech or Voictech-modded units adjacent to it receive 2 shields.'
 

Voidreiter

Recruit
Sep 9, 2020
4
0
If it is intended behaviour, it is inconsistent - numerous other effect like Plague Pods or resurrect effects also say "Xenoplague unit" and heal other units that became Xenoplague units via the Parasite mod just fine, and use the exact same wording. If that all is supposed to work but Infection strength 12 Scavengers isn't, something is going to need an editing pass.