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Nosecomomellamo

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Hi, i'm usually play ironman for get achievements but when i start an ironman game as england the game close and steam gets freezed, any solutions? i reinstalled 2 times the game and the same problem goes on, not to mention that i'm unsuscribed to all the mods that i had and deleted my old saves (also ironman local saves) and can't access to the cloud because the same problem occurs, any solution? please...

Edit: Fixed
 
Last edited:

AndrewT

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First, disable all mods in the Launcher and disable file compression in saves (Options-Game).

If that doesn't help try a full clean re-install:

- move any valued save games elsewhere
- "delete local content" in Steam-EU4
- manually delete all files and folders left under Steam/EU4 AND Documents/Paradox/EU4
- re-install game in Steam, run a Steam Verify when done.

If still no good, post a dxdiag.txt (you can delete everything after the end of the "Sound devices" section for brevity) and your Documents/EU4/settings.txt. From your Documents/Paradox/EU4/logs/ directory, post system.log . Open setup.log in notepad and search for 'checksum', post that line only here too please.
 

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Not OP, but I'm having the same problem, i've re-installed, did a clean re-install and ran directly from the launcher in the documents and it still crashes the moment I hit play after selecting a nation.

View attachment DxDiag.txt

Code:
force_pow2_textures=no
language="l_english"
graphics=
{
	size=
	{
		x=1600
		y=900
	}

	min_gui=
	{
		x=1280
		y=720
	}

	refreshRate=60
	fullScreen=yes
	borderless=no
	shadows=no
	shadowSize=2048
	multi_sampling=4
	anisotropic_filtering=0
	gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
	draw_terrain=yes
	draw_water=yes
	draw_borders=yes
	draw_trees=yes
	draw_rivers=yes
	draw_postfx=yes
	draw_sky=yes
	draw_bloom=yes
	draw_tooltips=yes
	draw_hires_terrain=no
	draw_citysprawl=yes
	draw_shadows=yes
	draw_reflections=yes
	draw_ambient_objects=yes
	draw_particles=yes
	moving_units=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=no
compress_autosaves=yes
compress_saves=yes
difficulty="LUCK_NONE"
outliner=
{
	2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 21 
}
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
floating_chat_text=yes
hints=yes
autosave_on_events=no
custom_mapmodes=
{
	0 1 4 3 2 5 
}
last_dlcs=
{
	"dlc/dlc014.dlc"
 
}

Code:
[systemsettings.cpp:198]: System memory:   3328MB
[systemsettings.cpp:203]: CPU speed:       4294967295MHz
[systemsettings.cpp:210]: Number of processors: 6
[systemsettings.cpp:222]: CPU type: x86
[systemsettings.cpp:267]: OS: Windows 8     Build: 9200
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters: 
[gfx_settings.cpp:58]: 	0: AMD Radeon HD 6800 Series
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 	2 samples supported.
[gfx_settings.cpp:83]: 	4 samples supported.
[gfx_settings.cpp:83]: 	8 samples supported.
[gfx_settings.cpp:89]: 	16 samples NOT supported, yet set as option. Changing to 2 samples.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon HD 6800 Series
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1280
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71EE2-2479-11CF-3270-1E11BEC2C535}
VendorId:	4098
DeviceId:	26425
SubSysId:	823400066
Revision:	0
DriverVersion.HighPart:	524305
DriverVersion.LowPart:	656640


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 2424MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:775]: Text database created
[systemsettings.cpp:198]: System memory:   3328MB
[systemsettings.cpp:203]: CPU speed:       4294967295MHz
[systemsettings.cpp:210]: Number of processors: 6
[systemsettings.cpp:222]: CPU type: x86
[systemsettings.cpp:267]: OS: Windows 8     Build: 9200
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters: 
[gfx_settings.cpp:58]: 	0: AMD Radeon HD 6800 Series
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 	2 samples supported.
[gfx_settings.cpp:83]: 	4 samples supported.
[gfx_settings.cpp:83]: 	8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon HD 6800 Series
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1280
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71EE2-2479-11CF-3270-1E11BEC2C535}
VendorId:	4098
DeviceId:	26425
SubSysId:	823400066
Revision:	0
DriverVersion.HighPart:	524305
DriverVersion.LowPart:	656640


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 2424MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters: 
[gfx_settings.cpp:58]: 	0: AMD Radeon HD 6800 Series
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 	2 samples supported.
[gfx_settings.cpp:83]: 	4 samples supported.
[gfx_settings.cpp:83]: 	8 samples supported.
[gfx_settings.cpp:89]: 	16 samples NOT supported, yet set as option. Changing to 2 samples.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon HD 6800 Series
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1280
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71EE2-2479-11CF-3270-1E11BEC2C535}
VendorId:	4098
DeviceId:	26425
SubSysId:	823400066
Revision:	0
DriverVersion.HighPart:	524305
DriverVersion.LowPart:	656640


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 2424MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:349]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=no
	Resolution=1000x600
[graphicssettings.cpp:425]: Usable res: 640 480 50
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 640 480 59
[graphicssettings.cpp:425]: Usable res: 640 480 67
[graphicssettings.cpp:425]: Usable res: 640 480 72
[graphicssettings.cpp:425]: Usable res: 640 480 75
[graphicssettings.cpp:425]: Usable res: 720 480 50
[graphicssettings.cpp:425]: Usable res: 720 480 59
[graphicssettings.cpp:425]: Usable res: 720 480 60
[graphicssettings.cpp:425]: Usable res: 720 576 50
[graphicssettings.cpp:425]: Usable res: 720 576 59
[graphicssettings.cpp:425]: Usable res: 720 576 60
[graphicssettings.cpp:425]: Usable res: 800 600 50
[graphicssettings.cpp:425]: Usable res: 800 600 56
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 800 600 72
[graphicssettings.cpp:425]: Usable res: 800 600 75
[graphicssettings.cpp:425]: Usable res: 1024 768 50
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1024 768 70
[graphicssettings.cpp:425]: Usable res: 1024 768 75
[graphicssettings.cpp:425]: Usable res: 1152 648 50
[graphicssettings.cpp:425]: Usable res: 1152 648 59
[graphicssettings.cpp:425]: Usable res: 1152 648 60
[graphicssettings.cpp:425]: Usable res: 1152 864 50
[graphicssettings.cpp:425]: Usable res: 1152 864 59
[graphicssettings.cpp:425]: Usable res: 1152 864 60
[graphicssettings.cpp:425]: Usable res: 1152 864 75
[graphicssettings.cpp:425]: Usable res: 1280 720 50
[graphicssettings.cpp:425]: Usable res: 1280 720 59
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 50
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1280 800 50
[graphicssettings.cpp:425]: Usable res: 1280 800 60
[graphicssettings.cpp:425]: Usable res: 1280 960 50
[graphicssettings.cpp:425]: Usable res: 1280 960 60
[graphicssettings.cpp:425]: Usable res: 1280 960 75
[graphicssettings.cpp:425]: Usable res: 1280 1024 50
[graphicssettings.cpp:425]: Usable res: 1280 1024 60
[graphicssettings.cpp:425]: Usable res: 1280 1024 75
[graphicssettings.cpp:425]: Usable res: 1440 900 50
[graphicssettings.cpp:425]: Usable res: 1440 900 60
[graphicssettings.cpp:425]: Usable res: 1600 900 50
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphicssettings.cpp:425]: Usable res: 1680 1050 50
[graphicssettings.cpp:425]: Usable res: 1680 1050 60
[graphicssettings.cpp:425]: Usable res: 1776 1000 50
[graphicssettings.cpp:425]: Usable res: 1776 1000 59
[graphicssettings.cpp:425]: Usable res: 1776 1000 60
[graphicssettings.cpp:425]: Usable res: 1920 1080 50
[graphicssettings.cpp:425]: Usable res: 1920 1080 59
[graphicssettings.cpp:425]: Usable res: 1920 1080 60
[graphics.cpp:390]: Done creating device.
[main.cpp:951]: EU4 Version Oct 30 2014 : 13:32:20
[main.cpp:960]: Creating application...
[main.cpp:1006]: Initializing application...
[eu4application.cpp:388]: Initializing application...
[eu4application.cpp:397]: Done initializing application
[eu4application.cpp:402]: Loading cursor...
[eu4application.cpp:473]: Done loading cursor
[eu4application.cpp:475]: Initializing sound...
[eu4application.cpp:505]: Done initializing sound
[eu4application.cpp:507]: Initializing graphics...
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:349]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=0
	Resolution=1600x900
[graphicssettings.cpp:425]: Usable res: 640 480 50
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 640 480 59
[graphicssettings.cpp:425]: Usable res: 640 480 67
[graphicssettings.cpp:425]: Usable res: 640 480 72
[graphicssettings.cpp:425]: Usable res: 640 480 75
[graphicssettings.cpp:425]: Usable res: 720 480 50
[graphicssettings.cpp:425]: Usable res: 720 480 59
[graphicssettings.cpp:425]: Usable res: 720 480 60
[graphicssettings.cpp:425]: Usable res: 720 576 50
[graphicssettings.cpp:425]: Usable res: 720 576 59
[graphicssettings.cpp:425]: Usable res: 720 576 60
[graphicssettings.cpp:425]: Usable res: 800 600 50
[graphicssettings.cpp:425]: Usable res: 800 600 56
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 800 600 72
[graphicssettings.cpp:425]: Usable res: 800 600 75
[graphicssettings.cpp:425]: Usable res: 1024 768 50
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1024 768 70
[graphicssettings.cpp:425]: Usable res: 1024 768 75
[graphicssettings.cpp:425]: Usable res: 1152 648 50
[graphicssettings.cpp:425]: Usable res: 1152 648 59
[graphicssettings.cpp:425]: Usable res: 1152 648 60
[graphicssettings.cpp:425]: Usable res: 1152 864 50
[graphicssettings.cpp:425]: Usable res: 1152 864 59
[graphicssettings.cpp:425]: Usable res: 1152 864 60
[graphicssettings.cpp:425]: Usable res: 1152 864 75
[graphicssettings.cpp:425]: Usable res: 1280 720 50
[graphicssettings.cpp:425]: Usable res: 1280 720 59
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 50
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1280 800 50
[graphicssettings.cpp:425]: Usable res: 1280 800 60
[graphicssettings.cpp:425]: Usable res: 1280 960 50
[graphicssettings.cpp:425]: Usable res: 1280 960 60
[graphicssettings.cpp:425]: Usable res: 1280 960 75
[graphicssettings.cpp:425]: Usable res: 1280 1024 50
[graphicssettings.cpp:425]: Usable res: 1280 1024 60
[graphicssettings.cpp:425]: Usable res: 1280 1024 75
[graphicssettings.cpp:425]: Usable res: 1440 900 50
[graphicssettings.cpp:425]: Usable res: 1440 900 60
[graphicssettings.cpp:425]: Usable res: 1600 900 50
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphicssettings.cpp:425]: Usable res: 1680 1050 50
[graphicssettings.cpp:425]: Usable res: 1680 1050 60
[graphicssettings.cpp:425]: Usable res: 1776 1000 50
[graphicssettings.cpp:425]: Usable res: 1776 1000 59
[graphicssettings.cpp:425]: Usable res: 1776 1000 60
[graphicssettings.cpp:425]: Usable res: 1920 1080 50
[graphicssettings.cpp:425]: Usable res: 1920 1080 59
[graphicssettings.cpp:425]: Usable res: 1920 1080 60
[graphics.cpp:390]: Done creating device.
[eu4application.cpp:542]: Done initializing graphics
[eu4application.cpp:402]: Loading cursor...
[eu4application.cpp:473]: Done loading cursor
[eu4application.cpp:475]: Initializing sound...
[eu4application.cpp:505]: Done initializing sound
[eu4application.cpp:507]: Initializing graphics...
[eu4application.cpp:542]: Done initializing graphics
[main.cpp:1009]: Running application...

Code:
[eu4application.cpp:744]: Checksum is EU4 v1.8.0.0 (7d1c)
 
Last edited:

AndrewT

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Memory: 8192MB RAM
Available OS Memory: 3326MB RAM

Display Memory: 2424 MB
Dedicated Memory: 1016 MB
Shared Memory: 1408 MB

You have 32bit Windows, which means that of your 8gb of installed memory you can only use 3.3gb. On top of that your video card is taking away 1.4gb more, leaving just 1.9gb for the game and Windows. I guess the larger map has tipped you over the edge.

You need to switch to 64bit Windows as soon as you can organise it, to use that nearly 5gb of wasted system memory. In the meantime I would expect if you roll back to 1.7.3 things will be OK for you.
 

AndrewT

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You could try turning off save game compression, in the options-game menu.
 

Nosecomomellamo

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Thanks AndrewT, i fixed the problem reinstalling steam, but there's another problem, as you can see, this is my gameplay as England (local ironman)
http://i.imgur.com/c0AB8xx.jpg
But when i closed the campaign and go back to the menu, the game crashes and appears a sign saying Microsoft Visual c++ Runtime Error, and hours after, i open the game and my ironman save has disappeared
http://i.imgur.com/0mXy7Kr.jpg
any solutions for this?
 
Last edited:

AndrewT

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  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
Did you look in the CLoud button? Try the "View incompatible saves" button?
 

AndrewT

The Full Monty Python
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It's not clear to me if is was a local or cloud save.

Local - look in documents/paradox/eu4/save games/
Cloud - \Steam\userdata\<YOUR STEAM ID>\236850\remote\save games
 

AndrewT

The Full Monty Python
Moderator
116 Badges
Jun 29, 2001
85.356
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  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Europa Universalis IV: Conquest of Paradise
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Stellaris: Necroids
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
OK, I'm puzzled. Your last issue was that your ironman save had disappeared. What is this save file we are looking at now? I'm not sure what actual problem we are trying to fix at this moment.