hi all. i just bought the game after i found out they had fixed that whole annoying unlimited transport range thing, and so far it's been a really cool, if somewhat slow, experience.
first of all, the tutorial passed most of the vital points of the game, but fails to explain things which should be explained, like for example, what the hell is "artillery support" for? firing arty instead of support attack? i dont get it.
second, i like how some mayors ( not japan X( ) have more than 5 research slots that will finally allow me to custom up my army.
most of the things have remained the same from HOI2, but one thing that really annoyed me was a recent game as japan. the americans completely failed at waging an effective war on me. also, come december 7 1941, no suprise attack event triggered, so i declared war on them anyway. they didnt even ally to the uk! nothing! absolutely nothing happened. anyway, the sea war was waged swiftly, but the major problem that i suffered was the fact that sometimes when i wanted to land on an island (amphibious assault) the enemy could simply send 1 flotilla of anything, and my weak ass transports would retreat. ah. about the way the thing works with brigades: they have become absolutely vital. you literally cant win without artillery. i had read somewhere that all infantry had to have arty to be effective, so i said what the hell and began pumping them out. against China it all degenerated into an orgy of attrition assaults and attacks. i didnt even attempt a landing anywhere since they were too well defended there. they had 330 divs, and i guess a good 3/4 of those were militias. it was painfully slow, but fun. after 3 years and a week i finally got to puppet the chinese.
now i come to the issue of the american AI. worthless. at least it knows how to do a landing, but thats pretty much it. after i had to declare war on the US alone, i had to hunt down their stupid carrier fleet of 18 ships. finally i met them in Guam and after about 5 battles they had lost 5 carriers and numerous smaller fleets. they landed in kwajalein and Truk and captured them, so i sent my carrier fleet, practically intact, to deal with the incursions. of course i had to declare war on Philippines, even though they were a USA puppet. i forgot there were no land links between islands so it took me about 2 months to capture and annex them. afterwards i retook Truk, but the americans had turned Kwajalein into some form of apocaliptic island, completely covered with about 7 divs, and 1 was armored. despite me having much better sea tech, the americans wouldnt even budge to an attack by 16 marine divs with offensive supplies.
though i seriously thought about going into a whole convoy raiding campaign i desisted the campaign and quitted.
overall, the game feels like HOI2 got a full update of everything. well worth the money.
first of all, the tutorial passed most of the vital points of the game, but fails to explain things which should be explained, like for example, what the hell is "artillery support" for? firing arty instead of support attack? i dont get it.
second, i like how some mayors ( not japan X( ) have more than 5 research slots that will finally allow me to custom up my army.
most of the things have remained the same from HOI2, but one thing that really annoyed me was a recent game as japan. the americans completely failed at waging an effective war on me. also, come december 7 1941, no suprise attack event triggered, so i declared war on them anyway. they didnt even ally to the uk! nothing! absolutely nothing happened. anyway, the sea war was waged swiftly, but the major problem that i suffered was the fact that sometimes when i wanted to land on an island (amphibious assault) the enemy could simply send 1 flotilla of anything, and my weak ass transports would retreat. ah. about the way the thing works with brigades: they have become absolutely vital. you literally cant win without artillery. i had read somewhere that all infantry had to have arty to be effective, so i said what the hell and began pumping them out. against China it all degenerated into an orgy of attrition assaults and attacks. i didnt even attempt a landing anywhere since they were too well defended there. they had 330 divs, and i guess a good 3/4 of those were militias. it was painfully slow, but fun. after 3 years and a week i finally got to puppet the chinese.
now i come to the issue of the american AI. worthless. at least it knows how to do a landing, but thats pretty much it. after i had to declare war on the US alone, i had to hunt down their stupid carrier fleet of 18 ships. finally i met them in Guam and after about 5 battles they had lost 5 carriers and numerous smaller fleets. they landed in kwajalein and Truk and captured them, so i sent my carrier fleet, practically intact, to deal with the incursions. of course i had to declare war on Philippines, even though they were a USA puppet. i forgot there were no land links between islands so it took me about 2 months to capture and annex them. afterwards i retook Truk, but the americans had turned Kwajalein into some form of apocaliptic island, completely covered with about 7 divs, and 1 was armored. despite me having much better sea tech, the americans wouldnt even budge to an attack by 16 marine divs with offensive supplies.
though i seriously thought about going into a whole convoy raiding campaign i desisted the campaign and quitted.
overall, the game feels like HOI2 got a full update of everything. well worth the money.