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wright1331

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Hello all,
I have a couple questions about the game and I didnt want to spend a lot of time looking for the answers. So here we are...

-My main question is will this game be a linier Historical game like HOI2? Or more Sandbox like HOI3 is suppose to be?

-Will the alliance always consist of the same countries?
-Are the wars event driven?
-If event driven, will they always happen on the same dates?

I'm just wondering a few of these questions so I know if it will have much replayability for me

**Please dont turn this into a debate about what you like better (I'm not interested in that Atm ;))
 

Alex_brunius

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-My main question is will this game be a linier Historical game like HOI2? Or more Sandbox like HOI3 is suppose to be?
I'm guessing most of the events from HoI2 should still be in and working in the same way. Much more like HoI2.

-Will the alliance always consist of the same countries?
The game is still based on HoI2 and I didn't see that much change in diplomacy during the Dev Diaries. Im guessing like HoI2 Majors yes they stay in their correct alliance. Minors yes most of the time unless player interacts.

-Are the wars event driven?
-If event driven, will they always happen on the same dates?
Probably works just like in HoI2.

Overall AoD should use the same diplomatic and event system that HoI2 does. Most of the important changes are in other areas like warfare and economics/industry.
 

ddiplock

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I'll throw a question in here :)

I heard that the possibility exists in AOD so that you can now target individual provinces for bombing missions rather than generic areas. So if I have some bombers and I want to bomb ONLY Berlin, and nowhere else, i'll be able to order my bombers to go after only Berlin?

Is this true?
 

Simon1397

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I'll throw a question in here :)

I heard that the possibility exists in AOD so that you can now target individual provinces for bombing missions rather than generic areas. So if I have some bombers and I want to bomb ONLY Berlin, and nowhere else, i'll be able to order my bombers to go after only Berlin?

Is this true?

See the Bold - this is in the dev. diaries

So it’s Thursday again, and as promised, here is the second Development Diary. Today I will tell you something about the new missions we implemented and what we changed about the old ones.

In Air Warfare we reworked Strategic Bombardment so that it is now a combination of attacks on the province Infrastructure, AA, Radar, Ports and Installations. The Attack is spread evenly over the different Province Constructions. For Special Attacks solely against the Industrial Base there is a new Air Mission called "Industrial Bombardment". This attack will be increased in efficiency through new technologies in the period of 43/44 to avoid too much destruction right at the outbreak of war. The Mission is dependent on the Strategic Bombardment Value of the corresponding Unit and is very effective in Late War scenarios.

devdiary21.jpg


As already mentioned on the Forums, it now costs IC to rebuild constructions quickly. We also integrated a small rebuild-for-free modifier. So if your country is, for example, completely wiped out and you either don’t want or can’t invest anything in rebuilding, the full IC, Radar, AA, Port and Infrastructure Capacity will recover completely and for free over the time span of 10 years.

devdiary22.jpg


We have also redesigned the way Runway Cratering works. This mission is now called "Airport Strike" and harms aircraft on the ground. Multi-role Fighters are very effective in this Mission and do a lot of damage to aircraft at undefended Airports. Of course, AA and Radar give the defender a small bonus. By the way: AA efficiency rises with the number of Radar Stations constructed in the same province.

devdiary23.jpg


In the Mission Details Menu, we changed Naval and Air Missions in the way that you can select the Range of Engagement. For example, if it shall be a single province, a whole area or even a complete region that shall be the target. We also added an Option so that you can now set the mission length for several years. The new "Infinite" time length button, which will result in a non-stop mission until the player aborts, should also come in handy.
devdiary24.jpg


In the Espionage Tab, there is a new Mission called "Naval Intelligence". When this mission succeeds, you are able to see the fleet of that country for a couple of weeks, what its mission is and what ships it consists of.

devdiary25.jpg



EDIT: (Lennartos)
Some things we forgot to mention:
1) you can freely select differenty unit with different stats for any mission - the limitation of different units with different range has been removed.
2) Units only fulfill missions in PROVINCES they have range to - not areas like in HOI2 - so even if you select region as a target, only provinces in range will be targets.
- The exploit wih CAS ranging 3000km in certain areas has therefore been removed.
These 2 things also make large scale missions a breeze - just select units - mission - timescale, if any - done.


Stay tuned for next Thursday's Diary when I get into the new Trade Screen and Auto Trade feature.
 

AJL

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Hello all,
I have a couple questions about the game and I didnt want to spend a lot of time looking for the answers. So here we are...

-My main question is will this game be a linier Historical game like HOI2? Or more Sandbox like HOI3 is suppose to be?

-Will the alliance always consist of the same countries?
-Are the wars event driven?
-If event driven, will they always happen on the same dates?

I'm just wondering a few of these questions so I know if it will have much replayability for me

**Please dont turn this into a debate about what you like better (I'm not interested in that Atm ;))

My understanding is that it will work diplomatically like HoI2 did after the Armageddon add on which is to say that it will be plausible if not realistic. What I like about HoI2 is that you could mod easily enough to get plausible historical variants without going into wacky fantasy type territory. The diplomatic AI in HoI2 is far better then HoI3 in that it tends to be believable and rational. They may straighten it out one day but I wouldn't bet on it.