Anyone know how the new revolutionary mechanics are supposed to work?

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Field Marshal
Jun 11, 2019
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The wiki doesnt appear to have a page on this...

From what I can tell :

-Center of revolution spawns and starts converting 3 province to revolutionary

-You can either embrace the revolution at 100% revolutionary or wait for the disaster to fire

-At some point, my COR started converting 6 provinces instead of 3...not sure how that works. I think it happened after I became a revolutionary republic. Not sure if intended.

-You get revolutionary zeal mainly from having your COR convert enemy provinces while you are at war with the owner, and you lose it rapidly if any of your neighbours are not revolutionary.

-The AI is not coded to embrace the revolution if they have 50 absolutism or more, so they can will only embrace it if the disaster fires for them. This is obviously problematic as the disaster can only fire for great powers so any non-great power AI is going to be stuck on 100% revolutionary with tons of local autonomy till they are force converted by someone else (who is probably a player revolutionary target).

-The fastest way to crush the revolution is to wait for the disaster to trigger and then crush the rebels, the problem is that if if you have revolutionary provinces and am not a GP, the disaster cant fire for you so you have no way to crush the revolution.

-The COR can spawn for the emperor of china, but the disaster cant fire for the emperor of china, so you can never crush the revolution. Somehow, paradox didnt see a problem with this.

-The COR's targetting is so random that trying to hit 100% revolutionary to embrace it pretty much takes forever

-For some reason, the COR can target provinces that already have the revolution.
This seems to happen when you are at war with the owner. Not sure if this is intended as a way to get more revolutionary zeal, since you get very little zeal gain aside from the COR.

-Revolutionary rebels get a 5x modifier to spawn if the revolution disaster is active...but not the french revolution disaster. Paradox, pls.

-Every monarchy on the continent basically takes the massive counter revolution penalty, but the AI is not coded to react to this. So they basically sit there at -100 prestige forever, but have +200 relations with the revolution target. For some reason, paradox sees no issue with this.

Anyone got more info?

Some questions that come to mind :

-If you pick the "military electorate" reform, elections are disabled, a general becomes ruler and rules for life. So...how are you supposed to lower the republican tradition to become a revolutionary empire? And how are factions supposed to work when you have no elections? Paradox didnt seem to think this through.

-How is a strong AI supposed to go revolutionary? I saw the french revolution disaster trigger for France...and they promptly slapped down the small rebel stacks with their way larger stacks. The fact that rebels are bugged and do not benefit from discipline despite what the UI shows means that rebel stacks do almost no damage to regular stacks. Without falling to the rebels, they basically take the massive local autonomy penalty forever and becomes useless.

-What is the point of losing 7 government reforms to take the top level revolutionary empire reform? Its such a ridiculous cost. Given that government reform progress is important now for increasing governing capacity, this just makes no sense whatsoever.
 
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Me_

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I would suggest also posting in bug reports. Here it's mostly going to devolve into complaining about unfinished late game features that the devs won't read.
 
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TheDeadeye

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I would suggest also posting in bug reports. Here it's mostly going to devolve into complaining about unfinished late game features that the devs won't read.

Mhm and we get to be excited about more to tags and extra provinces all packaged in weekly dev diaries as per the norm instead of an actual proper, professional and targeted update on the numerous issues that were brought to light since. It is what it is very unfortunately.
 
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grotaclas

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-Revolutionary countries are not allowed to use -any- CB to attack other revolutionaries. So if another revolutionary has provinces that you want, you are out of luck. Somehow, paradox sees no problem with this.
Can't you use the conquest CB?
 

Me_

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I dont think the devs are going to explain how the revolutionary mechanic works in the bug report forum...
No, but some of those issues seem like what is categorized as bugs - the term used for the forum is quite broad and includes stuff like "AI was not coded to react to X", not to mention stuff like -"The COR can spawn for the emperor of china, but the disaster cant fire for the emperor of china, so you can never crush the revolution.", which very much seems like a scripting oversight i.e. bug.

It is also possible to get a confirmation there whether certain features are really intended to work as they do (e.g. "-For some reason, the COR can target provinces that already have the revolution. This seems to happen when you are at war with the owner. Not sure if this is intended as a way to get more revolutionary zeal, since you get very little zeal gain aside from the COR.").
Here you are most likely to see only speculation that may or may not be related to the truth.
 
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Field Marshal
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No, but some of those issues seem like what is categorized as bugs - the term used for the forum is quite broad and includes stuff like "AI was not coded to react to X", not to mention stuff like -"The COR can spawn for the emperor of china, but the disaster cant fire for the emperor of china, so you can never crush the revolution.", which very much seems like a scripting oversight i.e. bug.

It is also possible to get a confirmation there whether certain features are really intended to work as they do (e.g. "-For some reason, the COR can target provinces that already have the revolution. This seems to happen when you are at war with the owner. Not sure if this is intended as a way to get more revolutionary zeal, since you get very little zeal gain aside from the COR.").
Here you are most likely to see only speculation that may or may not be related to the truth.

Almost no reports in the bug forum get a dev reply clarifying on whether it is a bug or not. Infact, i dont think i have ever seen one...
 

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Ive also noticed that vassals get increased liberty desire from revolution prescence in their provinces, even if they are revolutionary republics.

No idea if this is intended. Client states dont get the liberty desire penalty.
 

EarlKonrad

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Ive also noticed that vassals get increased liberty desire from revolution prescence in their provinces, even if they are revolutionary republics.

No idea if this is intended. Client states dont get the liberty desire penalty.

Are you speaking about the +30% LD? I wonder how tis apply exactly. I'm talking about the +30% LD that all new world colonies get. Does it check for any subject nation whose capital is in the New World?

Also, when you embrace Rev. You get an additional 3 provinces converted. These seem to work independent of the COR convertion.
 

AngelRay

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What i noticed before using a (security) save: my unified HRE -run choice was "go revolutionary" and... i remained a normal monarchy empire.

It was a bummer. I'm not sure if HRE (unified) can't be revolutionary (nothing says so in the game, and the choice option still say "go revolutionary republic"!) or if another bug occured.

Anyway i took back my save from before manually losing stability to try to become revolutionary.
almost 2500 hours and i never went revolutionary except my first game with France when I had played the game for 50 hours and didn't understand what was happening... and quit the game. (It was on 1.16 or 1.17 at the time...).

I so want to try the go revolutionary and conquer the world path... snif, snif. I'm sad.