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    Real Strategy Requires Cunning

JoeJoeAGoGo

Recruit
Nov 23, 2019
1
0
I recently made a Mesh in blender to the humanoid.dae skeleton, seems to function properly in there.
After uploading in Content Editor it fails, original is 2x the size of the armature but this seems correctable with scaling. However during movement with human rig it morphs. Probably a weighting problem or input failure in content editor. Anyone willing to look into this?

Version of Blender is 2.8, I did download the better Collada plug in to no avail.
Added are the .blend and the .dae.
 

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