Maybe it's my style of play, I don't use the battle planner for the main front, I micro stuff and encircle/overrun units as much as possible. So, I want my divisions to be fast. Limited as they are by the slowest brigade, I find myself taking the Mobile infantry line which limits me to 13.2KPH for the Mots. I then take a heavy armour design team and create +armour variants to get as much armour as possible onto these light tanks, so long as they can still do 13.2kph.
Penetration is provided by the AT support company. Other support companies are ENG, Signals, Maintenance and Recon. If you are using more than 4 brigades of L ARM in a 20 width division, you quite often encounter enemy units that are unable to penetrate.
Given the choice between a larger number of fast divisions and a small number of very tough ones, i'd take the fast option every time. Other advantages are that earlier buildup is possible , and they don't use any Tungsten.
I have researched MARM and tried combining these slower tanks with the slower, early mech models. The trouble is, by the time you're ready to start fielding these units WWII is in full swing and managing production and deployment of these extra unit types is a lot of agro when you're busy at the front is not fun. The MARM are certainly better at punching through the line to create the initial opening, but it's hard to field enough of them to make much difference.
Penetration is provided by the AT support company. Other support companies are ENG, Signals, Maintenance and Recon. If you are using more than 4 brigades of L ARM in a 20 width division, you quite often encounter enemy units that are unable to penetrate.
Given the choice between a larger number of fast divisions and a small number of very tough ones, i'd take the fast option every time. Other advantages are that earlier buildup is possible , and they don't use any Tungsten.
I have researched MARM and tried combining these slower tanks with the slower, early mech models. The trouble is, by the time you're ready to start fielding these units WWII is in full swing and managing production and deployment of these extra unit types is a lot of agro when you're busy at the front is not fun. The MARM are certainly better at punching through the line to create the initial opening, but it's hard to field enough of them to make much difference.