Anyone else seeing successful rebellions?

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Hapchazzard

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I was pleasantly surprised when I saw this happen in my first Utopia game.

Basically, there was a large, fanatically xenophobic slaver kingdom that was the top dog in the galaxy throughout the 23rd century. In the early 24th century, however, one of it's slave planets rebelled while the kingdom was busy warring with one of its neighbors. The slavers initially just ignored the rebelling planet, figuring that they would just retake it in a more conventional time.

They didn't expect another powerful empire to get involved and actually start a war in support of the rebels, though.

The kingdom was now facing a war on two fronts, and ended up catastrophically losing on both. The rebels were actually substantially rewarded in the peace treaty, and ended up receiving an additional 4 systems. Throughout the course of the 24th century, in a series of opportunistic wars, the rebel egalitarian empire ended up conquering most of it's former masters' land and ended up becoming a major galactic power in and of itself.

Something like this never happened to me in the old versions. Did anyone else see a rebel empire in their game end up becoming successful in the long run?
 

Slynx

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i did. as a hivemind. usually 2 or 3 times per conquered empire.
but i didn't care much, cuz after rebellion i instantly declared war on them and ceded them back.
1 time i was too slow and they managed to form a defensive pact. as a result i've got even more lifestock.

edit: oh, you meant rebellion in other empires? then only once. and they were tasty
 

melkor88

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I think something like that happened to a big hivemind empire next to me, it was probably the biggest empire, then next minute all there planets were empty of there pops. I am almost sure they weren't at war when this happened, so I supposed it was something to do with a revolt
 

Slynx

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sudden empty planets? looks like the hive have finished it's meal :D
(when you conquer someone who is not hivemind you automatically eat them)
 

Syr

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I saw a fanatical purifier rebellion in a federation member. As a 'friendly neighborhood hivemind' (ie, not eating people) who was running low on influence due to spamming habitats, I decided to exploit them for influence by rivaling & immediately going to war for the humiliate war demand. In a decade though my federation decided to go to war to take the planets.. and give them to me. I didnt want to eat them, so I gifted them back :p (In other news, galatic trade was disrupted for a month while everyone shut their borders to me)
 

Peyoan

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I've definitively noticed more rebellions in foreign powers since the update; only one was successful but I can't tell if it included a bug. My first Utopia game I got distracted playing as a Mechanist build for the first time to try out some of the flavor changes; huge tech lead but ignored my Navy. Fanatic purifiers wiped the floor with me, took my entire core worlds leaving me only a distant colony. Basically like starting a new game WAY behind (except for tech).

my largest former world rebelled, i tried to support them (did little but pot shot their worm-stations to be honest). Then kept their fleet chasing mine (thx hyper lane). Had hoped I'd get my big fully developed planet back! Nope... new separate empire.

That was a surprise. Ironman so burned that game and began fresh. So far I'm loving the "new" game.
 

-Marauder-

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A large fanatic zealot empire in my game broke up into several smaller states. It was pretty big, fairly large fleet but woefully underdeveloped technologically if the statistics are anything to go by. They basically blobbed hard early on and won several wars. Eventually some democratic crusaders emerged from them, with several others instantly guaranteeing their independence. Shortly after several other similar rebellions occured effectively rendering the entire thing a shadow of its former self.

The AI seems to have some issues with handling the changes.