Anyone else pretty much "ignoring" ethos drift now?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.841
8.093
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
It feels like most of the "promote government ethos" modifier to very little if anything at all. Usually unless war is waged constantly pacifist grows extremly quickly in attraction. Then again, it feels as if it matters very little.

With the various happiness boni and how armies reduce unrest by 10 each, it feels as if one can almost entirely ignore it or at the very least simply station a few armies and then ignore it. Which also makes the police state civic hilarious pointless, because -20 unrest is pretty much two cheap armies, versus 10% increase mineral production or other usefull boosts.
 

Almaravarion

Corporal
56 Badges
May 12, 2016
38
35
  • Sword of the Stars II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Stellaris
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Dungeonland
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Crusader Kings II
  • Surviving Mars
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
Currently ethos can provide great opportunity to get more influence; one resource that isn't scaled insanely fast in the late game; If your nation's ethos and game style are in synch, you can easily get not only extremely high happiness population from get go; you can also get more influence in general, which can be useful when expanding your empire [or just getting more outposts out]

P.S. ethos drift can enforce more pops to be naturally happy and provide you more influence.
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Let's say that it seems much less harmful to ignore ethic drift now.

Previously, pops switching to an opposing ethic would promptly form a faction and either cause rebellions or at the very least eat influence.

Now, pops of opposing ethic are 'meh' until that ethic is strong enough to form a faction, at which point pops may become slightly upset (compared to going batshit crazy over conflicting policys), and produce some unrest, which can be instantly countered by throwing army-ized minerals at them.


So, yes, I can see the truth in the statement 'You can entirely ignore ethic drift now.'
Of course, as Almaravarion mentioned, NOT ignoring the drift but putting effort into pleasing a specific array of factions, whilst ensuring most of your pops are in that faction, will give you relatively significant boosts to happyness and influence.

Therefore I would argue, whilst you can ignore ethic drift without seeing explicite repercussions, you will still have a far more suboptimal empire.
 

apoc527

Captain
77 Badges
Jun 27, 2010
399
1.286
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
Not in my experience. I got private colony ships and had a huge energy stockpile, so naturally I went to town colonizing. It worked, but man, did I end up with a far more diverse group of pops than I wanted. Now I have a damn Spirtualist faction that's at 15% happiness. It matters. My impression is that if you play to the factions you have, you do fine...which is kind of the point. It's when you start seeing other factions arise that have conflicting desires that you have issues. That's what makes it fun though!