They are so awesome for countries like Italy that has enough IC where they can build armor but not enough to justify tanks, not mention Italy tends to lag in tank research, which TDs help with that.
They are so awesome for countries like Italy that has enough IC where they can build armor but not enough to justify tanks, not mention Italy tends to lag in tank research, which TDs help with that.
In this HoI game finally hard attack and soft attack do work more or less as intended, so yeah, AT and TD are nice brigades against enemy armour. And as a nation with armoured units I usually add roughly as many TD's as SPArt to those units. It really helps defeating enemy tanks a lot!
I don't remember at this moment, but does a mot/mot/td unit gets the CA bonus? That would be great for Italy, I would guess.
Actually TDs should help negate the CA bonus of attacking forces rather than
add CA to their own. TDs like AT are defensive units designed to support friendly
units and blunt enemy armor attacks. This would give them a slot in use for Inf
units to help protect themselves against enemy armor (somewhat).
Same as light armor vs med armor or med armor (like Sherman/PZIV) vs heavy
armor (Tiger/JSII/Pershing) should loose its CA ability. Historically and also
technically lighter armor was always at the mercy of heavier armor (meaning
bigger gun/better armor).
This would "layer" the usage on the battlefield of armor vs armor and supporting
armored type units and make their abilities more realistic against one another
They were the most effective but were not active tank hunters chasing enemy armor. if
you watch videos of them in action they move forward in supporting groups or in protected
terrain and engage armor. a traverse is very needed in combat vehicles. one reason they
dont make turretless assault guns anymore. they were a one-war weapon. actually the
Stugs were part of the German Artillery command thruout the war and not part of the
Panzerwaffe.