• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

aphrochine

War Plan Orange Member
80 Badges
May 19, 2005
2.711
110
  • Pillars of Eternity
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
This is another reason why having dedicated landing craft be a different unit from transports would be an improvement- they could be given a much shorter range. While a transport ship could carry troops from a port in Germany to a friendly port in the Americas, carrying out an amphibious assault at those distances (or even from as far as Bermuda) is fantasy. Even today, combat landings, such as the ones in Kuwait during the first gulf war, are done from nearby bases, not from faraway continents.

This was done in the MEM mod, it didnt entirely address the issue.
 

Nikolai

Basileus Romaion
77 Badges
Jun 17, 2001
22.774
6.980
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
I suck. Have trouble defending against France, they attack my defensive line a few days in, and I loose almost instantly. It's the province north of Baden. Spare troops have no chance to reach it in time. And then I'm in deep trouble keeping land, it's a ping pong thing. Poland is taken some time into October.

Yeah, I suck.:p
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Any chance you can put up a screenshot of your supply map mode in the U.S. cause I'm curious to see how that's actually going for you.
Sure thing, won't be much to see though since USA is 100% infra and all Ports were still lvl 10 when taken over. Didn't build any additional convoys, only what you start with.

DemoSupply.jpg


Edit: Apparently most of the parts of USA that I got is 80% Infra, sorry for that slip. Its still enough to not be off any troubles.
 
Last edited:

unmerged(148321)

Second Lieutenant
7 Badges
Aug 5, 2009
152
0
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Magicka
  • Majesty 2
  • Semper Fi
  • 500k Club
How many brigades did you land? All of them? I reckon there would be more supply problems if Atlantic ocean would be land and you say "didnt build additional convoys". Strange.
 

unmerged(78039)

Captain
Jun 10, 2007
304
0
Shouldn't militias be sprouting up here and there? The industrial giant hasn't made any undertrained divisions? At least there should be rebellions everywhere..
 

cougar46

Colonel
80 Badges
Mar 18, 2008
885
0
  • Semper Fi
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Majesty 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • 200k Club
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Victoria 2
Surprised you actually managed to get past the Royal Navy, they generally mow down my surface ships soon as I leave port. Really wonder how you managed to slip by.

Thanks for the screenshot though, did answer a few questions I had in my head.
 

unmerged(110529)

Corporal
1 Badges
Aug 10, 2008
28
0
  • Hearts of Iron III
If he didn't cheat or mod anything, it should just make us sad...

That's the terrible moment when you look to your monitor and think "oh, that's just a game."

:(

There is always a way to trick it...
 

hendriks

General
15 Badges
May 29, 2001
2.059
60
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Hearts of Iron II: Beta
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Yeah, some things why this should be absolutely impossible;

- Germany should not be able to even move past the UK if not conquered yet, hence, whole fleets with transports even supported by the entire KM should get into huge fights with both USA and UK, thing is, you don't have to DOW the USA until you are in place to land on the eastern seaboard, so US navy pretty much stays out of it, but RN should aggresively follow the KM and sink them, Germany never had a real chance at sea. Seeing an invasion fleet should have USA DOW Germany unless transports are pulled back, an event checking German transports closing in, something like that.

- Germany would never be able to create enough transports that can ship such amounts of troops over the Atlantic, I think that is still a problem in 2009, look at D-day, it's just too easy with those transports, it should be more tech related what you can transport and how much. Same for supplies reaching that far.

- On invasion, a huge but maybe less well equipped US army would be raised in weeks to stop the advance, this should also be event driven, at least militias and many many reserve units coming up.

- Supply ships would not survive the way back or over there, hence, a complete runout of ammunition and fuel.

- USSR would invade within weeks with full force

All these variables kept the USA save, and the UK for that matter, it just worked by chance and luck in Norway, I read that Hitler wanted to withdraw from Narvik after the UK landings, but it was Brauchitz that cooled the nerves. Look at what Germany lost in ships only doing that invasion.

Conclusion, RN and USN should probably be far more aggressive patrolling so nothing can slip through, historical belt around europe. That would hinder it.

I'm not too worried about it in game play now, as you have to take in mind the USSR...
 

Nikolai

Basileus Romaion
77 Badges
Jun 17, 2001
22.774
6.980
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles

cougar46

Colonel
80 Badges
Mar 18, 2008
885
0
  • Semper Fi
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Majesty 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • 200k Club
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Victoria 2
Look at the resource bars in the screenie--pretty sure it wasn't an all natural invasion.

None of those there are really "OMG NO WAY HE CHEATED" type numbers. The big ones are energy and supplies, both of which Germany can produce a ton of in a short amount of time if you cut back on the production which he said he did.

The thing I'm trying to figure out is how the Royal Navy actually let him get into the Atlantic because as I said they come in hard and obliterate my surface ships when I keep them off the coast of Germany, can't imagine what they'd do if you got close to the channel or near the British Isle.
 

hendriks

General
15 Badges
May 29, 2001
2.059
60
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Hearts of Iron II: Beta
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
First try. Might have been lucky to avoid their fleets though. Although I did play a few games yesterday and Invaded UK then to warm up.

Built 30 TPs and deployed them in the French deep ocean ports.

The important thing was to adopt minimal training law to get the Transports done in 75% of the time.

No modding. My National Unity was 87.1% / 90% due to problem with protecting convoys across the Atlantic :p

YOu deployed them into France directy, O man, that's a serious issue again, ships should ONLY be able to be deployed in owned provinces, France would be occupied right? I deployed them in Kiel and then moved to France, same thing but someting can happen to them on the way.
 

Lauri

Lt. General
79 Badges
Feb 10, 2009
1.479
15
tia.the3rdage.net
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Also, it is the '39 scenario...
I'm sure that in the '36 scenario the US will probably build up an army in one form or another, unless scripted not to yet...

yeah, that doesn't help the issue at hand at all... :p

edit: don't know why you think it's cheating... It's probably an exploit of one form or another, unintentional, but no cheats.. no modding :p

I believe that the UK just needs to adress the Atlantic with more ship patrols..
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
YOu deployed them into France directy, O man, that's a serious issue again, ships should ONLY be able to be deployed in owned provinces, France would be occupied right? I deployed them in Kiel and then moved to France, same thing but someting can happen to them on the way.
Correct.

How to do it:

#1. Day one, get the +10% combat movement minister and start production of 20-30 TPs. Max all Laws except training which is put to minimal so your TPs are done November 17:th. Cancel everything in the production queue and reduce supply production if needed to have the TP production running on full speed.

#2. Use manual control of OKW forces and give attack orders to only take the VPs in Poland. Theatre AI in the west is set on defensive. After roughly 2 weeks Poland should be history.

#3. After this a few 2-3 Divs are enough for Denmark, The rest of OKW should all be strat redeployed to French/Belgium/Netherlands Border.

#4. Attack historically with most of your ARM and MOT through Belgium aiming for Paris. I used manual control here too. The goal is to get France to surrender around November 1:st to let you redeploy all OKW troops to the safe atlantic ports.

#5 If you can't give your ships move orders beyond 3000km redeploy the loaded TPs and your warships to Greenland. After that just attack the US and/or Canadian coast and ports at your leisure working yourself south.


The thing I'm trying to figure out is how the Royal Navy actually let him get into the Atlantic because as I said they come in hard and obliterate my surface ships when I keep them off the coast of Germany, can't imagine what they'd do if you got close to the channel or near the British Isle.
As you can see I never went close to the channel or the British isle. Except for perhaps the Lorient port but from there you can go south.
 
Status
Not open for further replies.