Regardless of release standards, at least they won't erase CK from history like they tried with my favourite games... WotR and WotV

- 1
- 1
We know Byzantium is going to be feudal at launch and they went to war in the first stream. At this point warfare is my only gripe. CK2's combat system was an opaque mess but it was at least immersive if you paid attention, the new system doesn't look that interesting or that it will require too much thought. I'm excited about the rest of the game though, it's starting to look better than I thought.
In CK3 it appears you have much more control on the outcome of a battle with men-at-arms/knight compositions, counters, terrain, advantage and combat width.
Regardless of release standards, at least they won't erase CK from history like they tried with my favourite games... WotR and WotV
![]()
Men-at-arms are just the new retinues, counters are in CK2 as "tactical affinities", terrain matters in CK2 as well, advantage is an extremely simplified version of tactics. Knights and combat width are new though which will be interesting. Still, commanders only have 1 commander trait now instead of multiple commander traits on top of the fact that regular traits could give combat bonuses. There's only one flank now and no morale. I'm not sure about skirmish and melee phases anymore, I thought they said they weren't in, but it looks like in combat from the live stream you could see both phases.
Replacing tactics with advantage though is the big thing. It's not nearly as immersive to me or it seems not nearly as flexible as the tactics system. Tactics are basically a dice roll to begin with, it just didn't feel like one if you got composition, commander traits/martial/culture right. Advantage seems way less flexible. Why do you think you have "much more control" now?
Hurr durr bigger doomstuck... Take this. Right commanders+subcommanders+ luckly tactic and doomstuck is wiped. And it's happend in most of my battles, victory through right commanders, terrain and tactic/retinue. More control? Don't think so. MaA is just retinue 2.0. But now i can't even control my levy comp, they just all trash. Knights? Yeah, i would love have some space marines who can do 50+ kills in single battle, can't decline this. Counters? Simplified tactics. Terrain? It was in CK2 all along. Advantage? It's basically just dice roll with +% to damage. Combat width? Good, but CK2 have narrow flank what play same role.In CK2 you could fiddle around with retinues, commanders, sub-commanders and tactics but 95% of the time the winner in a battle was the one with the bigger doomstack. In CK3 it appears you have much more control on the outcome of a battle with men-at-arms/knight compositions, counters, terrain, advantage and combat width. However it remains to be seen if any of these mechanics mean anything and the combat will also come down who has the bigger army.
I hope that would be true this time, but i better know another version: "Hope is the first step on the road to disappointment "Hope is the first step on the road to fulfilment.
And in the same raid we could see if they are developing vicky 3, its a win winGuys,we have to sneak into paradox hq and make the game bad ourselves!
Then we can all be smug and say "we told you" to people that were excited!
It's the perfect plan!
bruh,for real!And in the same raid we could see if they are developing vicky 3, its a win win
No unique byz gov, no steppe nomads, expanded all the way down to ivory Coast and Burma, bugs in stream show lack of quality testing beforehand. I don't see how this can't go terribly on releaseDon't get me wrong i have loved basically everything that paradox has shown us about CK3, does it not seem like things are going way to well for a paradox run up to release?