I took IGC2.3 and changed some things there.
1. I took Korea out and replaced it with Kazakhstan. My wife is from there and her brother helped me with historical leaders and generals. Made historical shields and flags too. Things do get interestring in Central Asia with Kazakhstan bordering Astrahan, Sibir and Uzbeks. I had to make some changes in resources for provinces where Kazakhstan is to make it more profitable. Still I made it a lot weaker then Uzbekistan, which historically was the power house in Cental Asia at that time.
2. I took Constantinopole out of Greece rebellious provinces under Turkey. Because if Greece declares independent it doesn't make sence that Constantinople becomes Greek and Turkey's capital has to move somewhere else.
3. I put Teutonic order back in latin group, because it is historically accurate and in all my IGC2.3 games, where they are in orthdox group, they melt away in first 50 years after taking a lot of abuse from P-L.
4. I gave Moguls a less colonization ability, it was just too
unhistoric for them to colonize as much as they do in IGC2.3
I am running my 4th hands off game now to finetune the power balance in Central Asia.
I think it is a lot more fun to have KZ in a game then Korea.
I will post my KZ_IGC2.3 to the Scenario download section when I am done.
Maybe if enought people are interested in changing Korea to Kazakhstan in IGC2.4 doomdark will make it happen. Especially since I have already done research and art work.
1. I took Korea out and replaced it with Kazakhstan. My wife is from there and her brother helped me with historical leaders and generals. Made historical shields and flags too. Things do get interestring in Central Asia with Kazakhstan bordering Astrahan, Sibir and Uzbeks. I had to make some changes in resources for provinces where Kazakhstan is to make it more profitable. Still I made it a lot weaker then Uzbekistan, which historically was the power house in Cental Asia at that time.
2. I took Constantinopole out of Greece rebellious provinces under Turkey. Because if Greece declares independent it doesn't make sence that Constantinople becomes Greek and Turkey's capital has to move somewhere else.
3. I put Teutonic order back in latin group, because it is historically accurate and in all my IGC2.3 games, where they are in orthdox group, they melt away in first 50 years after taking a lot of abuse from P-L.
4. I gave Moguls a less colonization ability, it was just too
unhistoric for them to colonize as much as they do in IGC2.3
I am running my 4th hands off game now to finetune the power balance in Central Asia.
I think it is a lot more fun to have KZ in a game then Korea.
I will post my KZ_IGC2.3 to the Scenario download section when I am done.
Maybe if enought people are interested in changing Korea to Kazakhstan in IGC2.4 doomdark will make it happen. Especially since I have already done research and art work.