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Thanks for the reply, I'll just go with 3CAV divisions then, makes them faster without the useless MP's, and if I assign each theatre one TAC it can delay the rebels. Frees up some manpower too, which I lack way more than IC. ;)
 
Hint: Assign a CAV+AC to babysit one airfield per large region. If/when Partisans rear their ugly heads, you can rebase a lone TAC from anywhere to that airfield. Don't worry about the ORG loss for rebasing, because anything more than a thin sliver of ORG isn't necessary for this situation. The AC will insure that there's a small fuel supply waiting at the airfield, and more supply already enroute, so the TAC can begin bombing the Partisans immediately after arrival. Once the TAC has started operations, you can then send the CAV/AC or other ground units to the scene. Usually, by the time they arrive, the TAC will have run the Partisan completely out of ORG, so all your ground troops have to do is casually stroll up and accept their surrender as you reclaim the province.

That allows ONE TAC to cover multiple theaters, at the cost of a widely scattered handful of Armored Cars, which also turn the CAV they're attached to into hard targets, and get all sorts of advantages against Partisans with no Armor Piercing capability. I think I needed two CAV/AC to cover all of France and the low countries, along with a handful of static 2xGAR or 2xGAR+MP in a few of the critical VP locations (Paris, Amsterdam) and major ports.
 
Now if the AI could handle this it would be perfect... :rolleyes: Never thought of the fuel supply issue before, thanks!

I mean, it's just a constant rince and repeat formula that keeps eating up my time and concentration. I have at times be tempted to just dispense with the revoltrisk issue and just keep one division on console-teleport duty. :mad: It really is too bad the AI can't seem to be able to intelligently use it's resources. When I assign a theatre 5 CAV divisions and 10 GAR divisions, it ignores the CAV 8 squares away and sends a GAR to the revolt, coming from 17 squares away... and tjis is on agressive stance

At the moment I really have no more enemies. The US is firmly in my corner after a putch and constant influencing, both the allies and comintern are defeated, so just leaves me to attack all remaining countries one by one. I am very annoyed by Japan who keeps interfering with all my "limited wars" and scooping up bits of land all over the globe, but unfortunately there is no way of kicking them out of the axis. (unless saveloading as them and quitting but I've read the AI probably will have messed up everything by the time I load back.) At the moment they attacked USA yesterday on a limited war, so I am not involved (secretely hoping USA will win).
 
I agree with most of what you say abount dealing with the normal popup uprisings. You are forgetting about the other type of partisans though: those planted by Underground cells... Most common example is conquered Poland, but generally all other occupied countries with government in exile will build them, except France which still has territories to defend and builds normal units instead.
While you could treat UG like just slighty bigger partisan uprisings, i think that especially in Poland during Barbarossa it is better to go after the UG before it spawns a handfull of militia because it will impact your supply system and will need for bigger numbers of units to be dealt with even if it is still easilly defeated (never mind if you have Barbarossa on AI, they may reroute a full army to deal with it leaving huge gaps in your frontline and giving USSR a respite)

So for Poland i build a few 1 Gar + 3 Pol divisions and put them on the biggest cities while idle and strat deploy all of them to a province that has an UG build so that in 1 - 5 weeks the UG is found and dealt with.
You get notion of UG build when you have your messages setup to get a popup when a province building is finished. A bit weird but i roleplay it as buzz in England when they have finally successfully planted a UG and Berlin spies hear enough to pinpoint it to a general area...
 
True true, you can see the UGs by looking at the partisan map and if it goes super red it's a good idea to start planting units around there - Germany can afford such expenditures and usually you'll have a fairly decent MIL practical anyways because you may have a ton of ports to garrison.

Another thing to point out. The reason that suppression is so bad in hoi3, is that they simply kept the same system as hoi2. Suppression in hoi2 may still have been questionable, but it wasn't *that* bad to just plant gar+mps, or even MPs+any other unit (because MPs in hoi2 granted your divisions an ORG bonus so they were actually an interesting attachment for combat units lol). The reason being that the map in hoi2 had much larger tiles. For example the entire nation of Latvia is somewhere around 14 tiles in hoi3 (I can't remember off the top of my head), but it's only 3 tiles in hoi2. Thus you could suppress all Latvian partisans with a single GAR unit, and all of pre-war Germany was something like 50 tiles, so if you placed your units right you could garrison all of Germany with 10 or so GAR divisions and have complete coverage.
 
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True, but since the Allies and Comintern are defeated I am basically at peace at the moment. So only my annexed territories are keeping me busy. I have no more countries to attack atm since USA guaranteed all remaining "free nations", and it itself is firmly in my corner with a government that is 64% National Socialist. Since they have their hands full with Japan I am just building up my forces in North and South America (I have Canada annexed). I would like to be able to leave the rest of the world to the AI, but it's as dumb as a box of nails...

I do find it a minor hassle that I cannot place units or add brigades to my territory in the Americas or Australia, it takes a lot of time shipping all those units over, reinforcing them, shipping them back, etc...
 
It really is too bad the AI can't seem to be able to intelligently use it's resources. When I assign a theatre 5 CAV divisions and 10 GAR divisions, it ignores the CAV 8 squares away and sends a GAR to the revolt, coming from 17 squares away... and tjis is on agressive stance.
If you assign the GAR to one "static" command with no orders, they'll stay where you place them. Assign CAV or other "whack-a-mole" units to a separate command with orders to defend against partisans, and the AI WILL use those units (instead of GAR), because there are no alternatives under its control.
 
You mean divide each theatre in two army groups, one for CAV's, another for GAR's? I now use theatres for command because of their long radio range and because I can easily divide the map that way.

All my theatres have no commands, I have issued no objectives, thinking this would mean they would attack rebels wherever they pop up within their theatre. I did set them to attacking stance.
 
Just give GAR a separate theater or alternatively, what I tend to do, is leave the theater in manual and assign GAR to it directly, but stick my CAV+AC units to an army group which is set to AI control - so that they fight the partisans without me having to worry.
 
I do something similar, placing static GAR divisions in one Army (or Army Group, depending on the number of units and area to be covered) with no orders, and the mobile units in another Army/AG under AI control, both under the same Theater command.
 
I saw today that my Theatre AI (set on attacking stance), commanding 20 3CAV/2MP divisions sat by whike an uprising spread to 6 tiles. It had it's divisions clustered in sometimes up to 7 per tile elsewhere and didn't seem to want to move them. I had to manually intervene and mop up...

As it is now each theatre has only those sort of divisions assigned, between 15 and 25 per theatre.
 
Just read that MP's don't even work in annexed territory... (http://www.hoi3wiki.com/Land_unit_guide#Police_.28Pol.29) this would mean they are really only useful in occupied territories.

so there really is little to no use for them... at all. Shame, there was potential for those units, both in repression as maybe some small combat/combined value.