I find it odd that when you are HRE, there is no way to get eligible states, especially vassals and such, to join the HRE? I would think there should be an event, or diplomatic "offer to join HRE", etc.
Funny enough in my current game Hungary has joine the HRE and is now Emperor
I think Hungary starts as emperor, even though they don't have any HRE provinces.
Dauth said:They will never join if the HRE is a human player.
Good to know, but why is that? Aside from "it was programmed in"? That just sounds odd.
Hungary starts as Emperor in 1421 until 1430ish.I think Hungary starts as emperor, even though they don't have any HRE provinces.
Hungary starts as Emperor in 1421 until 1430ish.
Funny enough in my current game Hungary has joined the HRE and is now Emperor
They will never join if the HRE is a human player.
Good to know, but why is that? Aside from "it was programmed in"? That just sounds odd.
It would be too overpowered.
I believe if you mess around too much with the dates while deciding where to start it will mess up the HRE. I've seen Bavaria, Hungary, Austria, and Brandenburg all start as HRE even though I go back to the Grand Campaign.
province_decisions = {
join_hre = {
potential = {
hre = no
owner = { is_emperor = no }
religion_group = christian
owner = {
religion_group = christian
}
any_neighbor_province = {
hre = yes
}
}
allow = {
OR = {
is_emperor = yes
emperor = { relation = { who = THIS value = 100 } }
}
owner = {
officials = 1
}
is_core = THIS
}
effect = {
owner = {
prestige = 0.02
officials = -1
}
emperor = {
country_event = 9493
# set_province_flag = asked_join_hre
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
emperor = { ai = no } # Simply do not want to join player-controlled HRE
# has_province_flag = asked_join_hre
# NOT = {
# had_province_flag = {
# flag = asked_join_hre
# days = 3650
# }
# }
}
modifier = {
factor = 0
owner = {
tag = PAP
}
}
modifier = {
factor = 0
owner = {
NOT = {
emperor = {
religion = this
}
}
}
}
modifier = {
factor = 0
NOT = {
emperor = {
relation = {
who = THIS
value = 150
}
}
}
}
modifier = {
factor = 0
has_global_flag = Privileges_Revoked
}
modifier = {
factor = 0
emperor = {
badboy = 8
}
}
modifier = {
factor = 0
num_of_cities = 5
}
}
}
modifier = {
factor = 0
emperor = { ai = no } # Simply do not want to join player-controlled HRE
[code that has been deactived by commenting out anyway] }
I used to play with a modded decisions file so that the AI would ask to join. It's very simple to do. The vanilla one reads thus:
Code:province_decisions = { join_hre = { potential = { hre = no owner = { is_emperor = no } religion_group = christian owner = { religion_group = christian } any_neighbor_province = { hre = yes } } allow = { OR = { is_emperor = yes emperor = { relation = { who = THIS value = 100 } } } owner = { officials = 1 } is_core = THIS } effect = { owner = { prestige = 0.02 officials = -1 } emperor = { country_event = 9493 # set_province_flag = asked_join_hre } } ai_will_do = { factor = 1 modifier = { factor = 0 emperor = { ai = no } # Simply do not want to join player-controlled HRE # has_province_flag = asked_join_hre # NOT = { # had_province_flag = { # flag = asked_join_hre # days = 3650 # } # } } modifier = { factor = 0 owner = { tag = PAP } } modifier = { factor = 0 owner = { NOT = { emperor = { religion = this } } } } modifier = { factor = 0 NOT = { emperor = { relation = { who = THIS value = 150 } } } } modifier = { factor = 0 has_global_flag = Privileges_Revoked } modifier = { factor = 0 emperor = { badboy = 8 } } modifier = { factor = 0 num_of_cities = 5 } } }
I simply deleted the line that says:
Code:modifier = { factor = 0 emperor = { ai = no } # Simply do not want to join player-controlled HRE [code that has been deactived by commenting out anyway] }
This means that the AI will request to have provinces added just the same as it does for the AI.
I should say that I personally found it was too easy this way. As I remember it when I got a target nation in the zone (valid conditions, me under 8 infamy, relations above 150) they'd ask to add a province, I'd accept, and if they had other provinces they'd ask again as soon as they had magistrates, until the country was all within the HRE. The decision is clearly not designed for a human player. The AI does not aim to expand the HRE to get the bonuses this entails: it won't deliberately woo nations to get them to join, and when nations do ask the AI often says no - I'm not sure how the weighting for yes and no work, both have a factor of 10 with modifiers that I can no longer comprehend. What I am saying is, the AI is indifferent to expanding the HRE so it only grows a very small amount because default AI behavior isn't conducive to the conditions being met and the AI just fires off a "yes" when the conditions align for the decision, and then the Emperor has a fair chance of saying no anyway. Large AI nations usually run up infamy to a fair chunk of their limit, and 8 is below half a normal infamy limit, so default AI behavior for an emperor tends to make opportunities rare even for bordering small countries that have the same religion and relations over 150.
By contrast a human player who wants to enlarge the HRE and get the bonuses from that can work toward it quite easily. The conditions again:
- the province is Christian
- the province owner is Christian
- the province is adjacent to an Imperial province
- the Emperor's infamy is less than 8
- the relations with the Emperor are above 150
- the Emperor is the same religion
- Revoke the Privilegia has not been passed
- the province owner has less than 5 cities
- the province owner is not the Papal States
These requirements aren't nearly as stringent as they seem when listed this way. Let your infamy fall under 8 when you've got new additions for the HRE, that's not so hard really; you don't need to stay under 8, just go under it when there are new additions to be made. Send gifts so relations are above 150.
It's Europe, so prior to the Reformation it's Catholic adjacent to the HRE provinces and for a long way out away from it too, so this is not an obstacle for the immediate area.
Even after the Reformation the province religions are still going to be Christian in Europe, and so long as the target province's state religion is the same as yours the conditions are still met.
If your target is not a coreligionist (eg Reformed and you're Catholic) anyone with Unam Sanctam can use Cleansing of Heresy to force them back to your religion - once again the AI doesn't think this way whereas a player does.
Revoke the Privilegia is the 7th of 8 HRE reforms, and it converts all HRE members to vassals. It should take a while to get to that reform anyway, and when it's available just don't enact it if you want to keep expanding the HRE. It makes sense that non-vassals wouldn't want to join up - although vassals really should just say yes anyway.
Other than that, you can't add the Papal States, and you can't add a country bigger than 4 cities (essentially provinces), and of course the addition has to border the existing HRE. As for the 4 provinces limit, there are plenty of revolters in Western Europe for busting countries into sizes suitable for Holy Romanizing.
I stopped playing EU3 for a long time, rebuilt my PC, and reinstalled EU3 so my homebrew mod is gone. I didn't bother re-creating it because I didn't play as the Emperor. I'm considering now that perhaps instead of the decision being modified to be OK for AI to request for a non-AI Emperor, it should be an event. Same conditions as the decision without the AI emperor requirement, then throw in say a 12 month MTTH. That way at least the human player would need to stay below 8 infamy limit because the AI wouldn't immediately petition to join. That said, you'd want to mod the decision so once the event fired and was accepted, the country quickly added the remaining 0-3 provinces in the country. It would be awkward to have a country like the Teutonic Order add 1 province but not become a HRE member because they hadn't added their capital, and remain that way for years.
I seriously considered doing that fix as well, just to see how big I could get the HRE - and if that would result in some weird electors too. Once the Christians are persuaded to join, there's always the possibility to either conquer heathens and release them as Christians - or help existing HRE nations against the Hordes.
The 4-province limit should allow to at least include the Balkan minors->Byzantium (for Thrace) ->Anatolian minors->Georgia/Syria. Some trickery would probably be needed to get past largely undivisible non-horde majors like the Mamluks, Castille and Persia though. Portugal/Mutapa/Korea/Malacca might still be a possible area to paint dark green in the imperial map mode.
As to reforming the HRE once it's reached its maximum size - I'm not fool enough to deal with like 1400+ uncored, wrong-cultured provinces for 50 years. It's probably impossible to stop rebellions from fracturing such an Empire before it gets truly started, the rebel issues would be unprecedented. I'd say it's probably more fun to either go republic at that point and see what weirdness ensues, or use the insane bonuses from 250ish member states to intercede in every war of aggression in all of Afroeurasia - while forcing everyone capable to release even more minors.