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Kapt Torbjorn

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Hey, I play multiplayer regularly with a steam group I run, but it happens fairly frequently that something goes a bit wonky and due to the fact that no console is available to fix it (which could be done in a couple commands), we'll need to end the game and rehost while someone goes into single player to sort the issue out, then uploads the savegame to the host. This of course can be a bit of a process when we have 20+ players in a single game, and can lead to long rehosts and some rather frustrating situations.

I know there is the Observer mode that was implemented recently, but that lacks access to the full console and can only spawn events for players. Does anyone know?
 

AndrewT

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Load the save file as SP, make the change, save and exit. Load as MP, you are good to go.
 

Kapt Torbjorn

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That's what I've been doing, but that requires ending the game, loading it up in singleplayer, editing it, restarting the game to get the same checksum as everyone else, then rehosting the game and waiting for 20+ people to rejoin. I was asking if there was a way to enable it so that it can just be done in-game through the console so that a rehost isn't necessary.
 

AndrewT

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Not so far as I know, no, sorry. The people in MP or even UM forums might know better than I.