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1) Negate CAS damage would be a too strong word.
2) Most land units are better off with no brigade or at least a brigade helping in land battles.
3) An AA-brigade would be only of use when attacked from air, otherwise useless... instead of equipping all your land units with AA against an occasional attack from air, it would be better, more versatile and more efficient to build a few interceptor or fighter to fight CAS or TAC or other planes... and that even everywhere in air.
Ah thank you
 
Edit: It worked. See below.

(Hm...I typed a longer post with many numbers. The forums won't let me post it, due to possible spam and / or inappropriate content? I can most assuredly state, that there is nothing spam-like in my post. Can someone help me with this maybe?)
 
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Hello SneedCel, everyone else, in case you are still interested in this. Maybe a small look into specific dates is helpful?

In my recent Germany-game (1933 + normal / normal), I went Poland -> France -> UK -> Canada (via Torshavn / Iceland / Greenland / Halifax) -> US -> UDSSR. It is now 1949, and the outcome could be described as world domination. (Allies are totally gone, New Zealand is a German navy port and rocket research facility *g*.)

Here is some data from 1st of August, 1938:

Geopolitical situation: Anschluss of Austria. Sudetenland-Event about to hit.

IC: 365 / 280. Minsters are Hess, Schacht, Darré, Frick.

National Army Comparison: 74 Inf, 4 Cav, 3 Mot, 4 L-Arm, 5 Mnt, 3 HQ. (For a total of 93 divisions.)

At that point in time, my IC goes to remaining factory build-up about at 50% of available capacity.
The other 50% are dedicated to 3 lines of tanks, 2 of mot and loads (!) of infantry, many with art-brigades. Plus a few mountain rangers.
There are exactly 0 (zero!) planes in construction, since they are not needed until much later in the game.
And there is one line of transport flottilas for Sealion.

On another note: If you go this route, remember to research the Interdiction doctrine and the paratrooper unit early on, since building that single division takes a long time.

Now, there is some data from 5 months later, 1st of January 1939:

Geopolitical situation: Sudetenland-Event triggered as normal.

IC: 390 / 299. Ministers remain unchanged.

National Army Comparison: 76 Inf, 4 Cav, 3 Mot, 4 L-Arm, 1 Marine, 6 Mnt, 1 Garrison, 3 HQ. (For a total of 98 divisions.)

As becomes apparent, my build-up rush has not yet increased to full swing. But many units are about to be completed.

And finally: 1st of June, 1939. In the early morning hours, the war will begin. (Since France will fall in late autumn of 1939).

IC: 433 / 332

National Army Comparison: 91 Inf, 5 Cav, 6 Mot, 6 L-Arm, 1 Marine, 7 Mnt, 2 Garrison, 4 HQ. (For a total of 122 divisions.)

My construction list at this exact point still contains 10 factory lines to be completed. Besides a convoy line, one troopship line, 3 sub-lines and a little infrastructure in bordering provinces intended to "jump-start" my invasion, there are 4 tank lines, 3 mot lines, and loads (!) of infantry. Once you start arming, you do not stop. Since, as the experts explained, every challenge for Germany reaches a new level. France is much harder and the UDSSR requires a deligent army build-up.

I invaded France later that year with 9 L-Arm, 9 Mot and 118 Inf. Plus other divisions. (For a total of about 142 divisions.)

Hopefully, this helps you a little! It is NOT the single right way to do it. But I failed a few times as Germany, so there are certain lessons to be learned. Ignore navy and airforce in the first years, pump IC, and once you start building divisions, DO NOT STOP until the UDSSR is defeated.

Lastly, for the "lols", this is my current army composition on January 1st, 1950:

270 Inf (almost all with 2 modern brigades), 9 Cav, 21 Mot, 18 Mech, 36 Arm, 9 Para, 9 Marine, 36 Mnt, 132 Garrison, 9 HQ. (For a total of 552 divisions.)
 
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Edit: It worked. See below.
I am curious, what was the problem that your initial post was denied by the forum software?

[World domination] It is NOT the single right way to do it.
Well, congratulations! And welcome into the club of armchair warmongers.
(And, just to say something completly unexpected, how difficult to even imagine and even more to actually successfully solving problems without war...)

[June 1939] My construction list at this exact point still contains 10 factory lines to be completed.
A single built factory needs about 5 years to have paid back the initial investment. Since you played until at least 1950, those factories of 1939 did pay back but I bet most of the crucial fighting happened 1939-44. I guess you'll have noticed that switching from IC-building to army-building a little bit earlier would had been more optimal.
On the other hand, additional IC isn't just about investment paying back within 5 years but also about raising your transport capacity which is much more difficult to assess wether it is "economical" or not.

In my recent Germany-game (1933 + normal / normal), I went Poland -> France -> UK -> Canada (via Torshavn / Iceland / Greenland / Halifax) -> US -> UDSSR. It is now 1949, and the outcome could be described as world domination.
Often enough I took a similar route. It just seems so stupid not to be prepared for the invasion and conquest of the UK. And the USSR looks scary enough that I always find reasons enough for one more conquest elsewhere.
Some players, though, for historical reasons and to raise difficulty, choose to go the historic path of a 2-or-more-frontier approach to go 1941 vs USSR and only then for the UK.

Ignore navy and airforce in the first years, pump IC, and once you start building divisions, DO NOT STOP until the UDSSR is defeated.
The "DO NOT STOP" is certainly good advice.

Nevertheless I am curious about some aspects:
1) How did you cope with all the bombers at the Western front?
2) Germany is horribly dependend on trade for oil and rares. Without sea superiority, how did you cope with trade routes under attack and diminished returns of as less as below 50% whcih often enough results in those trade deals even get cancelled by the other side?
3) With what kind of Navy/Marine did you fight the Royal Navy? And in the Mediterranean Sea?
4) What was your Navy setup you crossed the Atlantic with?
5) Did you use nukes? Were nukes used by other countries?
6) Which aspect of world domination would you judge had been the most difficult? Or gave you the most problems? Glaring mistakes you did?
 
Hello Altruist!

No idea what changed with regards to the post acceptance honestly.

1) I take command of all ally armies: Hungary, Romania, Bulgaria. Sometimes putting a single division near the border inspires the British and the French to bomb them, not a massed stack. Maybe it is a subjective impression? In the 2-3 "jumpstart" provinces for Fall Gelb I build some AA capacity. Otherwise, I simply take the losses. Moving quickly enough is the key.

2) Indeed! I stockpile oil before the war (including the stock-pile option) and trade A LOT in via selling blueprints. This makes a difference of several thousand $$$, which in turn allows for greater one-time purchases of oil. One-time trades have served me very well here.

3) Not at all! We may complain about the Italians all we like, but at least they are reliable in dispatching UK vessels with their own bombers. After the Fall of France a quick "excursion" the Gibraltar may be arranged, if Spain refuses an alliance. As stated above, I do not build ANY ships except for transport divisions and convoys until after Barbarossa has been successful.

4) Only the vanilla ships, plus modern transport flotillas. I go by Torshavn, Iceland (which right after the UK has fallen is still undefended and not yet taken over by the US), then Greenland, then northern Canada. One may need to build more convoys, because enemy convoy raiding is to be expected. Once Canada has been driven back from their own coastline in the East / Atlantic, raiding decreased sharply. To put in it bluntly: I just take the losses.

5) No! My stockpile is 52 nukes by now (1962), with 90 V2-3. Germany is the only nation with a nuclear arsenal and can reach any point on the planets surface within a few hours. (ICBM-focus) And no other country nuked me. I actually tasked my intelligence minister to create of list of countries engaged in nuclear research. Those were "absorbed" with priority.

6) Motivation. Once the UDSSR has been annexed completely, the US successor states may be absorbed for example (4 in total). The Japanese question may be difficult, but the mainland often features undefended regions for paratroopers. However, serious challenges are now lacking. The question is whether one may find the motivation to go on from here. A total world domination run is interesting one or two times, but generally after UDSSR / US, there are no serious enemies anymore.
 
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Here is a selection of save-game files
Thanks. That were, indeed, very efficient and fast conquests in 1939/40 and a, lacking another word, elegant Blitz to Vladivostok.

Misc (just in case you have somehow missed it):
# DH has no combined arms bonus for having a joined MOT/ARM stack (other than HoI2 if I recall correctly)
# you can cross-upgrade CAV to ARM, INF to MOT (a bit gamey, though)
# usually it is better not to mix INF/art and INF without /art because the slowest unit defines the max speed of a stack
# similar with a SP Art brigade (max speed 18) on a MOT (max speed upto 29) and thus downgraded to a speed of 18
# Serial production lines can be updated to the newer models (click box to the right) for only a marginal setback of the gearing bonus. The line updates automatically after the current unit in production is finished as soon as there is a newer base unit or brigade researched.
# Garrisons, if used for partisan suppression, work best with a MP-brigade: Partisan suppression

Surprises and questions:
# allied with Norway... now that's an interesting idea... how many tries did that take?
# Italy conquering all of Africa and the bigger part of the Middle East without assumed military control
# What exactly did happen to the USA or rather the 4 leninist/social-liberal USAs?
# Nor Japan at war with the USA?
# July 1943: Having disbanded(?) all ships except 40 transports which sail in one stack unescorted over the Atlantic... that's confidence!
# And I really like the about 1 meter long production list of building infrastructure worldwide. So I am not alone with that weird behaviour *grin
 
Thank you for your perspective! Let me add a little bit to a few points mentioned.

#1 Norway allied itself with me completely out of the blue. The UK initiated operation Wilfried (?) and suddenly Norway joined my Axis-block. This is only ever happened to me twice. To say the least: I was baffled.

#2 At no point did I assume military command of the Italians. After the UK is overthrown, they actually did quite well for themselves in dealing with the remaining Allied troops (New Zealand, Australia, South Africa...)

#3 The four US-"successor states" were (a) Leninist, (b) "Greater Texas", (c) the Southern States (both being paternalistic) and finally the Californian Republic. At some point I annexed them all in the late 60s. However, before that point, they remained absolutely peaceful and did not even initiate intelligence operations against me.

#4 In July 1943, the US had long fallen. The critical point was in 1941, on my initial way to Canada. It was either madness or crazy luck, but there was surprisingly not a single fleet engagement on my way there.

#5 It is a quirk of mine to develop conquered territories. We all know that hypothetical plans for "colonization of the Eastern Sphere" involved a myriad of terrible things. But in terms of this game, building infrastructure towards the Pacific and chosing some provinces for airfields (later on strategic missle bases) just seems satisfying.


Besides these points, thank you for the tips regarding unit composition! There are still many things I'm not fully grasping. The "cross-upgrading" might actually be useful after the "Wehrmacht"-event, when dealing with all these understrenght model 1918-infantry divisions.

Originally, I was afraid of running out of oil, but if there is another run I can estimate my economic potential far better now. So there will defintely be MP-brigades included.

Curious: At some point, attachment of an artillery-brigade does not lower speed anymore (below 6, which is the speed for regular infantry). So this means the speed decrease is elimated at some point of brigade research for artillery?

@SneedCel: Please try this links now. The old one got deleted after a single use. It contains exactly the same save-files:

Edit! Ah! I almost forgot! Altruist, you asked about unexpected difficulties. New Zealand! It is very diffcult to reach! And my (unescorted) transport fleet got attacked by massive carrier fleet. NZ can't have built it on its own. There were many ships with various names from various nations in the fleet. Maybe (?) Allied nations gave parts of their fleet away? Two U.S. carriers I think, Belgian / Dutch ships...a wild assortment overall. I had to take control over the Italian fleet for one month in order to invade NZ.
 
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Curious: At some point, attachment of an artillery-brigade does not lower speed anymore (below 6, which is the speed for regular infantry). So this means the speed decrease is elimated at some point of brigade research for artillery?

And 1945 comes the first artillery brigade without -1 on speed and a speed cap of 15... which changes a lot.

see also: ..\Darkest Hour\Mods\Darkest Hour Full\db\units\brigades\artillery.txt


New Zealand! It is very diffcult to reach! And my (unescorted) transport fleet got attacked by massive carrier fleet. NZ can't have built it on its own. There were many ships with various names from various nations in the fleet. Maybe (?) Allied nations gave parts of their fleet away?
Starting with Poland and Belgium, "Allies"-countries usually/sometimes pass on their fleet to the "Allies"-leader before giving up, sometimes even convoys. I guess at some point New Zealand got the Royal Navy of the UK. Don't know wether this is automatic inbetween allied countries or event-based for the Allies.
 
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Thank you for your perspective! Let me add a little bit to a few points mentioned.

#1 Norway allied itself with me completely out of the blue. The UK initiated operation Wilfried (?) and suddenly Norway joined my Axis-block. This is only ever happened to me twice. To say the least: I was baffled.

#2 At no point did I assume military command of the Italians. After the UK is overthrown, they actually did quite well for themselves in dealing with the remaining Allied troops (New Zealand, Australia, South Africa...)

#3 The four US-"successor states" were (a) Leninist, (b) "Greater Texas", (c) the Southern States (both being paternalistic) and finally the Californian Republic. At some point I annexed them all in the late 60s. However, before that point, they remained absolutely peaceful and did not even initiate intelligence operations against me.

#4 In July 1943, the US had long fallen. The critical point was in 1941, on my initial way to Canada. It was either madness or crazy luck, but there was surprisingly not a single fleet engagement on my way there.

#5 It is a quirk of mine to develop conquered territories. We all know that hypothetical plans for "colonization of the Eastern Sphere" involved a myriad of terrible things. But in terms of this game, building infrastructure towards the Pacific and chosing some provinces for airfields (later on strategic missle bases) just seems satisfying.


Besides these points, thank you for the tips regarding unit composition! There are still many things I'm not fully grasping. The "cross-upgrading" might actually be useful after the "Wehrmacht"-event, when dealing with all these understrenght model 1918-infantry divisions.

Originally, I was afraid of running out of oil, but if there is another run I can estimate my economic potential far better now. So there will defintely be MP-brigades included.

Curious: At some point, attachment of an artillery-brigade does not lower speed anymore (below 6, which is the speed for regular infantry). So this means the speed decrease is elimated at some point of brigade research for artillery?

@SneedCel: Please try this links now. The old one got deleted after a single use. It contains exactly the same save-files:

Edit! Ah! I almost forgot! Altruist, you asked about unexpected difficulties. New Zealand! It is very diffcult to reach! And my (unescorted) transport fleet got attacked by massive carrier fleet. NZ can't have built it on its own. There were many ships with various names from various nations in the fleet. Maybe (?) Allied nations gave parts of their fleet away? Two U.S. carriers I think, Belgian / Dutch ships...a wild assortment overall. I had to take control over the Italian fleet for one month in order to invade NZ.
Thanks! Means a lot!

This is kind of related and is somewhat answered the rest of the thread but any tips for Normal difficulty? IK how sad that sounds but still. I've been trying to get into the game proper but am getting filtered due to the combat on Normal difficulty
 
National Army Comparison: 74 Inf, 4 Cav, 3 Mot, 4 L-Arm, 5 Mnt, 3 HQ. (For a total of 93 divisions.)
Why not upgrade the CAV to tanks?

Also, would Paras be good for Barb? and any tips for pulling off encirclements? My units are instantly pushed back by second-line troops because they are exhausted and to win against enemy stacks I need to devote my entire army in that area because they devote their army (if that makes sense)
 
Also, would Paras be good for Barb?
The tactical option to kick troops out of a plane onto an unconquered region is never completly without merit but... that during Barbarossa I even once thought: Damn, now I need paras!"... not that I recall.
and any tips for pulling off encirclements? My units are instantly pushed back by second-line troops because they are exhausted
If the defense is thicker, your spearheads need to become thicker.
Very probably you need more units for the whole encirclement operation, not only thicker spearheads but also more units to defend and keep open the path behind your spearheads.

Against a 1-linedefense often enough a breakthrough is enough to reach the undefended hinterland, to move on for 1-3 regions and then the enemy is encircled.
Against a deep or multi-line defense every single step of the whole encirclements might be a fight and afterwards every conquered piece of the encirclement needs active defense.
[...] and to win against enemy stacks I need to devote my entire army in that area because they devote their army (if that makes sense)
"Nicht verzetteln" or "not to get bogged down" or only experience and close examination of the situation along the front teach you when you are in danger of running too many missions, tasks, offenses at the same time with the result that each single of those run into the risk of not having enough forces and thus to either loose or not to win decisively enough.
But if you concentrate your forces too much, you give the enemy time to regroup, to coordinate, to perhaps even gain the initiative to start an offense and now you must react... bad.
Inbetween those 2 extremes you are operating, trying to stay on the razor sharp edge inbetween.
(Also the reason why maintenance of a proper reserve is so important. It's your insurance that if things go bad and you have misjudged the situation, that you are still able to act.)
 
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I always use paras for Barb.
Initially I try to drop on unguarded airfields to kill air units, and relieve them with armored spearheads. As operations progress, I try to use them to complete overruns on retreating fast units like motorized, or into provinces with excessive travel times.