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fellaz007

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Hi all, thank you 'TheRomanRuler' for this interesting OP.

For me, home garrison was always closer related to immersion (e.g. German Ersatzheer , UK Territorial Army, US Army Ground Forces) than towards any practical in game benefits.

Fortunately, with the new Army Planner system of HOI4 this kind of system will become much easier and more beneficial while giving you even a greater degree of immersion.

New divisions are now created with the Army Planner and can be kept off map for some time for the basic training and on map for some unit training, in order to improve their overall unit XP. While these troops get polished for front line service and await the completion of the ToE, they also give you handy reserve that you can use as a global impromptu reaction force. So, while you expand your ground forces you can use these green troops as a garrison for the vital parts (ports, capital, etc.) of your country.

As we have seen in several WWW sessions, the new logistic system will be even more unforgiving if you push all your troops into the spear tip of your logistic sword (lit.). Therefore it will be quite useful to withdraw some troops for R&R into your hinterland, maybe even all the way back to your home country. This would give you further ad-hoc reserves.
 

Harada.Taro

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Personaly I don't leave my cities without troops, not fighting troops but fast moving police ones to deal with partisan/unrest and all. They cost nearly nothing, are strong enough to repeal rebellions.
 

Chrescerya

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The garrison feature will take care of it for you ;)
just get a fieldmarshall, give him 40-50 divisions and put him on garrison everywhere you don't fight and protection of ports, cities, vicotry points, resources,... will be handled by it ;)
 
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Earl Uhtred

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Anyone familiar with World in Flames will know that game uses 'notional units', not represented by counters, to resist invasions and paradrops. Of variable strength but always weak, they aren't any substitute for a proper defence but can throw a spanner in the works if the attacker is incautious.

It seems like a feature that might work for HoI, and wouldn't require bloating the manpower pool or cluttering the map with counters. Instead, the notionals could weaken the more draconian your conscription policy, and maybe be strengthened if you opted for a forward defence.
 
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jalapen0

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Anyone familiar with World in Flames will know that game uses 'notional units', not represented by counters, to resist invasions and paradrops. Of variable strength but always weak, they aren't any substitute for a proper defence but can throw a spanner in the works if the attacker is incautious.

It seems like a feature that might work for HoI, and wouldn't require bloating the manpower pool or cluttering the map with counters. Instead, the notionals could weaken the more draconian your conscription policy, and maybe be strengthened if you opted for a forward defence.


Sounds like the old game "Command HQ" (which is awesome btw). When you invade a city, there is minor combat that basically saps your strength. It's not enough to destroy a division but it does slow you down.
 
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Dessertspoon

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WWW shows what happens when NZ and Australia don't garrison properly :p

This used to be an issue for me in HoI 3: I was busy fighting in the Balkans and Africa as Australia, trusting that the RN and USN would keep the Japanese from launching an invasion that far south. Getting distracted with wars all the way around the world distracted me and by the time I checked back I was getting invaded!
 

Gort11

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There are only two reasons to garrison anything:

1. Defend from invasion
2. Keep resistance suppressed

If these are not an issue, you don't need a garrison. Small civilian-style police units don't need to be modelled as divisions.
 
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TheRomanRuler

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If these are not an issue, you don't need a garrison. Small civilian-style police units don't need to be modelled as divisions.
In vanilla certainly no need for them to be modelled as units, but as garrisons like AA auxiliary tend to be flavor only, i still want a mod that adds as many units as possible. I want to see as many units as possible, but Berlin Police, Berlin AA Auxiliary, Berlin training units, Berlin Militias of all kind etc should be in 1 division instead of 50 different ones.
 

Alexoren

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Three reasons.

1) You can equip units with Military Police support to keep the wear and tear on your captured provinces from piling up.
2) You should always have a point of retreat. If your front line starts crumbling you can move your garrison to relieve or be a fall back line.
3) Johan's take over of Berlin with paratroopers.
 

Sir Garnet

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A city empty of divisions does not mean there are not troops, police, paramilitary, militia, and other potential combatants there that could put up some organized resistance limited to that local area - automatically responding to attack and only present when the enemy is. Too weak a force could run into serious trouble - a strong force would crush, disperse or deter opposition. Paratroops with the advantage of surprise might be most likely to nip that organization in the bud.
 

BBBD316

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Well the other option with a garrison division on your template is that if things start going wrong, you could add more battle ready divisions and cut out the partisan elements.

Meaning you could reinforce an area that has just been subject to a pocket elmination faster than rebuilding those units. So your garrison would be there as a fall back force that could be reinforced to a full strength force.

(If I still understand the template planner)