In HOI3 it was mostly pointless against AI to garrison lot of places, most importantly homeland. Why would Germany need to garrison Berlin when air forces, navy and soldiers 5 000 KM (made up number, what i mean is "LONG") away can stop the enemy. But still, in RL, i believe all nations had strong garrisons in home land. And in RL you garrisoned borders at least nominally with some border guard militia, but in HOI3 you always just sent all your soldiers into nation you are attacking.
In WWW as Japan, i notice that Daniel went as far as pull what little garrison Japanese home islands had and sent them do naval invasion into China - something Chinese coastal garrison could have prevented or at least caused Japanese garrison troops a lot of casualties. So protection against naval invasions is 1 thing you somewhat need to think about - but why? It is far better to pull every soldier from their garrison towns and send them against China, instead of protecting Soviet-Japanese border and Japanese home islands.
In RL best of Japanese tanks never even saw action becouse they were stationed in reserve at Japanese home islands. But in HOI3, you would just rush those tanks into battle. And numerically most of Japanese and German troops (militias) were in their home lands, not far away at the front lines in deep soviet Russia.
Is any of this in HOI4? Do i need to raise Luftwaffe infantry to protect my air fields, or should i just let air crews handle themselves?
In RL at home lands there were:
-militias (Italy had
-Police forces
-reserve soldiers or armies
-training troops (experienced veterans or at least fully trained officers)
-coastal watch of some kind
-AA crews (1 AA FLAK tower in Berlin held Soviet Attack 8 hours, and with stood hits from Soviet heavy artillery. After the war when it was supposed to be destroyed it was still standing after first set of explosions)
But in HOI3 all you have is provincial AA, and they are not represented as units.
In WWW as Japan, i notice that Daniel went as far as pull what little garrison Japanese home islands had and sent them do naval invasion into China - something Chinese coastal garrison could have prevented or at least caused Japanese garrison troops a lot of casualties. So protection against naval invasions is 1 thing you somewhat need to think about - but why? It is far better to pull every soldier from their garrison towns and send them against China, instead of protecting Soviet-Japanese border and Japanese home islands.
In RL best of Japanese tanks never even saw action becouse they were stationed in reserve at Japanese home islands. But in HOI3, you would just rush those tanks into battle. And numerically most of Japanese and German troops (militias) were in their home lands, not far away at the front lines in deep soviet Russia.
Is any of this in HOI4? Do i need to raise Luftwaffe infantry to protect my air fields, or should i just let air crews handle themselves?
In RL at home lands there were:
-militias (Italy had
- Forestry Militia
- Frontier Militia
- Highway Militia
- Port Militia
- Posts and Telegraph Militia
- Railway Militia
- University Militia
- Anti-aircraft and Coastal Artillery Militia, a combined command which controlled two militias:
- Anti-Aircraft Militia
- Coastal Artillery Militia
- Fascist militias that could number some 1 million men)
-Police forces
-reserve soldiers or armies
-training troops (experienced veterans or at least fully trained officers)
-coastal watch of some kind
-AA crews (1 AA FLAK tower in Berlin held Soviet Attack 8 hours, and with stood hits from Soviet heavy artillery. After the war when it was supposed to be destroyed it was still standing after first set of explosions)
But in HOI3 all you have is provincial AA, and they are not represented as units.
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