Any reason to set less than 100 wargoal points?

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akatung

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So my question is that simple. If I want just one of my neighbour's planets (for the moment), why shouldn't I set more wargoals when declaring war? Just in case I win easily. Does the AI set more wargoals against me when I do so, so I shouldn´t risk it?
 

TerrBear

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So my question is that simple. If I want just one of my neighbour's planets (for the moment), why shouldn't I set more wargoals when declaring war? Just in case I win easily. Does the AI set more wargoals against me when I do so, so I shouldn´t risk it?
No reason not to, and like you said it gives you a bit more flexibility at the negotiating table. There is no downsides and no risks associated with how many wargoal points you use.
 

akatung

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No reason not to, and like you said it gives you a bit more flexibility at the negotiating table. There is no downsides and no risks associated with how many wargoal points you use.

Great, thanks!

In Victoria II, if you don't get all of your wargoals the pops on your country get very angry. (And even then it was very exploitable as sometimes you want to make them mad, Vitoria II is that fun and silly :D)

I didn't know that, I bought Victoria II some time ago but haven't played much yet!Iit's definitely on my list :)
 

C4st1gator

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When playing as a pacifist, I sometimes got wars declared on me, but I wasn't willing to commit to these wars. In these times I just put humiliation into my list of demands, send some forces to blockade their planets and peace right back out.

I don't do this all to often, because I could be liberating instead, but sometimes you are caught while still recovering from another war, mostly in early game. Once you are powerful enough, the AI will be much more careful about declaring war.

However, if you know you can crush the opposing empire, just take what you can.

For instance, I was fighting a liberation war against a small empire, when another declared war on me. The little aggressor on the other side of my empire just ran out of colonizable worlds and thought its two planets worth of fleet and economy could tip the balance. Humiliated them with a reinforcement fleet.
Then ten years later, they experienced a change in government and became a vassal.

My rule of thumb: If you want their stuff and are powerful enough, knock them out. If you realize you bit off more than you can chew, making peace is still better than losing to the AI's war demands.

Another thing about the AI. It seems more likely, that it accepts your initial war demands and I didn't see the AI change its own demands either.



Personally, I think that the game needs to have more options of war and diplomacy.
Mercenaries, for instance, could be Fleets I dispatch to fight in my allies war, but under their control, lining my pockets with extra minerals, energy and influence.

Same thing with licensed production. I want to be able to rent out my starports production capacity to a friendly empire. I decide the prices, so theoretically I could be running at a loss, but most likely will have some extra income for my empire, because most of my starports are idle during peacetime.

I want to give lend-lease agreements to other empires in return for favours, research agreements, or even uneasy alliances.

Naturally, this behaviour is dubious enough to rustle the jimmies of my pacifist citizens, but since I am technically at peace, they shouldn't be too mad about it.
At the same time allowing you to pay other empires to construct your ships may allow you to win a tough war, but you have to buy their designs and refit later.

This will allow groups of smaller empires and even larger empires (especially in multiplayer) to have meaningful cooperation and diplomacy.
 

scaper12123

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It depends on your ambitions. Demanding less warscore means you'll get less demands but you'll get what you demand as soon as your warscore meets the requirement (as long as warscore is above 20). That means you don't have to have 100 warscore to win a war. If you wanna maybe just humiliate for the sake of ending a war quickly, it's only 20 warscore you gotta get and that's maybe only one planet conquered and a fleet destroyed.
 

JMensch

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Even when all I want is one planet I usually stack on Open Boarders (for those debris left behind) and Humiliate.
 

TerrBear

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It depends on your ambitions. Demanding less warscore means you'll get less demands but you'll get what you demand as soon as your warscore meets the requirement (as long as warscore is above 20). That means you don't have to have 100 warscore to win a war. If you wanna maybe just humiliate for the sake of ending a war quickly, it's only 20 warscore you gotta get and that's maybe only one planet conquered and a fleet destroyed.
You don't need to take all the things you demand, so no you're totally wrong, whack as many demands on as you can and if you onl want humiliate then only pick humiliate in your war demands on the negotation screen.
 

Volapyk

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I might be missremembering things, but I believe I have experienced empires surrendering when I've had more warscore than what I demanded but before I could peace out for the full list myself due to Length of War. Which could seriously shorten wars.

For example, if my neighbor is at war with another empire, I could do a swift strike at their borders getting a good chunk of warscore before they can react with their main fleet, so I could try and estimate how much warscore I would get before having to actually fight their fleets and set warscore for that amount, resulting in a swift war with minimal casaulties on my side.
 

scaper12123

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You don't need to take all the things you demand, so no you're totally wrong, whack as many demands on as you can and if you onl want humiliate then only pick humiliate in your war demands on the negotation screen.
If i'm being challenged by a fallen empire then i'm sure as hell not going to demand much apart from humiliating them when I run out the clock on our war.
 

The Founder

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So my question is that simple. If I want just one of my neighbour's planets (for the moment), why shouldn't I set more wargoals when declaring war? Just in case I win easily. Does the AI set more wargoals against me when I do so, so I shouldn´t risk it?
There is no point to declare less then a full 100, aside from not having wargoals "fitting" into the rest anymore.

If you want to white peace out, you can do so if you declared demands or not. You simply try to not enforce them.
If you want to force a end, you can do so starting with 20 Warscore.
If you want to conquer/liberate planets, you have to have them declare as goals near the beginning.
 

TerrBear

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If i'm being challenged by a fallen empire then i'm sure as hell not going to demand much apart from humiliating them when I run out the clock on our war.
You can demand all their planets and still white peace out... what you put as demands has nothing to do with the ai and it reacting to you. i dont know what you mean by run out the clock on your war, if you can't beat them then you'll be working towards a white peace and if you can get more than a white peace you'll want a planet.
Its pretty simple buddy: step 1)stick as many demands as you can fit within the 100 warscore available.
step 2) choose whichever ones you want in the negotiation screen if the wars going well pick more, if the wars going bad pick less or peace out -END