ok lets go all dmg phase by phase from a CL that does 10 light dmg.
Lets say it hits a DD. Its 7-13 dmg.
Now its gonna check if its a critical.
10% + ( 10% pierced armor? YES) - Reliability of 68% - any damage control bonus.**
20 - 68% = 13,6% chance of critical hit.
Lets say it was a critical.
7-13dmg x 500% (total x5) =
35-65 Total Dmg.
With 40HP a DDII would likely sink from a single shot ^^.
Lets say the enemy have DAmage Control 1. (-10% critical chance and -10% critical dmg).
Critical chance = 13.6% - 10% = 12.24
Damage = 35-65 - 10% = 31.5 to 58.5 dmg
** = On Mtg release damage control increase reliability directly.
I think they changed that to stop ships from being immune to critical hits. AS it made no sense to add a firecontrol on the ship and just stack reliability.
This way fire control is mostly worth it. (But you still don´t want fire control III and IV on your big ships, just the smaller ones).
PS: If you're wondeing the hit chance formula its.
Ship visibility x 100/speed = X
after getting X go to the formula below.
X / Gun profile (30 light gun / 50 Heavy gun / 180 Torpedo) . 1.0 = 10%.
Ex: Ship with 30 knots and ship visibility of 22.
22 x 100/30 = 2200/30 = 73.3
73.3/ 30 (light gun) = 2.4 (24%)
73.3/50 (heavy gun) = 1.46 (14.6%)
73.3/180 (torpedo) = 0.4 (4%).
About naval AA.
( ( ship AA + fleet AA * 0.2 )0.2 ) * 0.15 =
So a fleet with 5 ships having 5AA
Source:
i think this kind resume pretty much what you need to know to build a ship regarding damage and avoiding dmg ^^
PS: I know you did not asked for all that information but 90%+ players of HOi4 just don´t know or can´t find it anywhere.
im luck to have saved most of it on my favorites after MTG released ^^.