hi y'all, i want to try and learn not to get powned as the soviets in the current la resistance patch. but most if not all guides are very outdated.
anyone has good advice how to do mp competently?
things i have learned myself:
-AA support companies >>> CAS (due to a bug appearently)
-no air russia = best russia, even in the most recent patch
-despite it seeming cool, putting heavy TD in your frontline divisions to invalidate the germany player using tanks at all is not a very good idea, and makes you very vulnerable as it makes churning out enough divisions to prevent alternative attack routes impossible. (i got shanked by a rogue turkey player last time because of my lack of divisions)
additionally even 88 piercing is not enough to stop a 15/5 setup medium tank division. so more dedicated AT is required.
-getting dlc, despite not giving any actual boons in mps hosted by dlc owners, helps getting used to and effectively use the items they bring (LOVING the spearhead button thing in SP)
-building infrastructure before you can switch to war eco as soviets is a decent idea. don't build it however afterwards, 2 extra infrastructure on 5 infrastructure base states only pays off once you can fit ~7-8 extra factories on them. yes it means you take less attrition. but also it means the germans take less attrition. so why not just use supply companies?
-aiming for 200 CIC by 1941 as soviets is too much, despite what the guides tell you. it puts you at a severe MIC production day disadvantage i think 170-180 including the ones gained from trade oughta be the sweet spot. germany only gets up to ~160 CIC by 1941 anyways so it should be fine
- i've heard (unconfirmed) that due to a recent nerf 10 infantry divisions >> 7/2 infatry/arty divisions.
-flexible industry for that factory retention is just good... yeah you lose some production in the long run but in the short run not losing 80% of your production speed when you unlock new guns (and then working 2 years to reduce that penalty by half only to unlock new guns again) is WAY better imo.
things i'm still trying to figure out:
-how do you prevent strat german bombers effectively? assuming the usa player doesn't want to lend lease you any fighters. (because ofcourse he doesn't want to, why would he...)
put ~4 factories on fighters atgamestart and put them above your factories?
-if spamming heavy TD isn't a viable strategy, what is the go to strat to prevent armored spearhead breaktroughs? just micro manage a fast response armored battallion of your own?
any alternatives for a terrible micro-manager that doesn't include entering the war in 1941 with only 150 20w divisions?
-not important for USSR, but how do you set up ships effectively?i so far learned ship armor is probably a all-or-nothing concept, just don't use it at all unless you plan to prevent penetrations fully.
-what support companies to use? if you use all 5 you can seriously expect nearly a 40-50% increase in CIC cost per division, it's actually ridiculous how much damage careless support company injection does. (yes i know it contradicts my 'use supply companies, not infrastructure' argument)
edit: decided to add some updates to things i've learned so far.
-as ussr, a good argument to pick deep battle over mass mob is the direct decrease in supply consumption of -20%, this means you can spam infantry more effectively without having to use support companies. you need to be able to churn out infantry at your hearts desire because else you risk germany opening up new fronts you have no soldiers for to hold (for example finland, turkey, sneaky naval invasions). additionally it buffs tanks better than mass mob, and since your infantry is now less effective you need good tanks to counter the german tank attacks and/or distract them with attacks of your own.
-this also means you want positive heroism and save your tank genius during the great purge. keep in mind this means your best field marshall will die and you need a replacement, just promote one of your best generals instead, he will likely be better anyways so it shouldn't be a large issue.
-to save sanity, put your 400 infantry spam under 1 nameless commander and assign him to your field marshall. otherwise you need 20 more generals and 5 more field marshalls, all for ~5% more effectiveness at combat. not worth the hassle NGL.
-as ussr, put ~2-3 factories on fighters and consider switching the production to heavy fighter I. they are the most effective at countering german bombers.
do not use any more factories on planes, instead put ~3-5 factories on AA guns to put in your divisions as support companies. this is mroe effective than countering the german airforce. you can start your own actual airforce production in ~42-43, when you reach the point you aren't sure anymore where to put all your 200+ military factories.
-altough you will lack air superiority, with some luck germany will be held back in air force as well due to the allies and oil shortages. this is probably part of the reason why no air russia is a strategy. however still you will have yellow air at best most of the time, heavy tanks, while more effective, are slow. enemy air superiority slows divisions down as well. for this reason, consider using medium tanks instead, that way your armored divisions can actually keep up with the enemy infantry. additionally since as the ussr you are on the defensive, you want extra speed on your attack divisions so you can counter the german player's breaktrough attempts.
-don't forget to man the stalin line and don't build any factories in front of it. destroy the fuel depot in kiev. (stalin line is basically a river troughout russia, look it up to see where it is exactly.) just let the germans have any land in front of the stalin line. this strat is usefull for 2 reasons: 1 germany has to push you accros a river (very hard to do) and 2 germany has to deal with yoru angry russian partisans (not a large deal tbh but any help you can get is always appreciated right?)
3: teh stalin line has a kink down south near romania. if you can beat the german tanks this is great encirclement ground. carefull, it's also and excellent place for the germans to encircle you.
focus tree tips:
- as the ussr, delay the great purge for as long as possible, you can do about 9-10 other focuses before you do the great purge. use this time to complete the industry tree and the tech slot from positive heroism. afterwards also consider getting the random infrastructure from the middle tree. only then do the great purge.
this works outfor a couple of reasons. 1: it means you get more and better volunteers during the SCW, during which you will have a fierce brawl with the german volunteers. 2: after you do the great purge you want to manually justify on latvia to complete a quick war and move on to lessons of war. the reason why the great purge modifier is EXTRA bad is the -20% in factory output. you want to get rid of the debuff asap and manually justifying is the best way to do this.
if your server doesn't allow this unjust justification in 1938 for some reason,the german player is probably forced to give you the winter war anyways so it actually works out fine.
-speaking of the SCW, disband all but 6 of your light tank divisions you start with. trust me you NEED those spare light tanks to keep your volunteers supplied troughout the SCW.
-avoid all the other 210 day focusses for as long as possible.anti-fascism leads to wargoals you get free from the non-aggression pact anyways so its completely usseless. anti-capitalistalso leads to unnessecary focus options. instead i suggest after completing lessons of war, it's relevant tech slot unlock, and the positive heroism+tech slot unlock. just switch over to continuous foci. they are more effective at helping you than the middle fcus tree anyways. (found the cpdi is still an acceptable boon and you shoudl consider grabbing it anyways.)
anyone has good advice how to do mp competently?
things i have learned myself:
-AA support companies >>> CAS (due to a bug appearently)
-no air russia = best russia, even in the most recent patch
-despite it seeming cool, putting heavy TD in your frontline divisions to invalidate the germany player using tanks at all is not a very good idea, and makes you very vulnerable as it makes churning out enough divisions to prevent alternative attack routes impossible. (i got shanked by a rogue turkey player last time because of my lack of divisions)
additionally even 88 piercing is not enough to stop a 15/5 setup medium tank division. so more dedicated AT is required.
-getting dlc, despite not giving any actual boons in mps hosted by dlc owners, helps getting used to and effectively use the items they bring (LOVING the spearhead button thing in SP)
-building infrastructure before you can switch to war eco as soviets is a decent idea. don't build it however afterwards, 2 extra infrastructure on 5 infrastructure base states only pays off once you can fit ~7-8 extra factories on them. yes it means you take less attrition. but also it means the germans take less attrition. so why not just use supply companies?
-aiming for 200 CIC by 1941 as soviets is too much, despite what the guides tell you. it puts you at a severe MIC production day disadvantage i think 170-180 including the ones gained from trade oughta be the sweet spot. germany only gets up to ~160 CIC by 1941 anyways so it should be fine
- i've heard (unconfirmed) that due to a recent nerf 10 infantry divisions >> 7/2 infatry/arty divisions.
-flexible industry for that factory retention is just good... yeah you lose some production in the long run but in the short run not losing 80% of your production speed when you unlock new guns (and then working 2 years to reduce that penalty by half only to unlock new guns again) is WAY better imo.
things i'm still trying to figure out:
-how do you prevent strat german bombers effectively? assuming the usa player doesn't want to lend lease you any fighters. (because ofcourse he doesn't want to, why would he...)
put ~4 factories on fighters atgamestart and put them above your factories?
-if spamming heavy TD isn't a viable strategy, what is the go to strat to prevent armored spearhead breaktroughs? just micro manage a fast response armored battallion of your own?
any alternatives for a terrible micro-manager that doesn't include entering the war in 1941 with only 150 20w divisions?
-not important for USSR, but how do you set up ships effectively?i so far learned ship armor is probably a all-or-nothing concept, just don't use it at all unless you plan to prevent penetrations fully.
-what support companies to use? if you use all 5 you can seriously expect nearly a 40-50% increase in CIC cost per division, it's actually ridiculous how much damage careless support company injection does. (yes i know it contradicts my 'use supply companies, not infrastructure' argument)
edit: decided to add some updates to things i've learned so far.
-as ussr, a good argument to pick deep battle over mass mob is the direct decrease in supply consumption of -20%, this means you can spam infantry more effectively without having to use support companies. you need to be able to churn out infantry at your hearts desire because else you risk germany opening up new fronts you have no soldiers for to hold (for example finland, turkey, sneaky naval invasions). additionally it buffs tanks better than mass mob, and since your infantry is now less effective you need good tanks to counter the german tank attacks and/or distract them with attacks of your own.
-this also means you want positive heroism and save your tank genius during the great purge. keep in mind this means your best field marshall will die and you need a replacement, just promote one of your best generals instead, he will likely be better anyways so it shouldn't be a large issue.
-to save sanity, put your 400 infantry spam under 1 nameless commander and assign him to your field marshall. otherwise you need 20 more generals and 5 more field marshalls, all for ~5% more effectiveness at combat. not worth the hassle NGL.
-as ussr, put ~2-3 factories on fighters and consider switching the production to heavy fighter I. they are the most effective at countering german bombers.
do not use any more factories on planes, instead put ~3-5 factories on AA guns to put in your divisions as support companies. this is mroe effective than countering the german airforce. you can start your own actual airforce production in ~42-43, when you reach the point you aren't sure anymore where to put all your 200+ military factories.
-altough you will lack air superiority, with some luck germany will be held back in air force as well due to the allies and oil shortages. this is probably part of the reason why no air russia is a strategy. however still you will have yellow air at best most of the time, heavy tanks, while more effective, are slow. enemy air superiority slows divisions down as well. for this reason, consider using medium tanks instead, that way your armored divisions can actually keep up with the enemy infantry. additionally since as the ussr you are on the defensive, you want extra speed on your attack divisions so you can counter the german player's breaktrough attempts.
-don't forget to man the stalin line and don't build any factories in front of it. destroy the fuel depot in kiev. (stalin line is basically a river troughout russia, look it up to see where it is exactly.) just let the germans have any land in front of the stalin line. this strat is usefull for 2 reasons: 1 germany has to push you accros a river (very hard to do) and 2 germany has to deal with yoru angry russian partisans (not a large deal tbh but any help you can get is always appreciated right?)
3: teh stalin line has a kink down south near romania. if you can beat the german tanks this is great encirclement ground. carefull, it's also and excellent place for the germans to encircle you.
focus tree tips:
- as the ussr, delay the great purge for as long as possible, you can do about 9-10 other focuses before you do the great purge. use this time to complete the industry tree and the tech slot from positive heroism. afterwards also consider getting the random infrastructure from the middle tree. only then do the great purge.
this works outfor a couple of reasons. 1: it means you get more and better volunteers during the SCW, during which you will have a fierce brawl with the german volunteers. 2: after you do the great purge you want to manually justify on latvia to complete a quick war and move on to lessons of war. the reason why the great purge modifier is EXTRA bad is the -20% in factory output. you want to get rid of the debuff asap and manually justifying is the best way to do this.
if your server doesn't allow this unjust justification in 1938 for some reason,the german player is probably forced to give you the winter war anyways so it actually works out fine.
-speaking of the SCW, disband all but 6 of your light tank divisions you start with. trust me you NEED those spare light tanks to keep your volunteers supplied troughout the SCW.
-avoid all the other 210 day focusses for as long as possible.anti-fascism leads to wargoals you get free from the non-aggression pact anyways so its completely usseless. anti-capitalistalso leads to unnessecary focus options. instead i suggest after completing lessons of war, it's relevant tech slot unlock, and the positive heroism+tech slot unlock. just switch over to continuous foci. they are more effective at helping you than the middle fcus tree anyways. (found the cpdi is still an acceptable boon and you shoudl consider grabbing it anyways.)
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