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Emperor Hans

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Their speed must have some advantage ?
I used mixed fleet for roleplaying and for feeling sometimes 5 heavy with 5 light do better than heavy only.
 

harmonic42

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Light ships:

Cheaper to build
Faster to build
Move faster (which helps both exploration and positioning)
Cheaper to maintain

They're great for burgeoning colonial empires. Until you get rich, it is difficult to maintain 100% tariff efficiency with just big ships.
 

Caban

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Don't believe their map speed is faster since HTTT.
They do get a pretty good positioning bonus though, but its not really enough to offset the lack of armor and cannons.

EDIT: Nevermind, just checked and it definitely does. Nearly 50% faster than big ships.
 

ywhtptgtfo

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Well, I suppose they can be useful in MP. A small stack of small ships can quickly intercept enemy transports and stall them enough for the large ships to come in for the kill. It can also be used to play games with locking troops from river crossings from beyond the fog of war.
 

The Blood Eagle

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Frigates make superior escorts for merchantmen when you want to head over to India and China assuming they're still out of your naval range. They cost less than half a big ship and they can tear through the primitive Asian fleets like wet bread.
 
Last edited:

unmerged(1047)

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Their speed also comes in handy as explorers. They can uncover more new sea zones per voyage before risking attrition loss.
 

unmerged(128725)

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Uh, I am no expert in naval warfare, but there is a cap on the "frontage" of a fleet, that is how many cannons can work at a time (5000), so huge fleets of large ships do not work as you would expect. Small ships also have a much better positioning system, so the ideal fleet contains a sizeable part of them: stay under the 5000 cannons and achieve maximum positioning advantage, more or less.

Input from sea battle gurus would be appreciated.
 
Jul 15, 2007
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Huh, That is why warfare is slightly different in DW than in IN or even HTTT.

Also it is + for the patch - it made the whole positioning better than it was. Now it is like, that armies of certain size are better than making doomstacks (atrition, and front ofc.), and making fleets that are not TOO big is better than making fleets of hunderds of ships (not much of naval battles got more than hundred ships (compared to those that did not got so big fleets)).
 

ywhtptgtfo

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Huh, That is why warfare is slightly different in DW than in IN or even HTTT.

Also it is + for the patch - it made the whole positioning better than it was. Now it is like, that armies of certain size are better than making doomstacks (atrition, and front ofc.), and making fleets that are not TOO big is better than making fleets of hunderds of ships (not much of naval battles got more than hundred ships (compared to those that did not got so big fleets)).
Light ships die so easily though.
 

smellymummy

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Light ships die so easily though.

i feel the same way. if they do or don't help in sea battles, they always end up with a lot of damage which makes me dock em until they are back to 100%, which takes time.

i use them only for exploration and to keep pirates away from colonized areas, until the colonies merit a proper big ship fleet.
 

TAMBOURINESNAKE

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A fleet of light ships and heavy ships will generally beat a heavy ship fleet, because light ships do mostly shock damage and provide better positioning.

Of course, the best way to win most sea battles is to simply have more ships or a better admiral.
 
Jul 15, 2007
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A fleet of light ships and heavy ships will generally beat a heavy ship fleet, because light ships do mostly shock damage and provide better positioning.

Of course, the best way to win most sea battles is to simply have more ships or a better admiral.

More ships does not mean you win... as it was writen before. I think you just need to have as much ships as possible without going much over the positioning value of cannons. And ofc better ships mean you need smaller fleet and means you pay less maintnance for same power of fleet. So having good naval tech actualy is just good not because it makes your fleet more powerfull, but because it let you to keep smaller fleets, with having same firepower, and if you got thousands of ships, it let you to just blockade enemy with stacks that cannot be easily beaten, and if they even are, you can just attack the enemy fleet with your next fleet, and make it impossible for land power to defeat your naval power, and having an edge on naval tech gives you an edge on fighting other naval powers.

But of course, having good admirals, need of you to fight many naval battles, so it may be hard to get one.

That is why now, if you're land power, making fleets other than transport fleets = wasting money. Better is to build thousand of transports, to transport 1mln men to enemy land, than to try defeat his navy...
 

unmerged(128725)

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High maneuvre admirals help a lot in order to achieve quick battles (and capture ships) which is now crucial to stem sea-borne invasions: if the battle drags on long enough, the army will have sufficient time to land.
 

The Blood Eagle

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Protect homeland : Swarm of frigates.
Invade people : big ships


(I'm not an expert btw)

You probably don't want your home fleet to be small ships. Mixed fleets would serve you better. Use the small ships to avoid naval attrition and quickly shuttle troops.

BTW Love that handle.
 

Chronicler

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Yeah well, in my world conquest I'm gonna build light ships instead of big ships just because they are cheaper to maintain for example....(And I won't be in naval battles when I rule the world).

They give the same bonus as big ships in protecting sea lanes.