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wyqtor

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It would be a very nice feature, to build motorways and install toll gates on the exit ramps. So this way there are 2 incentives for a player to upgrade the road network on a map: decongest city centers to make buses more profitable, as well as earning money from the tolls in order to upgrade the mass transit network.
 

Alex_brunius

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It would require some AI logic or other penalties/limits added to prevent an abusive player from splitting the city in two and connecting the two halfs with a street that has 10 toll gates after eachother :)

But does seem like a good way to give incentive to players that want to build roads/tunnels/bridges/highways and so on.
 

Butelka64

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Maybe toll gates could be set on roads through the map editor? Then a road with the toll gate would HAVE to remain in place (demolishment disabled), and would affect player's decisions - for example, if toll roads happen to be all the bridges over a river, connecting two parts of a city, then making a metro line between two good points on both sides of the river, or a boat line with car parks on both sides, could easily make a nice profit. But then again, making a bus route through such toll gate would make more operation costs.
 

Wolfcoyote

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(Laughs) Not me. I used to have a temporary position as a toll collection revenue auditor for a bi-state agency - they overcharged and wasted innocent peoples' toll money and then kept hiking up the prices while making merely cosmetic repairs on the bridges. Based on my experiences (and the number of toll payers I rescued from negative balances on their toll bills) I'm staying away from any toll-based functionalities.

Besides, can't the zoning functions (in part) cover the lack of tolls? Sure it'll be smaller amounts paid for boundary crossings by select people in select places but from where I live tolls are handled by the State(s), not the regional transit agencies. Fair-priced, timely and well-maintained transport should generate all the revenue needed/wanted.
 

NapoleonComple

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It honestly seems a bit odd that the player's company builds the roads at all. I mean, isn't road-building rights pretty much restricted to the state? As far as I know, transport companies do not generally build the roads on which their vehicles run, unless you're a rail company.
 

unmerged(400803)

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It honestly seems a bit odd that the player's company builds the roads at all.

Well, I agree on that.. but I think you don't have to see it that strict.. You could imagine yourself being someone from the state while building the roads. You would place the roads as the state would do it and not in the most convenient way for your transport company. Of course it's still the company which pays for the roads but there's an unlimited funds version and hey, it's a game ...
 

unmerged(424960)

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It honestly seems a bit odd that the player's company builds the roads at all. I mean, isn't road-building rights pretty much restricted to the state? As far as I know, transport companies do not generally build the roads on which their vehicles run, unless you're a rail company.

It's odd that player's company in CiM1 would build metro tracks and stations, since those costs billion of euros and obviously a single public company couldn't build that. Those are financied by the state at various levels.
So it's the same with the building of roads, it's more for gameplay' sake (really useful, if you remember how frustrating could be sometimes playing on CiM1) then for realism's sake,