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charlesnew

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They did say something about them looking into them to see if they could be added, but, I'm not really sure.
 

cd concept

Second Lieutenant
Oct 4, 2014
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Could it be because they are using a different map tile computer software material that allowed tunneling to be easily be sunken into the map ? That software material was excellent. You could angle any road and railway line and the software material would either sink or rise the road beautifully to the terrain. Buildings and props also molded beautifully to the angle of the terrain. Not like this game you can see the zoning grid underneath the buildings when the house and lot are angled to slop of the terrain .
If they can't fix that problem then CiM2 map tile material still remains to be the best software material for raod and rail line tunnel boring. They just need to find a way to plop down land scape materials on top of the map tile. Because the map tile fabric can be seen.
 

Gaute65

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From this preview;
And those roads can curve and be propped up as bridges or tunnel through mountains and spin around like big tarmac ribbons, all as you'd pretty much expect from a city builder in 2015. Cities Skylines borrows a few districting ideas from Sim City too, allowing you to zone for industry, commerce and residential in the spaces naturally created between roads.

So maybe there will be tunnels?
 

KR153

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Aug 15, 2014
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Maybe... huh?
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