Any mods to prevent AI Empires from proposing federation law changes?

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LucasG21

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My relations with one of my federal allies have dropped signifciantly after I vetoed their resolution to change the succession law from Golden Rule to Arena Combat four times within seven years. Are there any mods that prevent the AI from proposing law changes, or even better, preventing them from spamming me with the same proposals more than once a decade?
 

Bezborg

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Nov 12, 2008
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I think this is a serious problem and oversight of the devs... The federation members are INCESSANT in proposing things that you simply have to vote down, and it WILL destroy a federation in due time. The debuff just stacks INFINITELY, until your relations are destroyed for all time. They will leave the federation, no worries.


They either need to put a limitation on proposing things that were voted down - OR - have only one capped relations debuff that refreshes upon voting down, but doesn't stack upon itself.


Or both.
 
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Liggi

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I don't think the issue is that the AI should stop proposing law changes (they actually didn't used to, and I filed a number of bug reports to try to get it fixed!), I think the issue is that sometimes the laws they propose don't really make sense.

One in particular I have noticed is a preference for Arena Combat over other types of Challenge when it doesn't really make sense. I've had Federations with Megacorps where the Megacorp will propose Arena Combat constantly, despite not even being a Militarist.

I think something funky is going on with the weights there, so that's the thing I think needs tweaking.

Honestly, if a Federation is having a constant, years-long disagreement about how things should be structured politically or administratively, it's going to cause strife and drop cohesion. That mechanic makes sense. The issue is that the AI should be reasonable about what they propose based on their ethics, civics and personality.
 
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Bezborg

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I don't think the issue is that the AI should stop proposing law changes (they actually didn't used to, and I filed a number of bug reports to try to get it fixed!), I think the issue is that sometimes the laws they propose don't really make sense.

One in particular I have noticed is a preference for Arena Combat over other types of Challenge when it doesn't really make sense. I've had Federations with Megacorps where the Megacorp will propose Arena Combat constantly, despite not even being a Militarist.

I think something funky is going on with the weights there, so that's the thing I think needs tweaking.

Honestly, if a Federation is having a constant, years-long disagreement about how things should be structured politically or administratively, it's going to cause strife and drop cohesion. That mechanic makes sense. The issue is that the AI should be reasonable about what they propose based on their ethics, civics and personality.
This is very true, there's zero "I" in the AI's choice of proposing anything.

For example, I've had fanatic materialist technocracy seeking to overturn "galactic research cooperation" or whatever the name of that resolution is... Like, really? Isn't that resolution crafted for you specifically? Isn't research their forte? Ugh
 

Gurluas

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This has been a major issue for me too. It is as if the AI HAS to change something when it can.
Forexample: The same AI will change the succession to arena combat and then random succession over and over and over.

In another situation it was instead the free migration. The same AI would flip it back and forth for the entire game.
 

Liggi

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This is very true, there's zero "I" in the AI's choice of proposing anything.

For example, I've had fanatic materialist technocracy seeking to overturn "galactic research cooperation" or whatever the name of that resolution is... Like, really? Isn't that resolution crafted for you specifically? Isn't research their forte? Ugh

The AI weights for supporting Galactic Community resolutions are generally very simple. Each one has a base weight, that usually gets lower as the level of the resolution increases.

So, the first resolution in the tech path will have a weight, then the second resolution slightly lower weight, and so on. And then usually there's maybe a couple of multipliers that increase the weight by 10% or so, ie. if the empire is Materialist they are more likely to vote for this. I'm not sure, maybe some account for civics too?

I think the Resolution weights could definitely use another pass, but it's not a very exciting or sexy feature so I'm not sure if the Custodians would prioritise it. I'd love to see AI acting more situationally. For example, even if they are a Materialist Technocracy, they might be less likely to vote for a resolution increasing Diplo Weight from Tech if they have a powerful rival with Superior tech next to them.
 
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GloatingSwine

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This has been a major issue for me too. It is as if the AI HAS to change something when it can.
Forexample: The same AI will change the succession to arena combat and then random succession over and over and over.

In another situation it was instead the free migration. The same AI would flip it back and forth for the entire game.

I usually get it with free migration. The xenophobe wants to get rid of it, then signs migration treaties with everyone anyway because it's got super high relations, then a year later one of the others votes it back in again, and round and round we go forever.
 
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mial42

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The crux of the issue is that the AI can't really distinguish between *willing* to make a change and *wanting* to make a change. Since at high cohesion the AI is willing to vote for almost anything, this leads to a lot of pointless votes (especially wrt free migration... just constantly changing). And you can't vote them down without taking a cohesion hit.

That being said, this did lead to one very cool moment where I took near-total control of a galaxy-wide federation as a tech-rusher with minimal military by setting "strongest" qualification to tech, only to have one of the AIs manage to get it changed to military and take over instead for a couple of years while I redirected alloys from megastructure spam to fleets. Not sure if that was intentional, but it was cool to see, and I'd hate for that to be an impossibility in the future.
 
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