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Well i recently picked up Victoria: Complete from a local store and prepared myself for some Paradox-fun. Well apparently the game did not have any tutorials and i can't seem to find any good on the Internet either. So is there any good tutorials for this game?
 

Kyoumen

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Well i recently picked up Victoria: Complete from a local store and prepared myself for some Paradox-fun. Well apparently the game did not have any tutorials and i can't seem to find any good on the Internet either. So is there any good tutorials for this game?

http://www.paradoxian.org/vickywiki/index.php/A_Modest_Guide_For_Brand_Spanking_New_Players is at the very useful Vickywiki, but truthfully is out of date as it wasn't written with Revolutions in mind (it is now far, far easier to get Capitalists building things than building them all yourself, especially railroads). Still, it's a reasonable guide to the basics and a game with Brazil is very useful for getting your feet wet without too much risk (playing any other South American country, notably Argentina, is also relatively easy but will require you to master how to get immigration to really get anywhere).

If you want a relatively easy game in the heart of Europe, Belgium is often recommended. You do start out in a war but it quickly ends via event and after that you're automatically friendly with most of your neighbours. Your dense, educated population and reasonably far-along industrialisation let you play around a bit with how to handle an economy.

Two things are very important for a new player to keep in mind.

1) Plurality is good for a democracy (it will lower militancy), neutral for a constitutional monarchy (sort of), and bad for dictatorships and absolute monarchies (it will raise militancy). Plurality is nearly impossible to keep from rising throughout the game, so if you start as a monarchy you probably want to switch eventually to avoid dealing with revolts everywhere. Plurality has a number of effects, but it also notably makes people want social reforms (like voting and health care) more, and makes them appreciate them more when they have them - which is why it's a double-edged sword for constitutional monarchies, because if you can't afford reforms you're in trouble. Finally, you need high plurality to get lots of immigration, unless you're the US.

2) Capitalists make stuff for free for you. This is good! But they'll only do it if they build up money, which can be tricky. They build up money based on how much your country exports (this is also true of your other pops), and how much money they need for themselves rises with each industrial and commercial technology you research (many players start having trouble getting them to raise money in the 1880s and later). So to make your capitalist-driven economy hum, you have to maximise their income. Lowering rich taxes to 0, lowering tariffs as low as possible, and researching the technologies that give bonuses to capitalist income will all do that. Note that the bigger a capitalist pop, the more money it makes (it will build things much faster if it's making money), but also the more money it needs. However, the more capitalist pops you have in the country, the more their income is split - so it doesn't always pay to put one in every state.

Finally, the more government control you have of the economy, the more money capitalists need to build your industry (and they won't do anything at all under Planned Economy) - but the tradeoff is that you have increasingly less chance to correct for their errors. Laissez-Faire economies give you basically no control, but half the price of imports for your pops, making it very easy for capitalists to make money, but you can't even build railroads or expand industries, so make sure you've got your corporate fatcats ready to handle your economy from then on if you settle into a LF government.