Any developer update since July?

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lrbaumard

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As the title says, any update from the dev team on the game?
Had 100s of updates from other PDX games, studio or not in the meantime.
Just want to know whats happening with my favourite game
 

Avanya

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There's always been a long time between the updates for Cities Skylines. DLCs have so far been 5-8 months apart and we're currently around 5 months from Parklife's release. So it isn't unreasonable that they simply aren't at a point yet where they can share what they're working on. Looking at previous DLC announcement they have been pretty much done before we've heard anything about them, so it might just be a few months too early still.
 

Glitcher

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Check workshop, both exist

:rolleyes: Pfft! Just props and plopables at best. I'm talking about drawing a ski route down a mountain and watching citizens ski on it. I'm talking about delineating the path for a chair lift to scale the mountain with full animation. I'm talking about using different road types to draw a race track in a stadium for various racing sports with scheduled event days like football matches. I'm talking about these sports areas having the same boost on land value and tourism like parks, complete with their own settings and policies. You can't do that in the workshop, can you?
 

lrbaumard

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:rolleyes: Pfft! Just props and plopables at best. I'm talking about drawing a ski route down a mountain and watching citizens ski on it. I'm talking about delineating the path for a chair lift to scale the mountain with full animation. I'm talking about using different road types to draw a race track in a stadium for various racing sports with scheduled event days like football matches. I'm talking about these sports areas having the same boost on land value and tourism like parks, complete with their own settings and policies. You can't do that in the workshop, can you?

Those features are a LOT of work for not much gained gameplay wise. Not interested in that taking up the very slow development schedule of the studio
I'd much rather more impactful gameplay features.
 

Glitcher

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Those features are a LOT of work for not much gained gameplay wise. Not interested in that taking up the very slow development schedule of the studio
I'd much rather more impactful gameplay features.

Improving the value of winter maps and creating a sporting capital fit for the Olympics is "not much gained gameplay-wise"? Are you for real? o_O Building sports areas would be essentially the same as building parks in Parklife, which I seem to recall players saying is the best DLC in the series. But if you don't like my idea, what's your alternative? You said you wanted an industry DLC, but you failed to explain what that involves.
 
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Avanya

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Improving the value of winter maps and creating a sporting capital fit for the Olympics is "not much gained gameplay-wise"? Are you for real? o_O Building sports areas would be essentially the same as building parks in Parklife, which I seem to recall players saying is the best DLC in the series. But if you don't like my idea, what's your alternative? You said you wanted an industry DLC, but you failed to explain what that involves.

The industrial DLC has been up a few times and looks pretty much like this (couldn't find the one on here, but it's somewhere).
 

Glitcher

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The industrial DLC has been up a few times and looks pretty much like this (couldn't find the one on here, but it's somewhere).

That looks painfully uninteresting. Most of those ideas are already featured in the game which has a supply chain that is controlled through imports and exports. Car factories, shipyards or ploppable factories are hardly going to revolutionize your industry. Only offshore drilling might provide more water-based construction, but my proposal of a sports pack DLC has far more appealing ideas than that.
 

lrbaumard

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That looks painfully uninteresting. Most of those ideas are already featured in the game which has a supply chain that is controlled through imports and exports. Car factories, shipyards or ploppable factories are hardly going to revolutionize your industry. Only offshore drilling might provide more water-based construction, but my proposal of a sports pack DLC has far more appealing ideas than that.

Judging by the number of disagrees you're getting, I think you're in the minority in wanting the Winter sports DLC
 

dj97

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I'd be more interested in an expansion or update that further develops on the social aspects of city-building.

We really need to start focusing more on the simulation side of the game rather than the eye-candy. More specifically, I think it's about time citizens get revamped. They are way too dull to follow around once you're finished your city (which I argue is the end-game content). The addition of social demographics, wealth and citizen needs would solve many of my grievances with this game.

Let's look at how leisure function in this game. A park, a playground, and a skate park would have the same effect on the entire population. In real-life, a person with no interest in skating probably wouldn't care about a skate park; a household with no kids wouldn't care about a playground. With the concept of demographics, each park would affect a different part of the population. Parks would affect regular citizens. Playgrounds would affect kids and families with kids. Skate parks would affect people that have skating as a hobby. That way, it would be encouraged to have a variety of solutions to satisfy the population instead of just one cure-all. These demographics can be expanded into a set of interests that a citizen can have that determine their favorite forms of entertainment; sports, gaming, books, movies, etc. These interests could also influence where they may work.

Similar behavior would also apply to citizen needs. Citizens would need to supply themselves with food, entertainment, clothing, general goods, etc. This would make your commercial district not only just look diverse, but feel more diverse, as gas stations will no longer have the same effect as a restaurant.

With this implemented, you would have to closely examine your population and gauge their interests, and figure out the most appropriate area to place certain types of buildings. This would lead to much better and more engaging gameplay than just plopping any building wherever and achieving the same effect. And maybe you'll start to care more about your citizens as they behave more human-like, and not want to just drop a meteor on them just because you can.

All of this tied in with a deeper economy system;
  1. Make it so that cims have to get a job. If they remain unemployed for a period of time, then they should be forced to move (unless they are pensioners, kids and teenagers, or anyone that lives in the same household as someone who has a job). They shouldn't be able to live their lives without working.

  2. Have the cims require access to stores. Honestly, how do they live without needing to buy food?

  3. Have buildings only be functional when enough workers are present. This could also solve the issue of cims not needing to get to work at all, and drive the player to make sure they get there on time. Cims should also lose their job if they miss work too often.

  4. Wealth classes should be introduced to make the economy more dynamic. Cims who work higher positions in their workplace would have more access to higher quality goods (in this case, sold in lvl 3 stores) than poorer cims.

  5. In order for this to work well, a functional day/night cycle is just as important. Cims must have a consistent workday/weekend schedule to simulate these effects correctly. They work during the morning, return home in the evening or go shopping or visit leisure venues, and have free-time during the weekend. Some workplaces (emergency service buildings for example), would have some cims working nights and/or weekends.
 

Fox_NS_CAN

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Improving the value of winter maps

Well, there is a problem with that. While improving things for the winter maps wouldn't be a bad thing, winter maps are a part of "Snowfall", and then your proposed DLC is only good for people with the "Snowfall" DLC. They tend to avoid cross-DLC stuff.
 

Meesmoth

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Well, there is a problem with that. While improving things for the winter maps wouldn't be a bad thing, winter maps are a part of "Snowfall", and then your proposed DLC is only good for people with the "Snowfall" DLC. They tend to avoid cross-DLC stuff.
Improving stuff from a past DLC can be just done in a regular patch, for example, 1.9.0 contains new stuff for Concerts DLC.
 

Fox_NS_CAN

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Improving stuff from a past DLC can be just done in a regular patch, for example, 1.9.0 contains new stuff for Concerts DLC.

While it can, this was suggested as a new DLC, and you suggest it as a free patch. Do you really think that will happen?