From the interview on PC Gamer, it seems that your republic being the vassal of a feudal lord doesn't affect anything but the goings on of the Doge. That's not what I'm talking about.
IIRC, Florence was still a major center of Medieval capitalism even when it wasn't a republic, and even they weren't it wasn't near the density of the Italian city states, rich merchant families could probably be found nearly everywhere in Medieval Europe.
So, why can't there be a few merchant families based out of feudal provinces, and not just operating trade posts there? Why can't we, as dukes and kings, turn to the wealthy merchants of our realm in our time of need, and rack up some nice historical country-crushing debt? Why can't we pick a merchant family in the middle of a big kingdom or empire, and try to build up our mercantile empire without enjoying the privilege of an entire state dedicated to making its merchants richer? Am I fundamentally misunderstanding something about the new system?
That being said, I don't have my hopes up that this will make it into the official DLC. But I would greatly appreciate it if Paradox gave modders the ability to do this. I know jack all about programming, so perhaps it would just be too difficult to allow a few courtiers or mayors per kingdom to operate like the republican patrician families but without the structure of the actual republic. But if it's feasible, I think this would make the new merchant republic system much more interesting.
PS. Two small related questions:
1. Can we pull a Medici and usurp the republic?
2. Will this open up the door to more possibilities involving unlanded characters?
IIRC, Florence was still a major center of Medieval capitalism even when it wasn't a republic, and even they weren't it wasn't near the density of the Italian city states, rich merchant families could probably be found nearly everywhere in Medieval Europe.
So, why can't there be a few merchant families based out of feudal provinces, and not just operating trade posts there? Why can't we, as dukes and kings, turn to the wealthy merchants of our realm in our time of need, and rack up some nice historical country-crushing debt? Why can't we pick a merchant family in the middle of a big kingdom or empire, and try to build up our mercantile empire without enjoying the privilege of an entire state dedicated to making its merchants richer? Am I fundamentally misunderstanding something about the new system?
That being said, I don't have my hopes up that this will make it into the official DLC. But I would greatly appreciate it if Paradox gave modders the ability to do this. I know jack all about programming, so perhaps it would just be too difficult to allow a few courtiers or mayors per kingdom to operate like the republican patrician families but without the structure of the actual republic. But if it's feasible, I think this would make the new merchant republic system much more interesting.
PS. Two small related questions:
1. Can we pull a Medici and usurp the republic?
2. Will this open up the door to more possibilities involving unlanded characters?