Any 2019 announcements, dev diaries?

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Arko

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We definitely have plans for Dev Diaries when we're sharing new content and expansions. Aside from those, what kind of content would you like to hear about?
Hoping this time it wont be again the non sense of 5 DD rushed in the last decade before release.
Hearing that the team is alive and working on the game inbetween is a start. I definetly to heard more about what is worked on (bug fixing etc.) or patch content that dont spoils the super secret dlc info.
 

Mazisky

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We definitely have plans for Dev Diaries when we're sharing new content and expansions. Aside from those, what kind of content would you like to hear about?

A good suggestion (from a marketing pov too) would be to make little teasers about the next big content way before the typical announce.

Little enough that people can't figure out the content but at least they can start speculating on forums, reddit, etc, keeping the interest alive in those "dead" periods between DLC announces and related DD.
 

Artaios Greybark

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Giving suggestions for a next DLC gives you nothing but disagrees for unknown reasons. This just shows that CS players don't really want to see a next DLC anymore. :(

Try viewing the comments on the previous page, including mine. They all get disagrees, yet posts like "I wonder what they'll up to" gets agrees.

EDIT: Even this post is starting to get disagrees again. What does the CS players want to do with the game now? Giving suggestions for a DLC gives you disagrees, telling the truth about it gets disagrees. I feel like this is a mass-disagreement thing going on here. This game has only two major DLCs remaining before it gets dead from the developers, so if you don't want any DLC, then fine. I'm staying away from threads like this, I just want to feel my cities more alive, not ruin my reputation on a website. Why this rating system even exists on this site? People prefer the more-complicated Industries rather than simple ones such as random events, if you look at several forums many people are confused with Industries because it's too complex. Random events gives you only something exciting to see in your city, yet useless services such as post offices are in the game for no reason at all.
Maybe it's no the idea of a new DLC itself but just your ideas that people do not like.
 

Arko

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I expect the next DLC to be released in May 2019 if we follow the order between Natural Disasters and Mass Transit. So of course any developer updates will not be released until either March or April like Mass Transit's development history.

EDIT: When the next DLC is announced to be released on the same month I told you, please remove the disagrees on this post.
Exact dates please ! :D
 

Fox_NS_CAN

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Arko

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jkchart

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Medium density buildings?
Overground-underground metros?
Variable geometry/filling area parks ? (I know the asset creator can somewhat solve that).
I would be down for medium density buildings (like for residential more spread out apartment complexes instead of high-rises, US is where I get that from I guess) - always feels weird jumping from Low to High density. Perhaps I played SC4 too much when I was younger!

Perhaps a bit more regional interaction as well. I'm not necessarily suggesting the map style of SC4 here - but I think it would really add to the game world to improve on that since we know there are other cities that exist in the game that we interact with through trade and travel.
 

Meesmoth

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Me still waiting for a dev diary
I posted this on Steam regarding the next DLC release by viewing the past history of DLCs:
Cities: Skylines DLC release pattern said:
* Natural Disasters - November 29, 2016
* Mass Transit - May 18, 2017
* Green Cities - October 19, 2017
* Parklife - May 24, 2018
* Industries - October 23, 2018
* Unnamed upcoming DLC - April/May 2019

While here is the past history of Dev Diaries (the first entry):
Cities: Skylines Dev Diary release pattern said:
* Natural Disasters - September 15, 2016
* Mass Transit - March 15, 2017
* Green Cities - August 31, 2017
* Parklife - April 26, 2018
* Industries - October 10, 2018
* Unnamed upcoming DLC - March/April 2019
 

Mazisky

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I think the short time gap between announce and release is because Paradox PR thinks that if they announce it too early, the hype will decrease before the release=less sales.

Firaxis does the same with all of their games and dlcs.

I don't know if it is the best strategy tho. Dev diaries with future planning without spoilering the next Dlcs would be a nice middleground to keep people involved in those gaps.
 

lrbaumard

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I think the short time gap between announce and release is because Paradox PR thinks that if they announce it too early, the hype will decrease before the release=less sales.

Firaxis does the same with all of their games and dlcs.

I don't know if it is the best strategy tho. Dev diaries with future planning without spoilering the next Dlcs would be a nice middleground to keep people involved in those gaps.

Every PDX:I title has very long gaps between release and announce, think imperator; over a year. Even new DLC can be months (Man the Guns).
I don't know why PDX hamper their publishing developers so much (it is them who dictate when they can announce things)
 

MotownCountry

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Events
Watch more exciting and unexpected random events in your city. Set up and plan your city's parade around the streets. Manage traffic control with Road Services Depot to decrease traffic accidents that slows down your city's traffic. Watch as riots or criminals cause blocked traffic or decreased happiness. Set up your custom events to attract more tourists to your city.

i have suggested this as a DLC many times in this forum.
 

CommanderStrax

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Thread title:
I don't need a dev diary, C:O have already said that basically PDX don't allow them to do dev diaries like PDX:I do and that if they did, it would take up too much time.

Thats obviously not what i'm talking about

Okay, what are you talking about though? 'cause last time I checked there was only one type of developer diary and that is the one that CO did for every DLC of C:S. Exactly like PDX:I do it.
 

lrbaumard

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Thread title:




Okay, what are you talking about though? 'cause last time I checked there was only one type of developer diary and that is the one that CO did for every DLC of C:S. Exactly like PDX:I do it.

Everyone else seems to get what I mean

"Hey guys we're collosal order and this is a dev diary on how cims use public transport system logic"
or
"Hey guys we're collosal order and this is what we have planned for the future of C:S"

C:O do not do it anywhere close to how PDX:I do it