• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Proposal for Candar not being annexed too soon and other changes for balance and not too much aggressive OE from start:

1. remove Kastamonu (1609) from cores granted to OE in 1419.

2. Core will be granted with following historical event:
Code:
#(1451) The Conquests of Mehmed II The Conqueror
event = {
	id = 301002
	random = no
	country = TUR
	name = "EVENTNAME301002" #The Conquests of Mehmed II The Conqueror
	desc = "EVENTHIST301002"
	#-#

	date = { day = 3 month = february year = 1451 }

	action_a = {
		name = "ACTIONNAME301002A" #We need expansion
		command = { type = addcore which = 359 } #Hellas
		command = { type = addcore which = 360 } #Morea
		command = { type = addcore which = 464 } #Kaffa
		command = { type = addcore which = 475 } #Trabzon
		command = { type = addcore which = 481 } #Rhodes
		command = { type = addcore which = 482 } #Konya
		[COLOR="Yellow"]command = { type = addcore which = 1609 } #Kastamonu[/COLOR]
		command = { type = addcore which = 1611 } #Taurus
		command = { type = casusbelli which = HUN value = 362 }
		command = { type = casusbelli which = VEN value = 362 }
		#command = { type = AI which = TUR_MehmetII.ai }
	}
}
#-#During Mehmed II's rule, Constantinople, Athens, Morea, Serbia, Bosnia, Karaman, Candar, Trebizond, Albania, Hercegovnia, Kercha, Kaffa and Otranto all fell to the Ottoman Sultan. In addition, he tried to take Rhodes. During his invasion of Italy, the Sultan died, which led to the evacuation of Otranto.

3. Reworked TUR_1419_MuradII.ai:
Code:
#
# Murad II of the Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 20
enemies = 0
traders = 20
monopoly = 10 #-500
war = [COLOR="red"]70[/COLOR] [COLOR="yellow"]25[/COLOR]
ferocity = no
counterreform = no
combat = { BUL [COLOR="yellow"]SER[/COLOR] [COLOR="Red"]CAN[/COLOR] ALB }
base = 0.5
front = 5.0
conquer = {
	enemy = 5.0
	supply = 0.1
	distance = 4.0
	owner = 3.0 #was 1.0
	notsupply = 2.0
	base = 7.0
}
garrison = {
	fortress = 5.0
	strategic = 12.0
	size = 1.0
	supply = 9.0
	war = 8.0
}

With this, I see war between OE and Serbia around 1427-1428 but, sometimes, nothing happens until TUR_1444_MehmetII.ai AI file change.

i tested your changes, in about 5 games, I got TUR dow SER in the first month of 1419GC
What settings did you run?
hard, normal???
 
I will have to check again then but tests were right for me and OE was peaceful until 1427 and Smyrna added to the empire, Hungarian alliance being too strong before.

If it doesn't work with my proposal, better remove SER from the hitlist and add a new TUR AI file as Toio suggested.


EDIT: I made 10 more tests, loading EU2 each time (it could have been the "problem" in my previous tests), and it appears there is 50% chance for a war in 1419...

Ok, better remove SER in 1419. Only question is date for a new AI file based on 1419 one with only SER added and maybe increased war value in order to be sure OE will DoW Serbia but not too high before next AI file in 1444 in order to avoid OE acting as a warmonger.

Any thought?
 
Last edited:
I will have to check again then but tests were right for me and OE was peaceful until 1427 and Smyrna added to the empire, Hungarian alliance being too strong before.

If it doesn't work with my proposal, better remove SER from the hitlist and add a new TUR AI file as Toio suggested.


EDIT: I made 10 more tests, loading EU2 each time (it could have been the "problem" in my previous tests), and it appears there is 50% chance for a war in 1419...

Ok, better remove SER in 1419. Only question is date for a new AI file based on 1419 one with only SER added and maybe increased war value in order to be sure OE will DoW Serbia but not too high before next AI file in 1444 in order to avoid OE acting as a warmonger.

Any thought?

i suggest file below from 1429 to 1443

#
# 1429 Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 5
enemies = 0
traders = 20
monopoly = 10
war = 75
ferocity = no
counterreform = no
combat = { BUL SER }
base = 1.0
front = 6.5
conquer = {
enemy = 4.0
supply = 0.3
distance = 3.0
owner = 3.0
notsupply = 3.0
base = 7.5
}
garrison = {
fortress = 1.0
strategic = 5.0
size = 1.0
supply = 7.0
war = 12.5
}

do some tests yourself
 
Isn't war value very high (original value in 1419 file is 70 "only")?

Why is ALB removed in the hitlist?

I will test it.

ALB is removed because they where subjects or in alliance with the TUR until 1443.
 
Ok but war value is very high. I am testing this proposal with war = 40 only and I tweaked TUR 1419 file again. I removed SER and lowered war value to -25 (otherwise Serbia is always a 50% target... or Ghazi + Karaman).
Candar is not a real problem. I saw only one war between Candar and Trebizond that ended with the annexation of Candar but OE annexed Trebizond (only 2 provinces) by event shortly after that.
 
Ok but war value is very high. I am testing this proposal with war = 40 only and I tweaked TUR 1419 file again. I removed SER and lowered war value to -25 (otherwise Serbia is always a 50% target... or Ghazi + Karaman).
Candar is not a real problem. I saw only one war between Candar and Trebizond that ended with the annexation of Candar but OE annexed Trebizond (only 2 provinces) by event shortly after that.

What does the new AI file give with your war value at 40 ?
 
It seems fine. Reworked proposal:

1. remove Kastamonu (1609) from cores granted to OE in 1419.

2. Core will be granted with following historical event:
Code:
#(1451) The Conquests of Mehmed II The Conqueror
event = {
	id = 301002
	random = no
	country = TUR
	name = "EVENTNAME301002" #The Conquests of Mehmed II The Conqueror
	desc = "EVENTHIST301002"
	#-#

	date = { day = 3 month = february year = 1451 }

	action_a = {
		name = "ACTIONNAME301002A" #We need expansion
		command = { type = addcore which = 359 } #Hellas
		command = { type = addcore which = 360 } #Morea
		command = { type = addcore which = 464 } #Kaffa
		command = { type = addcore which = 475 } #Trabzon
		command = { type = addcore which = 481 } #Rhodes
		command = { type = addcore which = 482 } #Konya
		[COLOR="Yellow"]command = { type = addcore which = 1609 } #Kastamonu[/COLOR]
		command = { type = addcore which = 1611 } #Taurus
		command = { type = casusbelli which = HUN value = 362 }
		command = { type = casusbelli which = VEN value = 362 }
		#command = { type = AI which = TUR_MehmetII.ai }
	}
}
#-#During Mehmed II's rule, Constantinople, Athens, Morea, Serbia, Bosnia, Karaman, Candar, Trebizond, Albania, Hercegovnia, Kercha, Kaffa and Otranto all fell to the Ottoman Sultan. In addition, he tried to take Rhodes. During his invasion of Italy, the Sultan died, which led to the evacuation of Otranto.

3. Reworked TUR_1419_MuradIIMehmedI.ai:
Code:
#
# [COLOR="Red"]Murad II[/COLOR][COLOR="Yellow"]Mehmed I[/COLOR] of the Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 20
enemies = 0
traders = 20
monopoly = 10 #-500
war = [COLOR="red"]70[/COLOR] [COLOR="yellow"]-25[/COLOR]
ferocity = no
counterreform = no
combat = { BUL [COLOR="Red"]CAN[/COLOR] ALB }
base = 0.5
front = 5.0
conquer = {
	enemy = 5.0
	supply = 0.1
	distance = 4.0
	owner = 3.0 #was 1.0
	notsupply = 2.0
	base = 7.0
}
garrison = {
	fortress = 5.0
	strategic = 12.0
	size = 1.0
	supply = 9.0
	war = 8.0
}

4. New TUR_1429_MuradII.ai file:
Code:
#
# Murad II of the Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 5
enemies = 0
traders = 20
monopoly = 10 
war = 40
ferocity = no
counterreform = no
combat = { BUL SER ALB }
base = 1.0
front = 6.5
conquer = {
	enemy = 4.0
	supply = 0.3
	distance = 3.0
	owner = 3.0 
	notsupply = 3.0
	base = 7.5
}
garrison = {
	fortress = 1.0
	strategic = 5.0
	size = 1.0
	supply = 7.0
	war = 12.5
}
and corresponding reworked AI change event:
Code:
event = {
	id = 600240
	trigger = { ai = yes }
	random = no
	country = TUR
	name = "AI_EVENT"
	desc = "TUR_MuradII"

	[COLOR="yellow"]date = { day = 1 month = january year = 1429 }
	offset = 20
	deathdate = { day = 29 month = december year = 1429 }

	action_a = {
		name = "TUR_MuradII"
		command = { type = ai which = TUR_1429_MuradII.ai }
	}[/COLOR]
}
5. Name consistency:
TUR_1444_MehmetII.ai => TUR_1444_MehmedII.ai
 
It seems fine. Reworked proposal:

1. remove Kastamonu (1609) from cores granted to OE in 1419.

2. Core will be granted with following historical event:
Code:
#(1451) The Conquests of Mehmed II The Conqueror
event = {
	id = 301002
	random = no
	country = TUR
	name = "EVENTNAME301002" #The Conquests of Mehmed II The Conqueror
	desc = "EVENTHIST301002"
	#-#

	date = { day = 3 month = february year = 1451 }

	action_a = {
		name = "ACTIONNAME301002A" #We need expansion
		command = { type = addcore which = 359 } #Hellas
		command = { type = addcore which = 360 } #Morea
		command = { type = addcore which = 464 } #Kaffa
		command = { type = addcore which = 475 } #Trabzon
		command = { type = addcore which = 481 } #Rhodes
		command = { type = addcore which = 482 } #Konya
		[COLOR="Yellow"]command = { type = addcore which = 1609 } #Kastamonu[/COLOR]
		command = { type = addcore which = 1611 } #Taurus
		command = { type = casusbelli which = HUN value = 362 }
		command = { type = casusbelli which = VEN value = 362 }
		#command = { type = AI which = TUR_MehmetII.ai }
	}
}
#-#During Mehmed II's rule, Constantinople, Athens, Morea, Serbia, Bosnia, Karaman, Candar, Trebizond, Albania, Hercegovnia, Kercha, Kaffa and Otranto all fell to the Ottoman Sultan. In addition, he tried to take Rhodes. During his invasion of Italy, the Sultan died, which led to the evacuation of Otranto.

3. Reworked TUR_1419_MuradIIMehmedI.ai:
Code:
#
# [COLOR="Red"]Murad II[/COLOR][COLOR="Yellow"]Mehmed I[/COLOR] of the Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 20
enemies = 0
traders = 20
monopoly = 10 #-500
war = [COLOR="red"]70[/COLOR] [COLOR="yellow"]-25[/COLOR]
ferocity = no
counterreform = no
combat = { BUL [COLOR="Red"]CAN[/COLOR] ALB }
base = 0.5
front = 5.0
conquer = {
	enemy = 5.0
	supply = 0.1
	distance = 4.0
	owner = 3.0 #was 1.0
	notsupply = 2.0
	base = 7.0
}
garrison = {
	fortress = 5.0
	strategic = 12.0
	size = 1.0
	supply = 9.0
	war = 8.0
}

4. New TUR_1429_MuradII.ai file:
Code:
#
# Murad II of the Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 5
enemies = 0
traders = 20
monopoly = 10 
war = 40
ferocity = no
counterreform = no
combat = { BUL SER ALB }
base = 1.0
front = 6.5
conquer = {
	enemy = 4.0
	supply = 0.3
	distance = 3.0
	owner = 3.0 
	notsupply = 3.0
	base = 7.5
}
garrison = {
	fortress = 1.0
	strategic = 5.0
	size = 1.0
	supply = 7.0
	war = 12.5
}
and corresponding reworked AI change event:
Code:
event = {
	id = 600240
	trigger = { ai = yes }
	random = no
	country = TUR
	name = "AI_EVENT"
	desc = "TUR_MuradII"

	[COLOR="yellow"]date = { day = 1 month = january year = 1429 }
	offset = 20
	deathdate = { day = 29 month = december year = 1429 }

	action_a = {
		name = "TUR_MuradII"
		command = { type = ai which = TUR_1429_MuradII.ai }
	}[/COLOR]
}
5. Name consistency:
TUR_1444_MehmetII.ai => TUR_1444_MehmedII.ai

Why the double 1429 and 1444 TUR ai files.

I tested 6 games to see what would happen , and the result was 4 DOW on SER in the first month

The only way I rectified this problem was half the starting monies for the TUR and also set their in infra to zero , as per below

diplomats = 1
technology = {
stability = { level = 2 value = 42 }
infra = { level = 0 value = 10 }
trade = { level = 0 value = 100 }
land = { level = 3 value = 50 }
naval = { level = 0 value = 100 }
}

The outcome was far better, in that the TUR build ships and then when it was time for bailiffs , the TUR did them one at a time when funds permitted.

Still, I think it really is not so bad if SER loose kosovo , but I usually get WAL being annexed by HUN

I do not know the real answer for this.

What results did you get yodamaster , with this setup ?
 
Why the double 1429 and 1444 TUR ai files.
Because you invited me to create the 1429 one. ;)

I tested 6 games to see what would happen , and the result was 4 DOW on SER in the first month
With my last proposal?

The only way I rectified this problem was half the starting monies for the TUR and also set their in infra to zero , as per below

diplomats = 1
technology = {
stability = { level = 2 value = 42 }
infra = { level = 0 value = 10 }
trade = { level = 0 value = 100 }
land = { level = 3 value = 50 }
naval = { level = 0 value = 100 }
}

The outcome was far better, in that the TUR build ships and then when it was time for bailiffs , the TUR did them one at a time when funds permitted.
It could be another solution but with which settings for AI in 1419?

Still, I think it really is not so bad if SER loose kosovo , but I usually get WAL being annexed by HUN

I do not know the real answer for this.
WAL annexed (by Hungary and possibly lost in the peace deal with OE in the same war) too early is the main problem of a war between OE and Serbia in 1419 if OE is not preaceful enough. This is why I had to adjust OE war value to -25 in 1419.

What results did you get yodamaster , with this setup ?
There are fine with my last proposal. OE focuses on building baillifs, navies and fortresses until 1429 and normally gets the events for Smyrna and the annexation of Ghazi. First target is Serbia in 1429 and Wallachia isn't a problem because of previous events. Hungary is almost always involved in Hussites war at this time.
 
Because you invited me to create the 1429 one. ;)

sorry , i meant the double 1419 ai file for TUR

which is the one used in the new beta?



WAL annexed (by Hungary and possibly lost in the peace deal with OE in the same war) too early is the main problem of a war between OE and Serbia in 1419 if OE is not preaceful enough. This is why I had to adjust OE war value to -25 in 1419.

have you tried raising the relations at start between SER and TUR ?
 
sorry , i meant the double 1419 ai file for TUR

which is the one used in the new beta?
TUR_1419_MehmedI.ai

TUR_1419_MuradII.ai is renamed to TUR_1419_MehmedI.ai, to be precise.

have you tried raising the relations at start between SER and TUR ?
Yes, it doesn't work, even with very high relations between Serbia and OE. And situation would become ahistorical anyway.
 
TUR_1419_MehmedI.ai

TUR_1419_MuradII.ai is renamed to TUR_1419_MehmedI.ai, to be precise.

Yes, it doesn't work, even with very high relations between Serbia and OE. And situation would become ahistorical anyway.

try this setup for yourself, I have 100% ok ( only 3 games though)

country = {
tag = TUR
ai = "TUR_1419_MehmedI.ai"
flagname = "Ancient"
colonialattempts = 0
colonialnation = no
major = no
colonists = 0
cancelledloans = 0
extendedloans = 0
treasury = 500
inflation = 0
merchants = 0.083333
religion = { type = sunni }
culture = {
type = turkish
type = slavonic
type = greek
}
diplomacy = {
relation = { tag = BYZ value = -75 access = yes }
relation = { tag = ATH value = 50 access = yes }
relation = { tag = SPR value = -100 access = yes }
relation = { tag = TEK value = 50 access = yes } #Ghazi
relation = { tag = KNI value = -200 }
relation = { tag = KAR value = 25 }
relation = { tag = CAN value = 155 }
relation = { tag = TRE value = -100 }
relation = { tag = MAM value = 75 }
relation = { tag = AKK value = 175 }
relation = { tag = TIM value = -75 refusetrade = no }
relation = { tag = STE value = -75 refusetrade = no }
relation = { tag = OMA value = 75 }
relation = { tag = ALB value = 100 }
relation = { tag = SER value = 150 } #was BOS 50
relation = { tag = WAL value = 50 }
relation = { tag = KAL value = 75 }
relation = { tag = JAI value = 30 } #Rajputana
relation = { tag = GUJ value = 30 }
relation = { tag = DUL value = 75 }
}
knownprovinces = {
270 272 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294
295 296 297 298 299 300 301 302 303 304 305 306 307 309 310 311 312 313 314 315 316 317 318
319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 343
344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366
367 368 369 370 371 372 373 374 375 376 377 378 379 380 382 383 384 385 386 387 388 389 390
391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413
414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436
437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459
460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482
483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505
506 507 508 509 515 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536
537 538 539 540 541 542 547 548 549 568 569 573 574 732 733 734 735 736 737 738 739 740 741
742 743 744 745 746 747 748 749 750 819 820 821 982 983 984 985 986 987 988 989 990 991 992
993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012
1013 1014 1015 1016 1017 1059 1060 1061 1326 1327 1361 1363
1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1591 1592 1594 1598 1599 1609 1610 1611 1612 1613
}
ownedprovinces = {
320 321 356 358 476 477
}
controlledprovinces = {
320 321 356 358 476 477
}
nationalprovinces = {
320 321 356 357 358 363 476 477 478 1610
}
city = {
fortress = { level = 1 }
population = 22000
location = 356
}
city = {
fortress = { level = 1 }
population = 8500
location = 320
}
city = {
fortress = { level = 1 }
population = 8500
location = 321
}
city = {
fortress = { level = 1 }
population = 11000
location = 358
}
city = {
fortress = { level = 1 }
population = 34000
location = 477
capital = yes
}
city = {
fortress = { level = 1 }
population = 9000
location = 476
}
landunit = {
id = { type = 9423 id = 617 }
name = "1st Army"
location = 358
infantry = 25000
cavalry = 20000
}
diplomats = 1
technology = {
stability = { level = 2 value = 42 }
infra = { level = 0 value = 10 }
trade = { level = 0 value = 100 }
land = { level = 3 value = 50 }
naval = { level = 0 value = 100 }
}
}


...........................................................

#
# Mehmed I of the Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 20
enemies = 0
traders = 20
monopoly = 10 #-500
war = 10
ferocity = no
counterreform = no
combat = { BUL ALB }
base = 0.5
front = 5.0
conquer = {
enemy = 5.0
supply = 0.1
distance = 4.0
owner = 3.0 #was 1.0
notsupply = 2.0
base = 7.0
}
garrison = {
fortress = 5.0
strategic = 3.0
size = 1.0
supply = 9.0
war = 8.0
}

No money was lowered for the TUR
BOS not needed in this first file
all changes in yellow unless i missed one :D

ALl games went with No war for TUR.............they built between 4 to 6 ships , plus extra forts
The 5 ships works well later on, to war BYZ
 
with these settings,
2 games out of 2, Ottos declare war on Ghazi at spring 1419, and crush them as well as Karaman ; I'll make two or three more tests, but maybe relations between Ottomans and Ghazi need to be raised a little at start
 
with these settings,
2 games out of 2, Ottos declare war on Ghazi at spring 1419, and crush them as well as Karaman ; I'll make two or three more tests, but maybe relations between Ottomans and Ghazi need to be raised a little at start

I too began by getting somegames like this recently.
Ghazi is irrelevant , but the karaman one is (due to ghazi -karaman alliance)

I will try your suggestion

ps.......my TUR war on ghazi (when it happens) begins june 1419,........when does yours?
 
it was may or june, i think

i tested 4 games with this setting

diplomacy = {
relation = { tag = BYZ value = -75 access = yes }
relation = { tag = ATH value = 50 access = yes }
relation = { tag = SPR value = -100 access = yes }
relation = { tag = TEK value = 100 50 access = yes } #Ghazi
relation = { tag = KNI value = -200 }

result was no war for TUR for anyone till 1428