TUR_1419_MehmedI.ai
TUR_1419_MuradII.ai is renamed to TUR_1419_MehmedI.ai, to be precise.
Yes, it doesn't work, even with very high relations between Serbia and OE. And situation would become ahistorical anyway.
try this setup for yourself, I have 100% ok ( only 3 games though)
country = {
tag = TUR
ai = "TUR_1419_MehmedI.ai"
flagname = "Ancient"
colonialattempts = 0
colonialnation = no
major = no
colonists = 0
cancelledloans = 0
extendedloans = 0
treasury = 500
inflation = 0
merchants = 0.083333
religion = { type = sunni }
culture = {
type = turkish
type = slavonic
type = greek
}
diplomacy = {
relation = { tag = BYZ value = -75 access = yes }
relation = { tag = ATH value = 50 access = yes }
relation = { tag = SPR value = -100 access = yes }
relation = { tag = TEK value = 50 access = yes } #Ghazi
relation = { tag = KNI value = -200 }
relation = { tag = KAR value = 25 }
relation = { tag = CAN value = 155 }
relation = { tag = TRE value = -100 }
relation = { tag = MAM value = 75 }
relation = { tag = AKK value = 175 }
relation = { tag = TIM value = -75 refusetrade = no }
relation = { tag = STE value = -75 refusetrade = no }
relation = { tag = OMA value = 75 }
relation = { tag = ALB value = 100 }
relation = { tag = SER value = 150 } #was BOS 50
relation = { tag = WAL value = 50 }
relation = { tag = KAL value = 75 }
relation = { tag = JAI value = 30 } #Rajputana
relation = { tag = GUJ value = 30 }
relation = { tag = DUL value = 75 }
}
knownprovinces = {
270 272 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294
295 296 297 298 299 300 301 302 303 304 305 306 307 309 310 311 312 313 314 315 316 317 318
319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 343
344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366
367 368 369 370 371 372 373 374 375 376 377 378 379 380 382 383 384 385 386 387 388 389 390
391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413
414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436
437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459
460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482
483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505
506 507 508 509 515 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536
537 538 539 540 541 542 547 548 549 568 569 573 574 732 733 734 735 736 737 738 739 740 741
742 743 744 745 746 747 748 749 750 819 820 821 982 983 984 985 986 987 988 989 990 991 992
993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012
1013 1014 1015 1016 1017 1059 1060 1061 1326 1327 1361 1363
1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1591 1592 1594 1598 1599 1609 1610 1611 1612 1613
}
ownedprovinces = {
320 321 356 358 476 477
}
controlledprovinces = {
320 321 356 358 476 477
}
nationalprovinces = {
320 321 356 357 358 363 476 477 478 1610
}
city = {
fortress = { level = 1 }
population = 22000
location = 356
}
city = {
fortress = { level = 1 }
population = 8500
location = 320
}
city = {
fortress = { level = 1 }
population = 8500
location = 321
}
city = {
fortress = { level = 1 }
population = 11000
location = 358
}
city = {
fortress = { level = 1 }
population = 34000
location = 477
capital = yes
}
city = {
fortress = { level = 1 }
population = 9000
location = 476
}
landunit = {
id = { type = 9423 id = 617 }
name = "1st Army"
location = 358
infantry = 25000
cavalry = 20000
}
diplomats = 1
technology = {
stability = { level = 2 value = 42 }
infra = { level =
0 value =
10 }
trade = { level = 0 value = 100 }
land = { level = 3 value = 50 }
naval = { level = 0 value = 100 }
}
}
...........................................................
#
# Mehmed I of the Ottoman Empire AI
#
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 20
enemies = 0
traders = 20
monopoly = 10 #-500
war =
10
ferocity = no
counterreform = no
combat = { BUL ALB }
base = 0.5
front = 5.0
conquer = {
enemy = 5.0
supply = 0.1
distance = 4.0
owner = 3.0 #was 1.0
notsupply = 2.0
base = 7.0
}
garrison = {
fortress = 5.0
strategic =
3.0
size = 1.0
supply = 9.0
war = 8.0
}
No money was lowered for the TUR
BOS not needed in this first file
all changes in yellow unless i missed one
ALl games went with No war for TUR.............they built between 4 to 6 ships , plus extra forts
The 5 ships works well later on, to war BYZ