I never understood the point of the current anti-blobbing mechanics.
Ridiculous coring time leads to Sitzkrieg
Massive Coalitions that you beat down for a little reward, is extremely frustrating.
Random OE stability events, legitimacy events and such make no sense.
What also doesn't make sense are empires that field 300,000 , 400,000 troops with unlimited manpower.
There should be an exponential curve on the cost of troops after you break a certain number.
Manpower drains should be signficant if you are moving a stack of 40,000 troops through ANY territory.. few nations of the time ever fielded armies of that size.
I don't have the perfect solution and I know it's probably not tenable based on the current game mechanics, but really the way to best limit expansion is to make troops (even after you blob) expensive--and hence valuable... (troop maintainence perhaps should be calculated based upon distance from accepted culture provinces subtracted by a % on whether or not the cultural area you are in is "in rebellion"). Then have pretender type rebellions based occur based on how far your armies are away. There should be some type of timing mechanism. For example, based on religion and/or culture group--if you have more than 5 non accepted culture groups, then maybe there should be a pretender chance or independence movement. Once crushed, put in a 5-10 recovery period.
If you are the size of the Mongol Empire, or the Roman Empire, or the British Empire--there are constant rebellions at all times and your troops (and ships) are precious... you will be forced to use them sparingly or allow independence.
I actually really like the idea of rebelling vassals who think they can be independent and/or have grudges against you. As you grow larger, and if you get creamed in a war, your vassals should desert you.
While it's quite a bit of micromanaging, the punishment for blobbing shouldn't be that you can't do it--but rather if you can't micromanage it, then your empire should split apart. Not hard coded means to make it impossible to blob and then absolutely impossible to manage (ie, OE + AE + coalitions).
Just a few thoughts.
Ridiculous coring time leads to Sitzkrieg
Massive Coalitions that you beat down for a little reward, is extremely frustrating.
Random OE stability events, legitimacy events and such make no sense.
What also doesn't make sense are empires that field 300,000 , 400,000 troops with unlimited manpower.
There should be an exponential curve on the cost of troops after you break a certain number.
Manpower drains should be signficant if you are moving a stack of 40,000 troops through ANY territory.. few nations of the time ever fielded armies of that size.
I don't have the perfect solution and I know it's probably not tenable based on the current game mechanics, but really the way to best limit expansion is to make troops (even after you blob) expensive--and hence valuable... (troop maintainence perhaps should be calculated based upon distance from accepted culture provinces subtracted by a % on whether or not the cultural area you are in is "in rebellion"). Then have pretender type rebellions based occur based on how far your armies are away. There should be some type of timing mechanism. For example, based on religion and/or culture group--if you have more than 5 non accepted culture groups, then maybe there should be a pretender chance or independence movement. Once crushed, put in a 5-10 recovery period.
If you are the size of the Mongol Empire, or the Roman Empire, or the British Empire--there are constant rebellions at all times and your troops (and ships) are precious... you will be forced to use them sparingly or allow independence.
I actually really like the idea of rebelling vassals who think they can be independent and/or have grudges against you. As you grow larger, and if you get creamed in a war, your vassals should desert you.
While it's quite a bit of micromanaging, the punishment for blobbing shouldn't be that you can't do it--but rather if you can't micromanage it, then your empire should split apart. Not hard coded means to make it impossible to blob and then absolutely impossible to manage (ie, OE + AE + coalitions).
Just a few thoughts.