What kind of anti-blobbing/snowball mechanics have been hinted at in CK3? I was just playing a few CK2 games and had forgotten how powerful Abbasids are at 769/867, with them getting like 50k levies within a few decades, becoming completely unstoppable by anything in the game. Also, the Christians in iberia finish reconquista within like 30 years in any post-1066 start, while in any pre-1066 start its the opposite and the Umayyads absorb the Christians immediately, etc.
Hopefully these situations won't repeat so much in CK3. Large realms should be more difficult to keep together, especially at the frontier regions, holy wars should probably be county-tier, and attacking armies in foreign culture/religion territories should always get huge attrition penalties, doubly so in difficult terrain. What are some other ways these issues could be fixed in CK3?
Hopefully these situations won't repeat so much in CK3. Large realms should be more difficult to keep together, especially at the frontier regions, holy wars should probably be county-tier, and attacking armies in foreign culture/religion territories should always get huge attrition penalties, doubly so in difficult terrain. What are some other ways these issues could be fixed in CK3?
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