Sorry to necro this thread, but I recently made an interesting observation...
If you add the game under the Program Settings tab in the Manage 3D Settings section of Nvidia Control Panel, it appears that they have purposely turned
off the Multi-Frame Sampled AA (MFAA) feature. I've always been curious where these profiles come from. (Are they downloaded? Are they buried in some config file? I seem to recall it being tied to the GeForce Experience program, but can't seem to find that bit of information now.

) All I know is that any default settings in each individual executable profile that are listed in
bold are the recommended settings for that particular program with the others typically set to "Use global setting" followed by the current global setting (selected in the Global Settings tab) indicated between parentheses. (That is a "(" and a ")" , for anyone that might not know what those are.

)
Considering that it is apparently not recommended to use it (at least according to Nvidia) I wonder what experience others have had with it? Perhaps it isn't even necessary considering the game looks great (enough) for me with the settings available in-game. I haven't had the time to dig in and test it myself. For the record, I have a GTX 1080 Ti Poseidon so I'm sure it might not be a problem until possibly further on in the game when the number of visible units gets higher. (Hence why I haven't had the time to thoroughly test it.)
Anyway, I'm really just mostly curious from a tech standpoint and thought that others might find this setting in Nvidia's individual executable settings profile interesting to note.

Take care!
(My apologies if my thread necromancy annoys anybody. But, seriously...there are worse things in life to worry about.

)