Usually I will just put a support AA company on my templates... However, I am not familiar with the AA combat mechanism enough to know whether or not adding a full AA battalion would help. Can anyone comment?
For AT division, better get both line AA and AT just in case. If we use them with regular infantry, then try to get a little more Org than the regular, by add some extra infantry. This way the tanks will not select them to kick first.And since line AT only has 1w, if you need high AT, it is better to have support AA and line AT (not necessarily in the same division) rather than support AA and AT.
Pretty much this. The only situation where support AA isn't enough is when you're trying to use tanks in a no-air build, or when you're losing the air war. You really want to have enough AA to completely mitigate the air superiority penalty so that your tanks can move at full speed. I'm not completely sure but if I remember correctly the value is somewhere around 112 air attack worth of AA. The best way to achieve this currently is by stacking motorized AA, as it has half the combat width of self-propelled AA per battalion and therefore higher air attack per combat width.Just support AA with just 1936 AA tech (so no additional % buffs or better equipment) will give your divisions full damage reduction from enemy CAS. In SP support AA is probably all you'll ever need, although I can maybe imagine scenarios where you might want to add extra AA for the purpose of shooting down enemy CAS, you're usually probably better off spending the IC on something that wins the war faster or state AA to stop the AI constantly logistic bombing you (or just, ya know, make fighters ).
I'm not completely sure but if I remember correctly the value is somewhere around 112 air attack worth of AA
I don't know how much of it has changed, but @el nora did make this post which suggests that 112 AA is the value... for the basic 35% defense/breakthrough penalty. It can stretch upwards the more air superiority modifiers they have, and 84 is enough to negate the speed penalty. But this is an older post.I'm not completely sure but if I remember correctly the value is somewhere around 112 air attack worth of AA.
Did it always work this way? That might be a confirmation bias, but I recall receiving less damage with multiple AA (or SPAA back when they were actually good at their main role).Just support AA with just 1936 AA tech (so no additional % buffs or better equipment) will give your divisions full damage reduction from enemy CAS.
Before CAS is less devastating. With BBA we can stack very high ground attack.Did it always work this way? That might be a confirmation bias, but I recall receiving less damage with multiple AA (or SPAA back when they were actually good at their main role).
Patch 1.5.2:Did it always work this way? That might be a confirmation bias, but I recall receiving less damage with multiple AA (or SPAA back when they were actually good at their main role).