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Tobear

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/done
 

InnocentIII

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For what it's worth, a "tutorial" which eliminated some aspects of the game might help. In Civ1-4 the player has maybe 25% of the choices he'll have later, and he is gradually introduced to many options. In Paradox games, the player confronts more like 75% of the options he'll have later, and it's easy to be overwhelmed. A tutorial can explain game mechanics, but also give the player some reason to think he'll eventually get a handle on the game. Having a version with a limited order set might help that.
 

ashandresash

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I hope to have been useful :D
 

naggy

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hrm...it said I was France...

oh wait, wrong survey...
 

DeathAndDecay

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As a relative new player to Paradox titles, I think that the tuitorials going forward should immerse the player into an actual situation they might find themselves in a game, and explain their options in that light, rather than simply an overview of the interface as it is now.
 
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