Hi all.
Firstly, I love the game! It's probably the only game on my PC that has a chance of getting me divorced In that addicted to it! Whilst playing though, I'm came up with a few ideas that might be cool.
1. City fights - possibly difficult to implement but stomping around a part of a city of town would be great fun.
2. VIP mechs pilots? - when I took a contract to kill a diplomat I didn't expect him to be piloting a 60t mech. I don't know many government officials that know their way around military hardware. Assassination missions where the VIP is in a truck might make it a little more interesting.
3. Viable escape routes - most missions where the primary objective is complete and I m given the option to run almost always have me wading through the last of the enemy resistance. It kinda makes hit-n-run pointless.
4. Story Log - other than writing something manually, there doesn't seem to be a feature which records the highlights (and low points) of your company. I'm thinking something like Crusader Kings 2 where the game records the history of your family, but in Battletech there could be options to mark a particular characters death, achievements, particularly successful contracts or terrible defeats. Something then that could be shared by the community.
That's all I've got for now. I'm really excited to see what new content HAS created for us and if they decide to run another Battletech Kickstarter then they can have more of my money!
Matt
Firstly, I love the game! It's probably the only game on my PC that has a chance of getting me divorced In that addicted to it! Whilst playing though, I'm came up with a few ideas that might be cool.
1. City fights - possibly difficult to implement but stomping around a part of a city of town would be great fun.
2. VIP mechs pilots? - when I took a contract to kill a diplomat I didn't expect him to be piloting a 60t mech. I don't know many government officials that know their way around military hardware. Assassination missions where the VIP is in a truck might make it a little more interesting.
3. Viable escape routes - most missions where the primary objective is complete and I m given the option to run almost always have me wading through the last of the enemy resistance. It kinda makes hit-n-run pointless.
4. Story Log - other than writing something manually, there doesn't seem to be a feature which records the highlights (and low points) of your company. I'm thinking something like Crusader Kings 2 where the game records the history of your family, but in Battletech there could be options to mark a particular characters death, achievements, particularly successful contracts or terrible defeats. Something then that could be shared by the community.
That's all I've got for now. I'm really excited to see what new content HAS created for us and if they decide to run another Battletech Kickstarter then they can have more of my money!
Matt
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