• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Daffius

Major
98 Badges
Dec 8, 2004
692
2.108
  • 500k Club
  • The Kings Crusade
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • King Arthur II
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I know there have been a number of feedback threads already, but I'm curious on some very specific topics. I opted not to buy the game on release. With my limited time available for gaming, I no longer buy games on release, as I tend to read up on if I will find it enjoyable enough to invest considerable amount of time in it, rather than spend the time to find out for myself.

So what are the reasons I opted not to buy this on release? Well, there were 3 of them and I would like to understand from those who were also concerned about this, how they see it. Other feedbacks are also welcome, but if you didn't have those concerns, then probably your expectations of an rpg are different and hence would not reflect my enjoyment of the game should I purchase.


1) Level scaling


I dislike the idea of level scaling. I find that it takes away my feeling of progression. Having invested hours in the game and 'in-game' money to upgrade to best gear; having to sweat to kill a goblin is just not fun. It can be done well, eg; different difficulty regions, different monsters etc.

For anyone that had the same concerns, how do you find the level scaling? Is it balanced, do you still feel progression? Or is it overboard (eg: Skyrim was overboard for me)?


2) Friendly fire


I find the lack of friendly fire disturbing. I enjoyed having to make the decision to blast or not to blast a fireball into Eder when he was surrounded. They were powerful spells and having to think about when and how best to use it, was a tactical decision that I enjoyed a lot.

For anyone that had the same concerns, how do you find friendly fire? Is it balanced or OP? Does it take away from the enjoyment as you feared or you hardly notice it at all?



3) Party of 4


I enjoy large party (probably my BG heritage) of at least 6. I find that they suppliment each other very well and also give a much wider tactical variety. In a 4 man group you are pretty much always stuck with; Tank + healer + mage + thief/ranged with only slight variations. Once again I feel this takes away meaningful decisions, as you are reduced to this or that healer choice, rather than who should fill in the slots for maximum value.

For anyone that had the same concerns, how do you find it? Is it straightforward who would be in your team? Do different party compositions still make a viable strategy?



Thanks in advance for anyone taking the time to read through and answer.
 
  • 1
Reactions:

tacodiscussions

Second Lieutenant
5 Badges
Nov 13, 2016
153
48
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Age of Wonders III
For anyone that had the same concerns, how do you find the level scaling? Is it balanced, do you still feel progression? Or is it overboard (eg: Skyrim was overboard for me)?
I was a bit angry to learn that this was in place, but I feel it rather necessary now to allow for a non-linear second act. Plus, I feel I get more out of a level up than opponents do. I solo primarily so I can't say much about the other two :)
 
  • 1
Reactions:

player1 fanatic

Major
9 Badges
May 1, 2012
707
48
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • Magicka 2 - Signup Campaign
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Shadowrun: Dragonfall
1) I have not noticed level scaling. in fact game starts to get easier over time. so if it is there, it is not working well. Only thing that scales that I can see is late game gear that could start at greater quality tier if taken later in the game

2) I do not have problem with this, since lack of friendly fire applies to enemy attacks too, making them more dangerous. Also prevents accidents due to companion movement

3) I think 4 character party is better then PoE party. Unlike old Baldur's Gate games, there are many active abilitues that can be used all the time. And most of them are per encounter, with only rare combo and artifact abilities being on rest. Due to all this, party of 4 is less tedius then 6 character party. In fact, I think it is better sweet spot.
 
  • 3
  • 1
Reactions:

whosthebestcop

Jimmy's The Best Cop
38 Badges
Mar 11, 2007
2.036
367
  • Cities: Skylines - Green Cities
  • Europa Universalis: Rome Collectors Edition
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
Yea 6 characters in Tyranny would be insane do to the large number of actions/talents each character gets. The Ui can't even handle the number. Its pretty insane how many actions each character can have easily 2 dozen +. And yea like said before most aren't just per encounter but all your talents are on individual cooldowns. Just between spells and talents I had around a dozen and that is all cool down time timers. Then there are a dozen per encounter ones. The other thing PoE and Infinity based games had a large aggro field and numerous enemies. You could easily fight 2 dozen at 1 time. Tyranny its like 4-6 tops.

Friendly fire spells wouldn't really work in Tyranny. Because you can cast so many spells ever encounter. They aren't limited.

Tyranny may share PoE engine but it plays entirely different. Its not like how BG1/2 and Icewidn Dale shared the same engine and exactly same rule set 2nd edt D&D. Tyranny ruleset is nothing at all like PoE. It may look the same visually but its a different beast.
 
  • 2
Reactions:

Xinkc

General
54 Badges
Mar 29, 2014
1.821
2.083
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
For anyone that had the same concerns, how do you find the level scaling? Is it balanced, do you still feel progression? Or is it overboard (eg: Skyrim was overboard for me)?

Level scaling feels pretty weak to me as about a third of the way through the second Act enemies like the Bane start feeling like a joke.

For anyone that had the same concerns, how do you find friendly fire? Is it balanced or OP? Does it take away from the enjoyment as you feared or you hardly notice it at all?

Friendly fire not being a thing works out fairly well, especially because the AI opponents get it too. Not to mention that most fights become minor mosh pits which would make combat painful because the AI loves to just get in your face.

For anyone that had the same concerns, how do you find it? Is it straightforward who would be in your team? Do different party compositions still make a viable strategy?

Party size works well because of the flexibility of not having classes and the amount of choices we have for our party. While talent trees add a fair amount of individuality for characters, on top of two of the melee characters having armor restrictions, most characters can have any set up you want.
 
  • 1
Reactions: