I know there have been a number of feedback threads already, but I'm curious on some very specific topics. I opted not to buy the game on release. With my limited time available for gaming, I no longer buy games on release, as I tend to read up on if I will find it enjoyable enough to invest considerable amount of time in it, rather than spend the time to find out for myself.
So what are the reasons I opted not to buy this on release? Well, there were 3 of them and I would like to understand from those who were also concerned about this, how they see it. Other feedbacks are also welcome, but if you didn't have those concerns, then probably your expectations of an rpg are different and hence would not reflect my enjoyment of the game should I purchase.
1) Level scaling
I dislike the idea of level scaling. I find that it takes away my feeling of progression. Having invested hours in the game and 'in-game' money to upgrade to best gear; having to sweat to kill a goblin is just not fun. It can be done well, eg; different difficulty regions, different monsters etc.
For anyone that had the same concerns, how do you find the level scaling? Is it balanced, do you still feel progression? Or is it overboard (eg: Skyrim was overboard for me)?
2) Friendly fire
I find the lack of friendly fire disturbing. I enjoyed having to make the decision to blast or not to blast a fireball into Eder when he was surrounded. They were powerful spells and having to think about when and how best to use it, was a tactical decision that I enjoyed a lot.
For anyone that had the same concerns, how do you find friendly fire? Is it balanced or OP? Does it take away from the enjoyment as you feared or you hardly notice it at all?
3) Party of 4
I enjoy large party (probably my BG heritage) of at least 6. I find that they suppliment each other very well and also give a much wider tactical variety. In a 4 man group you are pretty much always stuck with; Tank + healer + mage + thief/ranged with only slight variations. Once again I feel this takes away meaningful decisions, as you are reduced to this or that healer choice, rather than who should fill in the slots for maximum value.
For anyone that had the same concerns, how do you find it? Is it straightforward who would be in your team? Do different party compositions still make a viable strategy?
Thanks in advance for anyone taking the time to read through and answer.
So what are the reasons I opted not to buy this on release? Well, there were 3 of them and I would like to understand from those who were also concerned about this, how they see it. Other feedbacks are also welcome, but if you didn't have those concerns, then probably your expectations of an rpg are different and hence would not reflect my enjoyment of the game should I purchase.
1) Level scaling
I dislike the idea of level scaling. I find that it takes away my feeling of progression. Having invested hours in the game and 'in-game' money to upgrade to best gear; having to sweat to kill a goblin is just not fun. It can be done well, eg; different difficulty regions, different monsters etc.
For anyone that had the same concerns, how do you find the level scaling? Is it balanced, do you still feel progression? Or is it overboard (eg: Skyrim was overboard for me)?
2) Friendly fire
I find the lack of friendly fire disturbing. I enjoyed having to make the decision to blast or not to blast a fireball into Eder when he was surrounded. They were powerful spells and having to think about when and how best to use it, was a tactical decision that I enjoyed a lot.
For anyone that had the same concerns, how do you find friendly fire? Is it balanced or OP? Does it take away from the enjoyment as you feared or you hardly notice it at all?
3) Party of 4
I enjoy large party (probably my BG heritage) of at least 6. I find that they suppliment each other very well and also give a much wider tactical variety. In a 4 man group you are pretty much always stuck with; Tank + healer + mage + thief/ranged with only slight variations. Once again I feel this takes away meaningful decisions, as you are reduced to this or that healer choice, rather than who should fill in the slots for maximum value.
For anyone that had the same concerns, how do you find it? Is it straightforward who would be in your team? Do different party compositions still make a viable strategy?
Thanks in advance for anyone taking the time to read through and answer.
- 1